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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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#2 | |
Rear Admiral
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Distance is a bigger factor to me. Why I hate wasting torps, often one hit will slow down a capital ship just enough it lags behind and you don't have to worry about dealing with escorts. Heck, once I had a MK14 blow the prop off a Kongo, so it couldn't turn. It went in one direction, the TF went in the other. Took me awhile to figure it out because it looked good and kept high speed. I chased it for 300 nms until land got in it's way, so it would just back up and go forward again. I had one torp left and put it in the front turrent, bad list, but no sinky. |
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#3 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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#4 | |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
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