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#9 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() Quote:
What I can guarantee though is that SH3Cmdr's simple act of writing a user entered patrol grid to a career file is not by itself a bug. The feature works. Tested. Proven. Plus, a) the problem does not occur evey time and b) it has occured in instances where the value has *not* been changed by SH3Cmdr. There is nothing else in SH3Cmdr that may impact on SH3's generation of patrol grids. Now, as the problem appears to randomly occur, what this suggests to me is that either a) it is purely coincidental, b) perhaps SH3 places some relevance on the previous patrol grid when generating one for the next patrol or c) there is perhaps some other chain of events which is the cause and which is not obvious at the moment. I don't know. What I do know is that I won't go jumping to conclusions until the facts are in. To that end, I need people experiencing the problem to be very descriptive in order for me to analyse. It's one thing to dismiss it as a bug, but it's another to investigate it and confirm for sure. So, let's use this thread for users who are experiencing this problem to outline: a) whether the affected career was started via SH3Cmdr. If so, what details were entered (year/month/Flotilla) when starting the career; b) when the first patrol grid repeat occured - both patrol number and year/month. Also outline U-boat type and Flotilla at the time of repeat; c) whether the patrol grid had been changed before this repeat, and if so whether the change was via SH3Cmdr or manual editing of Patrols_0.cfg; d) whether the repeat occured closely after a change of Flotilla or U-boat type; e) what main mods are installed (RUb etc); f) anything else that you may think as relevant (ie you resumed from a save game beforehand, or you deleted save games by resuming from an earlier point in time beforehand, or you installed a specific mod beforehand, number days in base value etc). I would also be keen to hear from players that have *never* had this problem despite changing patrol grids in SH3Cmdr or through manual Patrols_0.cfg file editing, or from players that have experienced this problem but *haven't* used SH3Cmdr. In both cases, again, an idea of major installed mods may help. |
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