SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-01-11, 12:59 PM | #1381 |
Machinist's Mate
Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
Downloads: 266
Uploads: 0
|
I have the same problem, patch can't find correct version. I have DVD version, for EMEA region. DVD is already with 1.4 patch.
Md5sum is the same, as Squaresteelbar linked, but it is DVD version and he in this post write, that it is problem. But it doesn't matter in my opinion, because md5sum is right, so where can be problem? EDIT: Solved, just write quicker as thinking :-) I tried to run the batch in dosbox, because i see it is batch. When i look into and try first coomand, i seen, that it can run in dos mode, so i try it again in wine and this way it works well. Last edited by JeromeHeretic; 06-01-11 at 01:10 PM. |
06-01-11, 01:01 PM | #1382 |
SUBSIM Newsman
|
Welcome to SubSim JeromeHeretic!
__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie |
06-01-11, 03:13 PM | #1383 |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 619
Uploads: 0
|
Sometimes anti virus progs prevent patching. In this case you have to switch it off temporarily.
|
06-01-11, 05:07 PM | #1384 |
Ensign
Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
|
I don't know if this was covered earlier (this is a long thread) but I'm experiencing some problems with this update.
I installed and updated to 1.5E from stock 1.4. One of the fixes mentioned was that the periscope view would blur at high speeds, and eventually lower. The scope lowers at 8kts but the image is still crystal clear up until that point. Everything else that I've tested seems to work just fine. Thanks for the patch! |
06-01-11, 05:17 PM | #1385 | |
Rear Admiral
|
Quote:
|
|
06-01-11, 05:46 PM | #1386 |
Admiral
|
frau_kaleun is right (thanks!): you need the camerabehavior.act file.
otherwise no blur effect. the other files from the supplement folder are also required. simply install them via jsgme. |
06-02-11, 04:08 AM | #1387 | |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 619
Uploads: 0
|
Quote:
If the checksum matches the patch should work... ...and it does on my side. |
|
06-02-11, 04:33 AM | #1388 | |
Lieutenant
Join Date: Sep 2006
Posts: 259
Downloads: 289
Uploads: 3
|
Thanks mate
Quote:
Really, after all that, I can't find how to give you back some of all this satisfaction you offer to us. V15G. . . a new game, again. . . Don't hesitate to ask me any help I am able to give you. |
|
06-02-11, 04:48 AM | #1389 |
Admiral
|
@NGT: No problem mate. I mainly do it for me. I just share it with others.
@Aces: Did you get it to run in the meantime? |
06-02-11, 09:38 AM | #1390 |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
Main radar requirements.
When the game/scene is initialized and the submarine is on the surface, the radar must be switched off. When the submarine emerges to the surface from deep, radar not should be switched on automatically.
__________________
Alex ® Moses said: "Don't create yourself an idol"... |
06-02-11, 09:54 AM | #1391 |
Admiral
|
@Anvart: Thanks. My fix will fit these requirements.
EDIT (1 hour later): Oh, now I understand you, Anvart. I discovered that it's a stock sh3 behaviour to automatically switch ON the radar when one loads a mission, but I already could fix that, so that with my radar fix V2 the radar is switched off at game start. Only negative side-effect: When one has radar ON and saves a game, the radar will be OFF when one reloads that game. but that isn't a problem I think. Last edited by h.sie; 06-02-11 at 11:17 AM. |
06-02-11, 10:24 AM | #1392 | |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
And I would like, that during execution of commands Radar_view and Toggle_radar_view not occur reinitialize of radar (radar antenna angle).
Quote:
__________________
Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 06-02-11 at 11:28 AM. |
|
06-02-11, 10:53 AM | #1393 |
Pacific Aces Dev Team
|
Made room on the top and stickied this thread
__________________
One day I will return to sea ... |
06-02-11, 12:18 PM | #1394 |
Admiral
|
In V15G, a status report to the BDU will have more than the 2 (?) well-known monotonous responses. Based on Stieblers BDU-Congratulation mod, I added some more responses and also some randomness, so that it will be as follows:
I will put 8 random BDU-responses into en/de_menu.txt, but these can be edited by you if you prefer different BDU-responses. These random BDU-responses have no function, they are "ear-candy" only. Ideas so far are: "U-(randomnumber) is lost" "Give a weather report as soon as possible" "Patrol further south/east/west/nord" "Patrol further course (randomnumber)!" "Keep up" "Return to base as situation permits" (???) Any other ideas for messages that fit any situation? Last edited by h.sie; 06-02-11 at 12:38 PM. |
06-02-11, 01:16 PM | #1395 |
Silent Hunter
|
Thanks for "sticky" Hitman !!!
|
|
|