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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
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Problem Event Name: APPCRASH
Application Name: sh4.exe Application Version: 1.3.0.0 Application Timestamp: 46bc61bf Fault Module Name: sh4.exe Fault Module Version: 1.3.0.0 Fault Module Timestamp: 46bc61bf Exception Code: c0000005 Exception Offset: 000ff706 OS Version: 6.1.7600.2.0.0.768.3 Locale ID: 1033 Additional Information 1: 1e77 Additional Information 2: 1e77b59d6f3ce602eb1258478d561ede Additional Information 3: 4d04 Additional Information 4: 4d0422c5da1b7dd31df250e0da02a851 Read our privacy statement online: http://go.microsoft.com/fwlink/?link...8&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt any ideas?
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#2 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
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"THAT BELONGS IN A MUSEUM!" (I. Jones)
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#3 | |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
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![]() Quote:
Get the V 1.4 patch from UBI or better yet go for the gold with V 1.5 and the Uboat addition. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#4 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
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I got both 1.4 and 1.5, but steam apparently finished and installed 1.5 first, then stock 1.4 then happens this. Anyways, I uninstalled both, restarted, then reinstalled 1.4 only, now its working..
any advice on a gameplay fix mod? one improves accuracy of calculations? makes your eels truly hit? and the speed knob on the TDC controls has a 0.5 marks? is it true? and why when I adjust to 6.5kts and press the send it shows up as 7 on the PK screen?
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#5 | |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
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Downloads: 85
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![]() Quote:
![]() The TDC will display 7 knots but the game will use 6.5 in it's calculations. This holds true for you boat's speed as well, you can set 1.5 knots and that is what you will be doing not 2 knots the speed says. The gyro angle offset dial works the same way, left 0.5° will do just that. You can even do 1/4 knot or degree settings. Important to remember for those long shots. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#6 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
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thanks magic
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#7 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
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Had this problem in FORTS never worked it out,something to go with the AI subs i edited a few cfg files in the sub section (sub sim files) and it works fine sometimes but latley last 2 careers no ctd's whatsoever.
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#8 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I have the CTD in the museum too. It doesn't happen right away, but when I view the wrong thing -- crash. I have v 1.5 and mods, of course. I assume one of them causes it. |
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#9 |
Bosun
![]() Join Date: Aug 2011
Location: Washington DC
Posts: 65
Downloads: 150
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It happens to me it only if I try to view submarines. If I do, I get a CTD after viewing about 3 or so.
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"Where bound?" "Hell by compass." |
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#10 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
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I think it may be a machine (CPU, videocard etc.) issue, not a mod issue, since in some computers I had, the museum would not work and nothing would change that, but in others... no problem.
I mention that since I install the same games in several different PCs (home, work, girlfriends house... ![]() |
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#11 |
Soundman
![]() Join Date: May 2010
Posts: 141
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TMO At the least has this in it's FAQ/PDF From memory.
They've just added to many ships, so the museum wont work properly i think i remember was the reason given. |
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#12 | |
Ace of the Deep
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Check out post #14 and #15... |
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#13 |
Swabbie
![]() Join Date: Feb 2008
Posts: 7
Downloads: 193
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I've been having a similar problem. I've been adding some ships from various mods into my TMO install, I did a couple of individually just to make sure I had the hang of it and they managed to show up in the museum loaded up and displayed them no problem. After adding a few more though the museum started crashing half way through the load. The game itself loads fine and I can start a new campaign no problem and I did use CFF Explorer to allow the app to use more than 2 gigs. I'm just wondering if it's just limitations of the museum which I've seen mentioned here or if I should be concerned with the museum crashes because I'd hate to be 5 missions in and run into a bugged entry that crashes the game.
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