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Old 05-30-11, 01:07 PM   #12
Xrundel
Gunner
 
Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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Quote:
Originally Posted by Zedi View Post
A mod that fix the radar should be stand alone as not everybody use tdw ui, there are also other UI mods. And usually is good to mod without any other mods enabled, so you dont mix files. Made this mistakes few times, no more.

I am planning to make complex mod that will include all previous "fixes" like:
Periscopes
Round and Rod antennas
Hydrophone
Radar.
"Shnorkel" - hopefully with help.

Because it all was done and still in progress step by step and it is just silly to make extra mod for every time we got another piece of equipment fixed.

I don't want to promise anything at this point but I do believe in my heart that if anyone will help to right scripts connecting shnorkel to diesel engines (I am not a programmer believe it or not and I don't know any languages for this matter ) we'll be able to make shnorkel work the way it suppose to. At least I have desire to try.

Equipment got shared by every sub and accordingly by every UI as well. MOD for repaired equipment ( I did not come up with the name for mod - maybe you guys can help) will be built around work of TDW simply because it is most common UI at this moment. Also he is very well organized person, keeping very detailed logs and notes, and I love to work around people like him - it just makes everything lot easier. No needs for non-stop PM back and forth and so on.

If any incompatibility issue will come up - I will do my best to respond with comparable version of mode for such a specific case. There are not many UI there anyway. So if worst come to worst - 2 or 3 variations won't kill me.

We have exciting times ahead of us - with radar and shnorkel repaired, "Open Horizons" mod and new imported ships - game will reach totally new level of playability and enjoyment.
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