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Old 05-23-11, 06:00 AM   #1
Captain Nemo
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I don't think the torp will need 400-600 metres to reach it's preset depth. Perhaps you just had duds, you do get them if you have the option selected in the realism settings. Personally, I set the depth to 2 metres for escorts and cruisers and normally get a good result.

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Old 05-23-11, 06:05 AM   #2
danasan
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Could it be a question of the timeline you are playing?

I've found the most duds playing in 1940 for some historical reasons...

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Old 05-23-11, 06:21 AM   #3
Kaleun Cook
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I haven't played in a while but isn't the shallowest setting 0,5 meters? Anyways, I used to set them to the shallowest setting available and aim for the center. This has never failed, always sunk them on impact with GWX.
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Old 05-23-11, 12:28 PM   #4
Tessa
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Torpedoes take 300m to arm themselves, if the escort manages to close on you before the eel actually travels 300m then it won't detonate. I've had my fair share of eels bounce off what otherwise should've been a clean hit, some are just duds while others I'll fire a 2nd one at the same spot and the ship blows up and cracks in half as it goes down. If you're using electrics I'd suggest trying to aim them at 2m at a 30-60 degree shot and hope for an magnetic detonations, one of those will send any craft smaller than a light cruiser directly down to the bottom when they hit.

If an escort is charging you its a mixed blessing; as long as its staying directly on course (usually 0 or 180) fire an electric at it at 2-3 meters. The eel will travel under the entire length of the ship and eventually will raise up enough to make contact and sink her nearly every time. Depending on its distance from you being off by just a few degrees will result in a wild miss, and if using a steam it's likely to spot it and change course before it has a chance to hit.
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