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#11 |
The Old Man
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Was just searching to try and find some information about crew AI reacting to events in game such as Depth Charges.
In file data\Scripts\AI\Crew\init.aix I see aome different crew states. Do these states not work or are they not being used? Is this even correct location? Code:
# init.aix # Stock script modified by MightyFine Crew Mod 1.2 03/21/2010 init { CANNON_20mm_C30 = 0; CANNON_20mm_C30_2 = 1; CANNON_20mm_C38_Twin = 2; CANNON_20mm_C38_Twin_Shield = 3; CANNON_37mmM = 0; CANNON_37mmSA = 1; CANNON_37mmTSA = 2; CANNON_Vierling = 3; CANNON_88mm = 0; SLOT_A01 = 0; SLOT_A02 = 1; SLOT_S01 = 2; SLOT_M01 = 3; ROLE_TRAV = 0; ROLE_ELEV = 1; ROLE_GUNNER = 2; A = 1; B = 2; C = 4; D = 8; E = 16; F = 32; G = 64; H = 128; I = 256; J = 512; K = 1024; DMG_TKN = 1; HUNTER = 2; HUNTED = 4; PROX_EXPL = 8; Helmsman fall off seat animation and other crew stumble T_FIRED = 16; T_TRAVEL = 32; T_HIT = 64; T_MISS = 128; SIL_RUN = 256; B_STATIONS = 512; #these are variable IDs to be used with the Wp:SetGlobalVariable and Wp:GetGlobalVariable functions TUT_VAR_QRF_WATCH_STATE = 0; TUT_VAR_QRF_PETTY02_STATE = 1; TUT_VAR_CR_CHIEF_STATE = 2; TUT_VAR_CR_NAV_STATE = 3; TUT_VAR_CAPTAIN_STATE = 4; TUT_VAR_CR_HF_STATE = 5; TUT_VAR_CR_HA_STATE = 6; TUT_VAR_RR_RADIO_STATE = 7; VAR_TRF_LOAD01_STATE = 8; VAR_TRF_LOAD03_STATE = 9; VAR_TRF_LOAD05_STATE = 10; TUT_VAR_KMO_STATE = 11; VAR_SQ_COOK_STATE = 12; VAR_SQ_BOSUN_STATE = 13; VAR_CR_NAV_STATE = 14; VAR_CR_CHIEF_STATE = 15; VAR_CR_SO_STATE = 16; VAR_CR_HA_LOC = 17; VAR_CR_HF_LOC = 18; VAR_QRF_WATCH_LOC = 19; VAR_DIVE_ORDER = 20; VAR_SURFACE_ORDER = 21; } |
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