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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#466 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Maybe I looked at the wrong entries ![]() I've seen that i the zon file there's also a node called SinkingEffects that could be related with the freeze problem, but I am not able to see its parameters either with s3d and Goblin Editor. ![]() I am stuck now, so if someone got a clue and/or wants to look into the imported ship himself I will owe a beer or maybe two to him! I've posted the link some posts back, but here it is again: http://www.megaupload.com/?d=Q7NQ9LPH Quote:
I've changed the ArmourLevel in ColisionableObject node according to Cimarron Tanker settings (from 17 to 19). I'm not sure if that's what you were referring to, but it didn't work either: in my last test it made very difficult to sink the tanker (she ate 6 pills before sinkig!) but after the hp reched 0 the game freezed again... |
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#467 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I made quick import on Nippon (only added the DMG_col_Nippon) and it sunk just fine! So the bug must be either related to deleting the Reflect-nodes, or your single mission. I don't know much about making missions, but your ships showed green on your mission, I have British ships shown always in red... And remeber that there was a bug somewhere that made the game crash if you sunk allied ship. Anyway, there isn't anything wrong in the ship itself. Hope this helps! ![]() Screenie: ship was destroyed and spawned lifeboats ![]() |
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#468 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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he made the mission in 1938... was not in that time
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#469 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#470 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#471 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I have not looked at anyone's files for that ship, but I know that deleting the reflect nodes should not cause problems, I have done it for 3 ships now, and they are still functional. Watched em sink about 100 times now.
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#472 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Pls speak with trevally to make the corect mesurements for the new imported ships before you will release the mod
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#473 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#474 |
Navy Seal
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You can check your shio sizes with ToniloCoyotes Mod
SteelVikings NAMC Mast 34.2m Draft 8.9m ![]() ![]() ![]() |
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#475 |
Navy Seal
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Uekel PS Tyohei
Mast 22.8m Draft 4.8m ![]() ![]() |
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#476 |
Navy Seal
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Rongel KSSS Kasagisan
mast 27.1m Draft 6.2m ![]() ![]() |
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#477 |
Navy Seal
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Uekel KMCSakita
Mast 28.3m Draft 8.6m ![]() ![]() |
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#478 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Wow, did not know about this tools. Thanks for bringing it to my attention Trevally!
![]() If you would like to do the measurements for me, that would be helpful, but with this tool I could do it on my own. One way or another we will get the info we need. ![]()
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#479 | |
Navy Seal
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![]() Yes Tonilo wanted to take all the doubt away from ship sizes. I think he succeeded ![]() |
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#480 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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@Zedi...
![]() ![]() ![]() ![]() ouch, that was short... is that good enough ![]()
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Stormy...... Last edited by Stormfly; 05-21-11 at 10:25 PM. |
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