SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-27-11, 02:49 PM   #1
commandosolo2009
Grey Wolf
 
Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
Default Crash on visiting museum

Problem Event Name: APPCRASH
Application Name: sh4.exe
Application Version: 1.3.0.0
Application Timestamp: 46bc61bf
Fault Module Name: sh4.exe
Fault Module Version: 1.3.0.0
Fault Module Timestamp: 46bc61bf
Exception Code: c0000005
Exception Offset: 000ff706
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 1033
Additional Information 1: 1e77
Additional Information 2: 1e77b59d6f3ce602eb1258478d561ede
Additional Information 3: 4d04
Additional Information 4: 4d0422c5da1b7dd31df250e0da02a851

Read our privacy statement online:
http://go.microsoft.com/fwlink/?link...8&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt



any ideas?
__________________
x.com/lexatnews
commandosolo2009 is offline   Reply With Quote
Old 05-27-11, 04:40 PM   #2
Daniel Prates
Grey Wolf
 
Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
Default

"THAT BELONGS IN A MUSEUM!" (I. Jones)
Daniel Prates is offline   Reply With Quote
Old 05-27-11, 06:37 PM   #3
magic452
Sea Lord
 
Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
Default

Quote:
Originally Posted by commandosolo2009 View Post
Problem Event Name: APPCRASH
Application Name: sh4.exe
Application Version: 1.3.0.0 <------------- This!
Application Timestamp: 46bc61bf
Fault Module Name: sh4.exe
Fault Module Version: 1.3.0.0
Fault Module Timestamp: 46bc61bf
Exception Code: c0000005
Exception Offset: 000ff706
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 1033
Additional Information 1: 1e77
Additional Information 2: 1e77b59d6f3ce602eb1258478d561ede
Additional Information 3: 4d04
Additional Information 4: 4d0422c5da1b7dd31df250e0da02a851

Read our privacy statement online:
http://go.microsoft.com/fwlink/?link...8&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt



any ideas?
If you are running V1.3 that may be it. I think I had the same problem with 1.3

Get the V 1.4 patch from UBI or better yet go for the gold with V 1.5 and the Uboat addition.

Magic
__________________

Reported lost 11 Feb. 1942
Signature by depthtok33l
magic452 is offline   Reply With Quote
Old 05-28-11, 01:28 AM   #4
commandosolo2009
Grey Wolf
 
Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
Default

I got both 1.4 and 1.5, but steam apparently finished and installed 1.5 first, then stock 1.4 then happens this. Anyways, I uninstalled both, restarted, then reinstalled 1.4 only, now its working..

any advice on a gameplay fix mod? one improves accuracy of calculations? makes your eels truly hit? and the speed knob on the TDC controls has a 0.5 marks? is it true? and why when I adjust to 6.5kts and press the send it shows up as 7 on the PK screen?
__________________
x.com/lexatnews
commandosolo2009 is offline   Reply With Quote
Old 05-28-11, 01:57 AM   #5
magic452
Sea Lord
 
Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
Default

Quote:
Originally Posted by commandosolo2009 View Post
I got both 1.4 and 1.5, but steam apparently finished and installed 1.5 first, then stock 1.4 then happens this. Anyways, I uninstalled both, restarted, then reinstalled 1.4 only, now its working..

any advice on a gameplay fix mod? one improves accuracy of calculations? makes your eels truly hit? and the speed knob on the TDC controls has a 0.5 marks? is it true? and why when I adjust to 6.5kts and press the send it shows up as 7 on the PK screen?
Glad you got it working.

The TDC will display 7 knots but the game will use 6.5 in it's calculations.
This holds true for you boat's speed as well, you can set 1.5 knots and that is what you will be doing not 2 knots the speed says.
The gyro angle offset dial works the same way, left 0.5° will do just that.
You can even do 1/4 knot or degree settings. Important to remember for those long shots.

Magic
__________________

Reported lost 11 Feb. 1942
Signature by depthtok33l
magic452 is offline   Reply With Quote
Old 05-28-11, 03:28 AM   #6
commandosolo2009
Grey Wolf
 
Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
Default

thanks magic
__________________
x.com/lexatnews
commandosolo2009 is offline   Reply With Quote
Old 05-28-11, 07:34 PM   #7
andy_311
The Old Man
 
Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
Uploads: 0
Default

Had this problem in FORTS never worked it out,something to go with the AI subs i edited a few cfg files in the sub section (sub sim files) and it works fine sometimes but latley last 2 careers no ctd's whatsoever.
__________________
andy_311 is offline   Reply With Quote
Old 05-28-11, 08:00 PM   #8
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

I have the CTD in the museum too. It doesn't happen right away, but when I view the wrong thing -- crash. I have v 1.5 and mods, of course. I assume one of them causes it.
TorpX is offline   Reply With Quote
Old 08-10-11, 09:18 AM   #9
AJ94CAP
Bosun
 
Join Date: Aug 2011
Location: Washington DC
Posts: 65
Downloads: 150
Uploads: 0
Default

It happens to me it only if I try to view submarines. If I do, I get a CTD after viewing about 3 or so.
__________________
"Where bound?"

"Hell by compass."
AJ94CAP is offline   Reply With Quote
Old 08-10-11, 06:14 PM   #10
Daniel Prates
Grey Wolf
 
Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
Default

I think it may be a machine (CPU, videocard etc.) issue, not a mod issue, since in some computers I had, the museum would not work and nothing would change that, but in others... no problem.

I mention that since I install the same games in several different PCs (home, work, girlfriends house... as if there wern't anything better to do there...) and I saw this museum lock-up happen in some PCs, and not in others, regardless of me using the same version everywhere.
Daniel Prates is offline   Reply With Quote
Old 08-11-11, 03:35 AM   #11
Mescator
Soundman
 
Join Date: May 2010
Posts: 141
Downloads: 49
Uploads: 0
Default

TMO At the least has this in it's FAQ/PDF From memory.

They've just added to many ships, so the museum wont work properly i think i remember was the reason given.
Mescator is offline   Reply With Quote
Old 08-11-11, 06:33 AM   #12
Jan Kyster
Ace of the Deep
 
Join Date: Oct 2006
Posts: 1,151
Downloads: 152
Uploads: 0


Default

Quote:
Originally Posted by NEXUS_6 View Post
Large address aware bit in linker flag should be raised. In Windows XP, /3GB configuration in boot.ini should be set.
http://www.subsim.com/radioroom/showthread.php?t=177503

Check out post #14 and #15...
Jan Kyster is offline   Reply With Quote
Old 08-20-11, 02:08 PM   #13
Cougar46
Swabbie
 
Join Date: Feb 2008
Posts: 7
Downloads: 193
Uploads: 0
Default

I've been having a similar problem. I've been adding some ships from various mods into my TMO install, I did a couple of individually just to make sure I had the hang of it and they managed to show up in the museum loaded up and displayed them no problem. After adding a few more though the museum started crashing half way through the load. The game itself loads fine and I can start a new campaign no problem and I did use CFF Explorer to allow the app to use more than 2 gigs. I'm just wondering if it's just limitations of the museum which I've seen mentioned here or if I should be concerned with the museum crashes because I'd hate to be 5 missions in and run into a bugged entry that crashes the game.
Cougar46 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.