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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#421 |
Soundman
![]() Join Date: Aug 2010
Location: Istanbul,Turkey
Posts: 144
Downloads: 65
Uploads: 0
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hey stoianm, i tried out this mod today, all i can say is hats off to you man.
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#422 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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thanks a lot for your intensive work in this!!!
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#423 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity Last edited by tonschk; 05-25-11 at 04:58 AM. |
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#424 |
Watch
![]() Join Date: May 2011
Posts: 19
Downloads: 47
Uploads: 0
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just starting using this mod 2.1... but I can say 'shallow waters' is tremendous....very nice and realistic....
by the way.... is FLOOR (optional) included in 2.1 ? Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 Anti-Lag nVidia missing lights Original map colors Spanish FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_5_1_ByTheDarkWraith Manos Scopes-patch for 16x9 Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith AirTorpedoes TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 NewUIs_TDC_6_5_1_Real_Navigation NewUIs_TDC_6_5_1_U-Jagd_Chrono Church's SHV 1.01 Keyboard Commands v1.1 Church's Compass Dials Mod v2.2 - Option Two Church's NavMap v1.0 - Illyustrator's Version Kriegsmarine Grid Map for MO and TDW UIs by stoianm EQuaTool 01.01 by AvM - double set - Large plus Flat Style AOB slide ruller for TDW UIs and MO by stoianm Critical hits 1.1 Torpedos Old Style Explosions V1.1 SteelViking's Sky Banding Mod Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot v2.5 Trevally Tutorials - All v0.2 (for TDW UI) Trevally TDC Help v2 gap - HD 1 deg Scope Bearing v 1.0 SOAN - ship data SD_MapCourseLine_tiny_arrows_ocred SD_MapLocationNameFix_v1_2 Lite Campaign LC 1.2 Black_Skin_albrecht Nauticalwolf's_Torpedo_Textures_v1.2 Radio_Gramophone_Skin TDC Graphics by Naights v1.0 Patch1_Terrain_harbour_flags_Mod_v1_2_1 Das Boot Crew Mod For SH5 German U-Boat Crew Language Pack Grossdeutscher Rundfunk Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional louder engine sounds Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Sounds V2.1 |
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#425 |
Captain
![]() Join Date: Feb 2011
Location: Germany
Posts: 117
Downloads: 111
Uploads: 0
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#426 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#427 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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he he ... you will have like this in big waters.. in general near lands we putted uppeling phenomen...the water color is diferent depends by regions... so you will have starting from gren, gray, cold blue, light blue etc - you do not need to install atlantic bluer water color after this mod... i do not recomand to install after this mod any other env mod
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#428 |
Captain
![]() Join Date: Feb 2011
Location: Germany
Posts: 117
Downloads: 111
Uploads: 0
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O.k., i use only 2,1 now. Tried the Calais-Test Mission, looks really nice.
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#429 |
Torpedoman
![]() Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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Thanks for this mod. It evolved the game into the detailed nautical simulator that it was intended to become.
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#430 |
Swabbie
![]() Join Date: Jan 2010
Posts: 5
Downloads: 77
Uploads: 0
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Hi Stoianm!
I´m new here on the forum but I´m not new to the Silent Hunter series and modding in general, even though I´ve mostly modded the (Rome) total war series textures for my own taste and in accordance with history. First of all thanks to you and Gap for a wonderful mod, it makes the game so much more immersive! My questions are; is it somehow possible to increase the number of rainy days in the Atlantic or is totally hardcoded in the exe? Secondly what climate do the landmasses (the bluish areas) have, because I noticed when I was in Hamburg (ingame) in winter, that the Elbe area was not having wintertextures so I added the temperate ocean textures from the Kielcanal to the Elbe and voilà - winter. So, do bluish temperate landareas only have summer ingame? mul---355;umesc mult! (I don´t know if that is right, my romanian isn´t exactly good, although I can understand some with my spanish knowledges!) |
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#431 | |
Silent Hunter
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#432 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi HWO,
thanks for your report. Answers to your questions below: Quote:
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#433 |
Sparky
![]() Join Date: Jan 2010
Posts: 152
Downloads: 6
Uploads: 0
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Hello,
Congrats for the mod stoianm, you really worked hard for it ! ![]() Noticed one thing however: on the shore, the water transparency is deeper than the underwater terrain is rendered (is only rendered to ~30m depth when you're outside the water). So you get those ugly "holes" here and there through the water. There two solutions: 1. modify the water shader to not clip the underwater terrain anymore. 2. decrease the transparency depth. Of course, if no one's bothered by it you can keep it the way it is ![]() |
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#434 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#435 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Yes this is because of the water pixel shader as you suposed ... it is apear only when is sun outside and the water is not so deep like you noticed.. i do not know manny things about this pixel ![]() |
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