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#1 | |
Admiral
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#2 |
Navy Seal
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You dont even need to lock at all with auto target you just simply press fire any time and the torps will travel on to that heading that the scope or TBT is centered on(meaning your are moving the center of the scope yourself no lock following on its own).In fact when I used to play auto-target I found that not even locking on the target and simply firing at points on the ship gave me better hit ratios than firing with a lock.
IIRC even if you cant "see" the ship(no colored arrow over it with auto-target) you can still fire towards its bearing.I for sure recall doing what you say but with out locking the target. |
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#3 | |
Grey Wolf
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Do you think real skippers had a 'lock' option? the best they could to, I guess, was to have an officer constantly pointing the scope to the target, assuming he wasn't doing that himself. All the data TDC need in inputed either manually, or directly by the sub's systems. Bearing on the target is inputed directly by the scope. Rotate it 10 degrees to the left, and the TCD considers the target to be 10 degrees to the left. Let's digress a little more. A corolary of this argument is this: if you are in good visual situation, and has already every TDC data plotted in, you can 'unlock' the target and aim for an specific part of the target with your scope. |
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#4 | |
Admiral
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#5 |
Ace of the Deep
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Hi Greybeard,
Last week I had the same problem with a heavy fog which lasted for days, if you can't get the crew or the ship to recognize on the nav-map, surface and bag that bad boy with the deck gun. I sunk two that way. They can't see you either (hopefully), and the fun part is, you have to man the gun yourself! Whoopie!! ![]() Good Hunting!! D40 ![]()
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Dogfish40 |
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#6 | |
Grey Wolf
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I have the same situation sometimes. In low visibility conditions, though that small colorful triangle appears when i pass the scope by, the lock won't mantain itself for more than a few moments (a second or so). It then un-locks and I have to repeat the same procedure again. |
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#7 |
Admiral
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There's only two reasons that I can think of (off the cuff) why you'd get a triangle (in the fog) which subsequently disappears. If the ship is broadside for a moment and the triangle appears, then the ship turns, blading itself and creating a smaller profile, then the triangle disappears. This can occur also during low light conditions without fog.
The second would be commensurate with the ship passing briefly into, and then out of, visual range while you're at a 90 degree angle to the target. The reason I point to (any) bearing and lock is because, if your sonar man calls out (or is continuously calling out) the target's position, your torp will travel the last known sonar path if you don't lock onto a bearing.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#8 |
Navy Seal
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For me unless the watchmen see the vessel I will not be able to lock onto it until they do I think this is the OP issue and there is not really a way to fix this all I can say is from playing stock RFB and TMO that TMO seems to have less occurrence of this than any other.I think it has more to do with the environmental mod and tweaks to crew "vision".
As to the whole "lock" thing well they sort of did have a lock because whomever was running the TDC could update the bearings the TDC gave(after inputting the target data that is) for the person manning the scope so the game is simulating this as best it can it is giving you an extra set of hands so to speak so you can do other things and not have to keep moving the scope to follow the target. In a real sub the skipper had an entire crew of men to help him attack subs he was just the head of the chain and made the decisions if SH4 was a true simulator like what real US Navy submariners use it would take 20 subsim members to play the game maybe more. And you can not pick up enemy folks in the water. P.S. Thanks for hijacking my thread. ![]() ![]() I suspect you'd get more answers if you start your own thread. What is the deal with that? an off shoot question/related topic happens all the time here on subsim better get over thread ownership real fast we arent too serious round here. |
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#9 | ||
Engineer
![]() Join Date: Feb 2004
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I wonder if this has to do with crew experience? This is only their second patrol. Last edited by GreyBeard; 05-23-11 at 12:32 PM. |
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