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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
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#2 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Thank Trev
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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If you have new ui 6.5.1 will fix the deep keping problem... for periscop depth i do not know a solution yet... i have this bug since i start to play sh5 (sometimes you must hit 2 times to take the order)
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#4 |
Watch
![]() Join Date: Apr 2011
Location: Canada
Posts: 20
Downloads: 31
Uploads: 0
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I think some of these mods are a bit dodgy. Played a historical mission yesterday and I used external view to find the British fleet I was supposed to attack and none of them were moving, all were at 0 knots. I've played that mission before I applied any mods and they didn't just sit in the water at zero knots. Keep seeing ships on fire and sinking and can't find any reason for it.
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