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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
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Hi folks,
![]() My sincere thanks to Damo for his kind permission to include his Type 7 Atmospheric Interior Lighting settings. Download link (Gamefront only, Mediafire have imposed a file size limit) : http://www.gamefront.com/files/20383...29+for+GWX.rar As an alternative download link I've just uploaded the mod to Mediafire in three parts (each less than 200Mb), it is so slow it has taken half the day!. Download all three parts and run Part01 to unzip the contents. Part 01: http://www.mediafire.com/?i1dciqeepvcy39b Part 02: http://www.mediafire.com/?k9cmj3eggjj9ubt Part 03: http://www.mediafire.com/?wke24u22btcecjb Readme Compendium : (detailed readme docs included for Super Trums v6, Type 9c1 super Trums and Turm Emblems Your Way. Greetings, Included in this mod is the latest version of my Super Turms mod (v6) and several new and updated optional add on mods. Correct Install order. 1. Aces' Super Turms v6 for GWX 2. OPTIONAL : Aces' Multimod compatability fix FM's Turm 7c2 Lightmaps add on OR 2. Aces' Multimod compatability fix FM's Turm 7c4 Lightmaps add on 3. OPTIONAL : Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On 4. OPTIONAL : Aces' No Engine Grills Type 7c-1 Turm OR 4. Aces' No Engine Grills and Spray Deflector Type 7c-1 Turm (Note I accidentally named the mod no "spray" deflector it should be named no "wind" deflector. 5. OPTIONAL : Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on 6. OPTIONAL : Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings 7. Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) 2x MG-34 version for GWX OR 7. Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) 3x MG-34 version for GWX OR 7. Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) Alt Grill + 2x MG-34 version for GWX OR 7. Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) Alt Grill + 3x MG-34 version for GWX OR 7. Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) 2x MG-34 version for GWX OR 7. Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) 3x MG-34 version for GWX OR 7. Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 2x MG-34 version for GWX OR 7. Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 3x MG-34 version for GWX Note If you Use MaGui v3.4 then: 8. MaGui 3.4 9. Aces' MaGUI v3.4 (Non-Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 OR if you use the widescreen MaGui 3.4 version: 8. MaGui 3.4 9. Widescreen MaGui v3.4 10. Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 --- NOTE: If you are using my stand-alone Crew on Deck mod (not required if Super Turms v5.1 or later is activated) then please, if required, activate "Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings" AFTER my stand-alone C-O-D mod . --- Credits My thanks to all of the mod authors for their fantastic mods, encouragement and support. Special Thanks to (Reads like a "who's who of top modding talent) : Flakmonkey for his permission to incorporate his Twisty Periscope mod, for his excellent lightmap tutorial and for re-lightmapping the Turm 7c1. Anvart for his permission to include parts of his Flags, Pennants and DF antenna mod and for his StateMachine method. Privateer for his permission to incorporate his Turm Emblems Your Way mods and his MG-34 mods and for all his help. Diving Duck for his help with the "dials" method. Tarjak for his permission to incorporate his Historic Emblems Pack, Luca for his assistance with the rotate UZO code. Private Godfrey for permission to include his fantastic emblems. Testpilot for his permission to include his UZO, lifebelt, ropes, DF antenna, type 7b periscope covers and Netswimmer models and textures. Tomi for his permission to include his flagpoles and ammo container models. Raptor for his excellent crew uniforms on which I have based several of my crew on deck uniforms. Damo for permission to include his Interior Ambient Lighting settings, Diving Duck and anyone else that helped in the production of this mod. Makman for his help with the MaGui 3.4 compatability add-on The author of the MBFL mod which saved me many hours in testing. Crew on Deck Beard texture adapted from Fubar's bearded faces mod. SKWasjer for his fantastic S3ditor program without which this mod wouldn't have been possible. Wreford-Brown for very kindly creating a special campaign file which vastly speeded up the testing of this mod. Last, and by no means least, my long suffering missus a "modding orphan" with great patience ![]() Permissions (applies to all the mods included) ------------- NOT to be used in any payware\commercial addon May be used in any freeware mod with credits. Kind regards Aces PS. My current activated mods list: Generic Mod Enabler - v2.6.0.157 [C:\Program Files\Ubisoft\SilentHunterIII_GWX\MODS] LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Real Depth Charge Searchlights_Removed Torpedo damage Final ver2.0 Foam WAC4.1 SubPen_animated_18.02.2010 Combat Radio Frequency Flags_enlighten Pascal_Port_People Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 [Without Red Circle] Rapt0r's Das Boot Skin Sobers 3D waves SOF_Scope TeifeMkI(German) Officer symbol Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 Q Ship mod GWX3.0 Derzeitige Tiefe konrad krumms type 7c b25_ConningTower_Mid Kaleun's Cap Wooden_Lifeboats_Mod_1.1 Destroyers&Corvette WAC4.1 16k Atmosphere -63MBinSound Materials file for Aces' multi-mod v1.3 DD_VisibleMines_V1.0 TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Torpedo_HAHD_1024_GWX Karle's_Crash_Dive_Mod b25_Louder_Diesels_Louder Aces' Multimod compatability fix release v1.3 public beta Aces'_Multimod_Fix_v1.3_Johann_add-on Aces' Modified Headphones Ricks_GWX_Rec_Man_Final Aces' St.Nazaire Super Pens v5.1 GWX Version Aces' Radio Room Postcards v2 RL_E v2 Daily Double 0600_2300 Type IXb - The Wolf Aces' Super Turms v6 for GWX MaGui 3.4 Widescreen MaGui v3.4 optional-stopwatch with speed lines for Widescreen MaGui v3.4 optional-blue recmanual for Widescreen MaGui v3.4 Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 3x MG-34 version for GWX Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 Note I have tried to colour code inter-related mods thus: Yellow = mods that Aces' Multimod compatability fix release v1.3 public beta is designed to make compatible and add-ons for this mod. Green = mods that Aces' St.Nazaire Super Pens v5.1 GWX Version requires in order to work correctly. Blue = Aces' Super Turms v6 for GWX and optional add-on mods. Orange = MaGui 3.4 and Widescreen MaGui v3.4 add-on mods and my Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 mod.
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() Last edited by Aces; 11-19-12 at 10:46 AM. |
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#2 | |
Argentinian Skipper
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Many thanks, Aces, for your great work. And thanks for the Damo´s optional, for me that mod is a must have. Only (more request)...we need the Type VIIC/41 Super Turm. Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. Last edited by fitzcarraldo; 05-30-11 at 04:22 PM. |
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#3 |
Ace of the Deep
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Hi mate,
What turm file does this boat use?, I found the hull file but not a specific turm file for GWX. Regards Aces
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
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#4 |
Eternal Patrol
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Great work, aces! Something for everybody!
![]() @ fitzcarraldo: Sorry to be rude, but do you really have to quote an entire post, including pictures, just to make a few comments? It seems like a waste of time and bandwidth to me.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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Aces stop this!! I'm busy on the Hahd ship remodelling and this way you're making me wanna play sh3 again!
Seriously though, excellent work once again. ![]()
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#6 | |
Argentinian Skipper
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Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#7 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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@ Aces, Once again you outdo yourself
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#8 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
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Nice! Thanks Aces
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#9 |
Ace of the Deep
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Hi chaps,
Thanks for your kind comments, I hope, as Sailor Steve mentioned, there's something in there for everybody. I am planning to continue my work on my modding projects as there's still things that I'd like to accomplish but first I'm taking that much needed rest from modding to rest up. Unfortunatly something has happened to my Maya settings even though I've deleted the config folder and reset things. I just cannot get any satisfactory results lightmapping anything, I've checked and triple checked that everything is set to Flakmonkey's tutorial settings but it just doesn't come out right so unfortunately the new externals of the Type 7c1 without spray deflector/engine grills are not (re)-lightmapped although the turm interior still has a lightmap. I did have the scopes and UZO rotation working as intended but I changed something and overwrote files and when I returned to the work a few days ago I just couldn't replicate what I did so it's just the UZO that model that rotates to match the bearing and this will still rotate to the scopes' bearing although one doesn't use scopes on the surface so this really isn't an issue. Regarding the Type 7c41, I checked and it's the hull file that's appreciably different from the type 7b/c hulls and therefore the Type 7c1 Super Turms turm options should work just fine and the Type 7c41 is already included in the crew on deck feature so AFAIK there's nothing more immediately required for this boat. Speaking of the crew on deck feature, the new type 9b and 9c hulls with repositioned deck gun and/or new deck railings also support the crew on deck feature, they can be used without activating this feature but Super Turms v6 MUST be installed first if you want to use the crew on deck feature. The reason for wishing to include Damo's Type 7 interior lighting settings, apart from the fact that I really love the effect, is that they are now integrated with my objects (UZO, new MG-34s etc.) inside the conning tower and Urfisch's splendid water drops and fire/smoke damage effects. Please note that this mod requires FM 's New Interiors mod and Luca's Conning Tower open Hatch TestFMfood mod be activated first and in that order, see my current mods list in my first posting. When I was working on the new engine grills for the Type 9c1 turm I produced two variations, one with two grills and one with three grills. I released the two grill version previously and decided to also include the three grill version in the new Super Turms so that you have more options. Regarding the mod install order IIRC then the only really critical things are that the Super Turms v6 mod is activated BEFORE any of my optional mods, MaGui 3.4/Widescreen MaGui v3.4 (if used) is activated AFTER Super Turms v6 and that my appropriate MaGUI v3.4 add-on is activated LAST after MaGui v3.4 and any of my mods. Please note that the MaGui version supported is v3.4 and NOT MaGuiF. NOTE: If you are using my stand-alone Crew on Deck mod (not required if Super Turms v5.1 or later is activated) then please, if required, activate "Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings" mod AFTER my stand-alone C-O-D mod. Kind regards Aces
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() Last edited by Aces; 05-31-11 at 04:20 AM. |
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#10 |
SUBSIM Newsman
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Great work,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#11 |
Silent Hunter
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Hi Aces !
Wonderful, awesome work !!!!! ![]() ![]() ![]() Many, many thanks for your wonderful MODs, I like it very much ! ![]() Best regards, Magic ![]() |
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#12 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Great work Aces, thank you very much for all the time and attention on the type 7's. Really appreciate it!
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![]() We've all benefited from her patience, so give her a hug from us! |
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#13 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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![]() ![]() Wow, great stuff! Way to go, Ace-Man! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#14 |
Soundman
![]() Join Date: Jul 2008
Posts: 143
Downloads: 220
Uploads: 0
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thanks also , love using you stuff .
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#15 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,686
Downloads: 171
Uploads: 0
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Excellent as usual!
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Sub captains go down with their ship! |
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