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Old 05-27-11, 04:30 PM   #1
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
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Quote:
Originally Posted by Vorkapitan View Post
Cuppa,

Where did you get these mods;

U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
U-Boat Watch Crew Routine SFX
See here http://www.subsim.com/radioroom/showthread.php?t=173371
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Trevally Mods for SH5
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Old 05-27-11, 05:02 PM   #2
Vorkapitan
Samurai Navy
 
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Thank Trev
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Old 05-27-11, 11:51 PM   #3
stoianm
Ocean Warrior
 
Join Date: Dec 2010
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If you have new ui 6.5.1 will fix the deep keping problem... for periscop depth i do not know a solution yet... i have this bug since i start to play sh5 (sometimes you must hit 2 times to take the order)
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Old 05-30-11, 07:17 AM   #4
cuppa
Watch
 
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I think some of these mods are a bit dodgy. Played a historical mission yesterday and I used external view to find the British fleet I was supposed to attack and none of them were moving, all were at 0 knots. I've played that mission before I applied any mods and they didn't just sit in the water at zero knots. Keep seeing ships on fire and sinking and can't find any reason for it.
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