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Old 05-23-11, 09:29 AM   #1
Daniel Prates
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Originally Posted by WernherVonTrapp View Post
If you were DCed, then the TF knew you were there and most likely went into a zig-zag pattern, possibly even increased their speed. I have had some success by simply adding a ½ degree (torpedo) offset in the direction of their travel. Then, usually (at that range) your spread should hit somewhere from amidship to stern. It's worked for me (sometimes) in the past anyway.
I always found that the problem with offseting a spread of torpedoes is that you are willing to admit that you calculations may be incorrect, and it is better to hit just one than place all your 4 or 6 torps in a single path which may be all wrong. With BBs, which can withstand several hits, a tactic that ensures only one torp hitting is not a good strategy.
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Old 05-23-11, 09:45 AM   #2
Armistead
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I always found that the problem with offseting a spread of torpedoes is that you are willing to admit that you calculations may be incorrect, and it is better to hit just one than place all your 4 or 6 torps in a single path which may be all wrong. With BBs, which can withstand several hits, a tactic that ensures only one torp hitting is not a good strategy.
Why shooting with poor calculations would be an issue, it was often done in the war and spreads were usually done. It also depends on your skill level. I can guess fairly quickly where a ship will be. Often my setup has nothing to do with the current setup, but where I'll think the ship will be when the torps arrive, obvious ships are usually trying to evade me.

Distance is a bigger factor to me.

Why I hate wasting torps, often one hit will slow down a capital ship just enough it lags behind and you don't have to worry about dealing with escorts.

Heck, once I had a MK14 blow the prop off a Kongo, so it couldn't turn. It went in one direction, the TF went in the other. Took me awhile to figure it out because it looked good and kept high speed. I chased it for 300 nms until land got in it's way, so it would just back up and go forward again. I had one torp left and put it in the front turrent, bad list, but no sinky.
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Old 05-23-11, 12:11 PM   #3
Daniel Prates
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Heck, once I had a MK14 blow the prop off a Kongo, so it couldn't turn.
Ah! the 'Bismark' dance move! Very popular in the 40s.
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Old 05-23-11, 09:54 AM   #4
WernherVonTrapp
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Originally Posted by Daniel Prates View Post
I always found that the problem with offseting a spread of torpedoes is that you are willing to admit that you calculations may be incorrect, and it is better to hit just one than place all your 4 or 6 torps in a single path which may be all wrong. With BBs, which can withstand several hits, a tactic that ensures only one torp hitting is not a good strategy.
I don't usually have just one torp hit. Usually most or all of my torps hit. Who cares about admitting mistakes if the torps hit home? Oh, and I made a boo-boo in my last post. The offset is in the opposite direction of their travel. This (for me anyway) compensates for their slower speed caused by zigging. It's best to fire when the target is mid-zig, or close to it's original course.
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