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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: May 2010
Posts: 94
Downloads: 43
Uploads: 0
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Only a problem with taking screenshots, OF COURSE they do not look this way in game!
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#2 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Way cool!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#3 |
Gunner
![]() Join Date: May 2010
Posts: 94
Downloads: 43
Uploads: 0
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Thanks Myxale,
I hope nobody is having too great problems implementing the controllers. If somebody sent me a cameras.dat file of GWX I could make a GWX-Version of the mod. Best regards, MCHALO12.
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#4 |
Pacific Aces Dev Team
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Bloody hell, now that was a great idea man
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One day I will return to sea ... |
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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thanks mchalo12, works great
its alittle tricky, first you have to create a child chunk under the parent node-controller type 10/-1 then you have to name this controller CameraEffects. Next you have to ad a child chunk to the new controller--properties--SH3-camerabehavior-camer effects now you will have the parametes mchalo12 mentions and can edit them as desired Last edited by brett25; 05-29-11 at 07:39 PM. |
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#6 |
Ace of the Deep
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Excellent effect mate,
I tried it out briefly yesterday evening and I like it a lot, adds greatly to the atmosphere/immersion. You mention "2s for conning deck, 15s for binoculars, 1s for object view and free camera." What value would you recommend for the UZO?, I set it to the same as the binoculars so that it has a value. It is always the way, try and find a mission with a good storm in it when you want one, apart from the Bismark mission and its too risky to surface there else one gets shot to bits in seconds, does anyone know of a any single mission with a good storm in it?. Thanks again, Best regards Aces
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