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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#346 | |
Watch
![]() Join Date: Mar 2010
Posts: 27
Downloads: 125
Uploads: 0
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Can You tell me what ones? |
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#347 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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List your computer specs also. Your operating system and weather its 32 or 64 bit. Also turn off monitor sync and try Antilag and lock your FPS to the min that you get ingame.( Ctrl F8 to display fps ingame).
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#348 | ||
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() Quote:
Make sure you edit the cfg. file in antilag to limit the FPS to the min you get in game. here is how I edited mine. Quote:
You should also turn shadows off, And maybe lower many of your graphic settings (as your fps are very low).
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#349 |
Watch
![]() Join Date: Apr 2011
Location: Porto, Portugal
Posts: 23
Downloads: 766
Uploads: 0
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Please, help!
In this past month I was playing some single missions just to get ready for my new campaign. In this period of time we have a new release of the NewUIs_TDC, Dynamic Environment SH5 and a patch for SV interior mod, and, also, some realy good eye candy mods! I have reworked my mod list to get the new mods, I dont toutch the position of the old ones and I start to get CTD. I dont use MO super mod, I read what is inside, I dont need all the stuff there, and most of the mods inside have newer versions, so I decided not use MO but the recent versions from the files inside MO that I want. No problem in that, wen I did it I never get CTD, I get CTD after the new releases I talked about. Can you please check my mod soup? Please? Because right now I get CTD all time! And, please, advice me what mods should I remove and the ones I shoud change position. Also, I am totaly lost at this point... the mod "U-boat Historical Specifications 1.7 for TDW Mods"... I get 3 answers... "move before TDW-Ui", "Move after TDW-Ui", "Erase it! It is inside TDW-Ui" so.... I am right to be lost in this one! Can someone advice me about what I should do with U-boat Historical Specifications 1.7 for TDW Mods, please? Thanks in advance, Generic Mod Enabler - v2.6.0.157 [D:\Silent Hunter 5\MODS] A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Accurate German Flags AilWhiteInterior 1.0 Critical hits v 1.2 Critical hits 1.1 Torpedos Damage assessment Less Annoying TAI Map MightyFine Crew Mod 1.2.1 Stock w beards MCCD_1.04_MFCM_1.2.1_compatible Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 Nauticalwolf's_Torpedo_Textures_v1.2 No Damn Bubbles, No Damn Halo Mod nVidia missing lights Window_Lights_Redone_V1 Torpedo Splash tiny! - torpedo mod SH5Lifeboats_2.0 SKIN NOZAURIO'S (Standar No Emblem) v-1.0.0 SteelViking's Bunker Fixes V1.0 SteelViking's Sky Banding Mod stoianm upgrade available mod stoianm crew abilities available mod compatible MO RemoveLogoIntroTheDarkWraith Enhanced FunelSmoke1.2_by HanSolo78 Old Style Explosions V1.1 Pascal-sh5-Crew-Uniforms AOB slide ruller for TDW UIs SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch sobers multi color mod V2 (After SeelVikings) Dark_Interior_V1 new_KM_binos Radio_Gramophone_Skin Radio Mod Grossdeutscher Rundfunk Radio Mod Paris French Music Full Version Venatore Mix Sounds (reworked) Icebergs v2.4 AirTorpedoes Campaighn Open_Horizons Harbour Addition MOD V0.1 - Open_Horizons FX_Update_0_0_16_2_ByTheDarkWraith Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) Cerberus62 Historical Ship Equipment 1.3 IRAI_0_0_30_ByTheDarkWraith Equipment_Upgrades_Fix_1_0_byTheBeast Equip_Upgrades_AFFOE NewUIs_TDC_6_5_1_ByTheDarkWraith NewUIs_TDC_6_5_1_New_radio_messages_German NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2 NewUIs_TDC_6_5_1_U-Jagd_Chrono Officers skin by Naights Church's SHV 1.01 Keyboard Commands v1.1 EQuaTool 01.01 by AvM - double set - Large plus Flat Style SD_MapLocationNameFix_v1_1 gap - HD 1 deg Scope Bearing v 1.0 Speech Recognition_MiTons_NewUI_Editon_v0.4_english Church's NavMap v1.0 - Illyustrator's Version Church's NavMap v1.0 - Red Lines Krauters Automated Scripts (v5_0_0 compatible) ConvoyInterceptPractice_by_kylania Patrol Routine Scripts v. 01.02 by AvM Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot v2.4 Trevally Tutorials (Scripts) - All v0.2 (for TDW UI) TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Sounds V2.1 Battlestations_soundmod_1.1 Manos Scopes-Core Files Manos Scopes-patch for 8x5 NewUIs_TDC_6_5_1_Real_Navigation Anti-Lag |
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#350 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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English with german voices. Everything works perfect with NEWUI 6.4.0 (but without Speech Recognition ofcourse). I think may be my downloaded archive with NEWUIS 6.5.0 is corrupted. I'l try to do something with 6.5.1 version now. Anywhere thanks, stoianm
![]() P.s. Spent last 3 weeks in a hospital with broken "hull", couldn't reply earlier, sorry ![]() |
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#351 |
Watch
![]() Join Date: Jul 2009
Posts: 17
Downloads: 82
Uploads: 0
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Hi all,
Is there something wrong in my mods soup please ? Because I often have artifacts and my game is always crashing to desktop. Thank you. Generic Mod Enabler - v2.6.0.157 [E:\Silent Hunter 5 Battle Of The Atlantic\MODS] nVidia missing lights Magnum_Opus_v0_0_1 FX_Update_0_0_16_2_ByTheDarkWraith NewUIs_TDC_6_5_1_ByTheDarkWraith Manos Scopes-patch for 16x9 U-boat Historical Specifications 1.7 for TDW Mods IRAI_0_0_30_ByTheDarkWraith AOB slide ruller for TDW UIs and MO by stoianm AirTorpedoes Critical hits 1.1 Torpedos Nauticalwolf's_Torpedo_Textures_v1.2 Equipment_Upgrades_Fix_1_0_byTheBeast Original map colors Church's Compass Dials Mod v2.2 - Option Two TDC Graphics by Naights v1.0 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 EQuaTool 01.01 by AvM - double set - Large plus Flat Style Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Env. Undersea (medit) V2.1 CLAVIER SH5 FR v1.7 STANDARD SP antilag.cfg and the d3d9.dll are installed in the root of the game |
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#352 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() Quote:
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#353 |
Watch
![]() Join Date: Jul 2009
Posts: 17
Downloads: 82
Uploads: 0
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#354 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS] A Fistful of Emblems v1.51 Magnum Opus v0.1 (patch 1+2) FX_Update_0_0_18_ByTheDarkWraith IRAI_0_0_32_ByTheDarkWraith Equipment_Upgrades_Fix_1_2_byTheBeast stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 NewUIs_TDC_6_5_1_ByTheDarkWraith Depth_Dependent_Hydrophone_1.0.0 stoianm pitch&roll for SH5 V1 (low) Stoianm Scopes 16x9 (trevally, ddrgn, gap)V1 stoianm option py stoianm crew abilities available mod compatible MO stoianm map key stoianm Gramophone EnahncedFunnelSmoke1.2_SH5 German U-Boat Crew Language Pack Critical hits 1.1 Torpedos Lite Campaign LC 1.2 HarbourAddition MOD V0.1_Lite Campaign1.2 Imported Ship Pack V1.0 Old Style Explosions V1.1 Patch1_Terrain_harbour_flags_Mod_v1_2_1 remouve flare fix 0.0.18 remove electric torp wake sobers chimney smoke V2 Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english SteelViking's Bunker Fixes V1.0 SteelViking's Sky Banding Mod stoianm ship real dimensions corection Torpedo Splash Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot patch Trevally TDC Help v2 Trevally Tutorials - All v0.2 (for TDW UI) AOB slide ruller for TDW UIs and MO by stoianm Church's Compass Dials Mod v2.2 - Option Two Church's NavMap v1.0 - Illyustrator's Version EQuaTool 01.01 by AvM - double set - Large plus Flat Style gap - HD 1 deg Scope Bearing Kriegsmarine Grid Map for MO and TDW UIs by stoianm Nauticalwolf's_Torpedo_Textures_v1.2 noir decks NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0 TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil) Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1 Radio_Gramophone_Skin SD_MapCourseLine_tiny_arrows_ocred SD_MapLocationNameFix_v1_1 TDC Graphics by Naights v1.0 TDW Round Fire Button v2 by Torpedo Window_Lights_Redone_V1 Naights Submaine Textures (internal) v1.2 (test) nVidia missing lights soan Stormys DBSM SH5 v1.3 Basemod (stoianm) Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 additional crew sounds beta6 (stoianm) Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional scary creaks SH5Lifeboats_2.0 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment Undersea (mediterranean) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 stoianm baza_fix.dat stoianm key commands stoianm lights NewUIs_TDC_6_5_1_Real_Navigation sh5.exe patch (hydro) v0.0.3 Grossdeutscher Rundfunk |
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#355 |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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Wow! You are definitely keeping your JSGME busy!
With package like this... who needs a girlfriend? ![]() List looks very well arranged in order to install. I have to make copy of it, let me know if there any conflicts (I guess there is not). Edit: You missing one must-have mod (I can't believe you do!) - it's Radio Mod Paris French Music Full Version that should broadcast at channel 33. Last edited by Xrundel; 05-25-11 at 04:57 AM. Reason: Additional info. |
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#356 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() ![]() EDIT: he he... i am a french speaker in normal days.. it is my second language... how you think i can miss french music?... the mod.. stoianm gramofone that i am using is full of french music... old and new also.. ![]() tell me if you like them: I have tons of french-canadian music on my uboat my friend... i do not need a radio post for this :P |
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#357 |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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OK, you got me convinced, never mind about French Music mod LOL.
About skin - you have to let TheBeast know, so he can figure out what's going on. It seems that some files got stuck. |
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#358 |
Ace of the Deep
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 Shadow Improvement ModLR Dynamic Environment SH5 Basemod (realistic version) V2.1 U-boat Historical Specifications 1.7 for TDW Mods Dynamic Environment SH5 Shallow Waters V2.1 Patch FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix Open_Horizons Lite Campaign LC 1.2 Imported Ship Pack V1.0 NewUIs_TDC_6_5_1_ByTheDarkWraith NewUIs_TDC_6_5_1_No_Hydrophone_On_Surface_No_Aircr aft_Spotting AOB slide ruller for TDW UIs and MO by stoianm Chart Colour Scheme 3 EQuaTool 01.01 by AvM - Woody Style Church's Compass Dials Mod v2.2 - Option One Nauticalwolf's_Poster_Mod_v1.0 Nauticalwolf's_Torpedo_Textures_v1.2 TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 Depth_Dependent_Hydrophone_1.0.0 Church's SHV 1.01 Keyboard Commands v1.1 Equipment_Upgrades_Fix_1_2_byTheBeast Equip_Upgrades_AFFOE stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast tiny! - torpedo mod Trevally Automated Scripts v0.5 Trevally Tutorials - All v0.2 (for TDW UI) NewUIs_TDC_6_5_1_Real_Navigation well, hopefully I didn't screw up too bad. |
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#359 |
Ace of the Deep
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one problem that I'm experiencing, and I'm not sure if it is intended or not, is that when I call for navigator to find location via celestial it gives me weather report without ever providing the coordinates.
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#360 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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When you ask for a celestial fix, first the navigator will take a weather reading and report his finding. Then the navigator will decide if a celestial fix is possible, with the current weather. Then if he is able to make a celestial fix he will (this may take over an hour). He will then mark your position on the map. ![]()
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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