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Old 05-19-11, 02:38 AM   #256
SteelViking
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Originally Posted by Zedi View Post
Small is under 5k. Take randomly any uboat log and see their tonnage.. only in rare occasion they have sunk ships over 5k, most of hits were on 2-3k ships.



Wish I could have an answer. We plan to add a new campaign, nothing sure yet.. just thinking about. But be sure, I also wanna finish this mod asap because it already took too much time.
Either way, I think my next import will be the NATF. .sim file has it at 1800 tons. I just hope we can get it stable in the water.
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Old 05-19-11, 04:08 AM   #257
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Great work SteelViking, tested your ship briefly!

Seemed to float nicely in the water too, All the wakes look also very good, the previous ships had two wakes, but stock ships and your ship has three (two in the back), so I'll change the old imports to use three wakes also.

Do you know by the way if we need keep the GenHeightControl, GenSpeedControl and other old controllers in .val-file? We deleted those and use only SH5Wake and SH5Foam controllers, and everything seems just fine.

One small question/constructive criticism... Your ship is very heavily armed in the start of the war already. I think it would be more realistic if it would be unarmed at the start of the war, guns would come later on.

Anyway, really good job, keep them coming
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Old 05-19-11, 10:39 AM   #258
SteelViking
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Originally Posted by Rongel View Post
Great work SteelViking, tested your ship briefly!

Seemed to float nicely in the water too, All the wakes look also very good, the previous ships had two wakes, but stock ships and your ship has three (two in the back), so I'll change the old imports to use three wakes also.

Do you know by the way if we need keep the GenHeightControl, GenSpeedControl and other old controllers in .val-file? We deleted those and use only SH5Wake and SH5Foam controllers, and everything seems just fine.

One small question/constructive criticism... Your ship is very heavily armed in the start of the war already. I think it would be more realistic if it would be unarmed at the start of the war, guns would come later on.

Anyway, really good job, keep them coming
Thank you Rongel.

Yes, we need those Gen controllers. They are not old. I actually added them to my ship on purpose. They are not being used for the wakes, they are being used to scale/ control the bow wave...............Something just occurred to me. You deleted them from the other ships? That could very well be why people are seeing bow waves long after the ships have sunk! Try adding them back in, you can use my ship as as blue print, and see if those mysterious surface bow waves don't disappear.

And, about the weapons, she is bristling with guns now that you mention it. Feel free to edit the .eqp in anyway you see fit. I just wanted to make sure that all the gun ports were working, and then I forgot to make it realistic again .
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Old 05-19-11, 12:38 PM   #259
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Finished the Taihosan! Let me know what you guys think about this one. Feel free to tweak anything you want guys, I won't be offended one bit.

http://www.mediafire.com/?4y8vhn16mgmbqw2

On to my next ship, the NATF! I think the NATF is the smallest non-sail ship in SHIV. A am already getting pretty fast at this, I should be able to produce a ship a day if not more from now on.
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Old 05-19-11, 01:10 PM   #260
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Originally Posted by SteelViking View Post
Thank you Rongel.

Yes, we need those Gen controllers. They are not old. I actually added them to my ship on purpose. They are not being used for the wakes, they are being used to scale/ control the bow wave...............Something just occurred to me. You deleted them from the other ships? That could very well be why people are seeing bow waves long after the ships have sunk! Try adding them back in, you can use my ship as as blue print, and see if those mysterious surface bow waves don't disappear.

And, about the weapons, she is bristling with guns now that you mention it. Feel free to edit the .eqp in anyway you see fit. I just wanted to make sure that all the gun ports were working, and then I forgot to make it realistic again .
Hi! I noticed that stock SH 5 ships don't have any Gen controllers (at least HogIsland) so that's why I asked... I think I noticed the crazy ghost bow waves when I still had the Gens, not 100% sure though.

I can fix the four ships I have now under work but I'm afraid I can't do much more than that... Work suffers... not nice...

Little rant: I wan't to play this game again, no more modding!

Phew... It helped
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Old 05-19-11, 01:31 PM   #261
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Quote:
Originally Posted by Rongel View Post
Hi! I noticed that stock SH 5 ships don't have any Gen controllers (at least HogIsland) so that's why I asked... I think I noticed the crazy ghost bow waves when I still had the Gens, not 100% sure though.

I can fix the four ships I have now under work but I'm afraid I can't do much more than that... Work suffers... not nice...

Little rant: I wan't to play this game again, no more modding!

Phew... It helped
The submarines all have the Gen controllers. That is where I copied my bow wave from.

Also, I have noticed that even the SH4 guns black out at around 1500 meters. Anyway we can stop that, or extend it?

After a stint of modding SH5, I always try playing it again, but I always end modding by the end the day.
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Old 05-19-11, 02:06 PM   #262
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Quote:
Originally Posted by Rongel View Post
Little rant: I wan't to play this game again, no more modding!
Phew... It helped
You will never play again, not now you have the bug
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Old 05-20-11, 12:57 AM   #263
SteelViking
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Wish I could get the NATF finished and to you guys tonight. But, I can't and I don't know if I will have time to finish it until Saturday.

It is a tug boat, but I don't see why we couldn't re-purpose it as a small coastal merchant.

Anyway folks. I would really appreciate it if someone would give me a link to an SHIV ship pack. I have only played SHIV a little bit, went straight from SHIII to SH5 so I don't have very many mods for it. I really want to focus on smaller ships as Zedi has requested and SHIV is running out of them fast.

Now, I know there has been talk of people "stealing" earlier work to import into SH5, but I wouldn't do anything without the author's permission, or at the VERY least, give full credit for anything I would use.
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Old 05-20-11, 02:26 AM   #264
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Im too lazy to post a screenshot, but I have to say that the SteelViking merchant is just perfect. Meet her in a convoy during the campaign test and except the shape, there was no difference compared to the sh5 fleet. The bow splash, the ship wake is just perfect and very well done.

SteelViking, in the link I gave earlier there are few small ships I selected from Uekel mod, try those.

And I have a suggestion. You guys should pack all these ships and release it as a stand alone mod. They work ok, the sh5 campaign engine will "suck" them into the generic convoys. The work on campaign goes too slow and we still have no eta. If you want, I can release such a mod, ofc with full credits and respect to the moders. Yeah, the accusations made by Privateer were cheap and very offensive, I cannot get over it.
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Old 05-20-11, 02:38 AM   #265
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Yes... it is a good ideea.. why you not take all the imported ships untill now and make a stand alone mod and release... and when you import new ships you can make the mod up to date... i think you can do that SteelViking (seems you are the king of new ships)... and even when zedi will finish his campaign mod we can still can increase the numbers of imported ships
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Old 05-20-11, 08:35 AM   #266
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I would be happy to take on the task of releasing a ship pack. Since I plan to continue importing ships I think it would be less hassle for all of us if I were to do it. But, I will wait for your permission Zedi as this was your project to begin with.
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Old 05-20-11, 08:51 AM   #267
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No sir, is not my project. TDW shown us how to import ships, you guys did it, I place them in the campaign. The already working ships should have a REL status, so the community can already enjoy your work. If they are inserted in the roster, the campaign will use them in the generic traffic.

This would be also a help for me because I can always find the latest updates in a single place. not to mention the public feedback that can greatly help to improve them. Only 1 thing I need, to keep the all nation structure I already made for the campaign, I will send you this structure in a bit. Thanks!
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Old 05-20-11, 01:00 PM   #268
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Quote:
Originally Posted by SteelViking View Post
I would be happy to take on the task of releasing a ship pack. Since I plan to continue importing ships I think it would be less hassle for all of us if I were to do it. But, I will wait for your permission Zedi as this was your project to begin with.
Sounds good to me

Okay, so I'll send you SteelViking the first four ships when I have finished tweaking them (cleaning unneccessary things, adding the third wake and wake sound). It's good idea to get people to test them and comment their behaviour (I can see in the future a lot of work if these ships need much fixing though...).
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Old 05-20-11, 01:30 PM   #269
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Sounds good to me

Okay, so I'll send you SteelViking the first four ships when I have finished tweaking them (cleaning unneccessary things, adding the third wake and wake sound). It's good idea to get people to test them and comment their behaviour (I can see in the future a lot of work if these ships need much fixing though...).
are the FX sounds working (burning fire, secondary explosions) ???
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Old 05-20-11, 02:32 PM   #270
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are the FX sounds working (burning fire, secondary explosions) ???
Have to say that I don't know... You know, I think that they aren't working currently, have to look in to that too, I hope that the .dsd-file holds the secrets. I agree that these ships should be made as good as we possibly can, no point adding half working things to the game, I hope we can fix this issue (it's quite small issue but still).
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