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#1 |
Grey Wolf
![]() Join Date: Feb 2009
Location: Central Indiana
Posts: 850
Downloads: 130
Uploads: 0
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Does it work with TMO?
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Sunken Mustangs Proud Ford Mustang owner "Damn the torpedoes! Full speed ahead!" - Admiral David Farragut Run silent - run deep - keep the baffles clear - targets front and center. Private pilot and history buff |
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#2 |
Stowaway
Posts: n/a
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ive uploaded a new version with minor changes.there are fully working extensibles now.use shif+X to raise the snorkel, while the radar is connected to the obs periscope.
link: http://www.gamefront.com/files/20391073/Projekt+601.exe |
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#3 |
Watch
![]() Join Date: Jul 2012
Posts: 19
Downloads: 8
Uploads: 0
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great sub, having lots of fun with this one
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#4 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Thanks a lot for this !
...using a russian voice pack with it gives a realy cool immersion, also edited the SDL file and expanded minimum sound range to make the exterrior diesel/electric engine sounds hearable from the interrior (just barly but immersive), also made the e-engine sound 3D. ...the problem is by testing this i renember an old SH4 interrior model problem, it seams to be build in reversed so i hear the external engine sounds from the interrior bow comming. ...i also renember that some modders solved this, at least for the US interriors. ...anyone with a new or old solution ?
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Stormy...... |
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#5 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...do you thing you could make a US version of it, as i like to use the US interrior from Trigger Maru (clickable 3D Gauges and so on)... maybe also the sound problem is gone in that case.
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Stormy...... |
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#6 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...never mind, done it by myself, also the sounds are correct now
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Stormy...... |
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#7 |
Sparky
![]() Join Date: Apr 2011
Location: Rotterdam, The Netherlands.
Posts: 151
Downloads: 5
Uploads: 0
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Cool!
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#8 |
Stowaway
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hmm not bad, maybe even better withe the rusted black skin from the echo1? are you able to make normal-maps and ao?
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#9 |
Stowaway
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ok here is something i did to improve the skin of the project 641 Foxtrot mod: open the submarines .DAT withs s3d, export all the 3d-modles from the nodes. open the models - one by one - with milkshape or whaterver and save them withe the same name but with -uv2.obj so they are being recognized by the editor as second (ambient occlusion) layer. export the models skin/texture as well and open it with gimp or photoshop. add a greyscaled map of the texture, adjust the color-curves so there is more contrast and least white areas,then copy it into the texture`s the alpha-channel and save it as dds. reload the models into the s3d editor and add the new map with an AO-texture-map applied to the texture-node. voila a fake ao and better hull detail, even some reflection.
see: http://www.subsim.com/radioroom/show...ar+Map+Stanger http://www.subsim.com/radioroom/show...+659T%2FECHO+I and: http://www.subsim.com/radioroom/show...ROT+mOD&page=3 Last edited by jhapprich; 07-29-14 at 04:36 AM. |
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