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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 | |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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![]() Quote:
I guess TheBeast right now in process of making snorkel to work properly (I did not even knew it's not working in the game) . And yesterday I have major break-through of fixing radar wheel to show correct bearing which was a major setback on any further progress. Rangers and VOF are practically determined at this point, all that left - to find really usable relation between speed of auto-scan and size of detectable arc. Radar unlike hydrophone does not have steady beam - it sends signal, then get it back in couple of seconds. If radar wheel spins too fast and detection arc is too narrow - it's easy to miss contact. Widening arc makes it less probable but bearing accuracy suffers then. Slow spinning wheel also have very slow reaction to the mouse wheel after you detected target and switch for manual mode... I have to find most playable compromise. But all work is delayed right now because I got feed up with CTD's and frozen game screen at every second restart - so I completely uninstalling everything and restoring my computer system at this point. If everything will go as well as in last couple of days (and nights ![]() |
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