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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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![]() ![]() Ne nado skazki rasskazivatj... ... You must know, that S3D don't correct show AI sensors... Why..? becouse - wrong enum sequence... For obj_Sensor Controller Type of sensor must be... enum{LOOKOUT, RADAR, HYDROPHONE, SONAR}. Error of S3D. ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 05-16-11 at 06:24 PM. |
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#2 | |
GWX Project Director
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![]() Quote:
TO ALL: WARNING! Just because someone says that there is a bug... does not always mean that there actually is a bug. When I reworked the sensor values during the construction of GWX, I primarily used Timetraveller's File Tweaker... NOT S3D. (As I recall, S3D was not yet available, or was in an early beta state.) At any rate, I trust Anvart, and he provides stable information. As you can see, he relates that S3D reads the file in question wrong. With respect, Reaper 7 could you please remove the "FIX" that you have posted. I'm sure it wasn't anyone's intent to mislead users, but that is exactly what may happen. I believe that the issue is as simple as a player being unable to effectively avoid a good anti-submarine crew. There is no bug. |
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#3 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
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I believe the original poster was right. I posted a similar experience a few weeks ago. I was unable to shake a DD for over 2 days, and it constantly passed over me in a consistant pattern without dropping charges. But now your saying there is no problem??
I did read that it might have been a stock problem in SH3, but it was more severe with the GWX mod. Something about sensitive AI.sensors?? Anyway i only happened once in 1943 but since then i havent played much, took the wind out of my sails a bit with that bug. |
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#4 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Yes its possible that S3D is not reading the correct value, this definitly needs further testing. I will leave the file in place for now, and have edited the post to reflect this information. It is available for further testing of the AI sensor - you never know ![]() |
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#5 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hi, Kpt. Lehmann.
... In this case, S3D reads all correct... But in this case, respected Skwasjer has used types of sensors from subs sensors for AI sensors... i think. In game for AI sensors (obj_Sensor Controller) Type of sensors are enum{LOOKOUT, RADAR, HYDROPHONE, SONAR}. In game for subs sensors (SensorData Controller) Type of sensors are enum{Visual, Radar, Sonar, Hydrophone, RadarWarning, RadioDF}. ... I wrote to Skwasjer about it some years ago and last time some months ago... without answer. ![]() P.S. Everything happened (in this thread) as in the russian proverb: "Pospeshish - ljudej nasmeshish ...". It's transliteration from russian. ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 05-17-11 at 07:37 AM. |
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#6 |
The Old Man
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Has anyone tried loading the SHIII AI_Sensors using GoblinEditorApp and verify if also wrong using that editor?
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#7 |
GWX Project Director
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A reminder: GWX enemy sensors are intended to be much more sensitive than Stock SH3. (Remember when you could pretty much surface your U-boat next to a destroyer... and shout at the enemy crew before they would be aware of your presence in Stock SH3?)
Just assuming for a moment that there is a bug, the implications are that it is a Stock SH3 bug. If this is true, it is not just a GWX problem as the title of this thread suggests... but everybody's problem also. I'll look into it further as my time and situation permits. |
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#8 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
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Best regards. Fuar2Niner |
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#9 | ||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Great suggestion TheBeast never considered that. And here is the Results: ![]() And this will be handy now to have another tool for the edit of SH3 dat files Quote:
This now proves that SH3 (All versions) are set up correctly for Hydrophone and Sonar entries ![]() I shall remove the file above as this is now proved to be false and would have the incorrect results than that intended ![]() Hope I didn't get everybody's hopes up by jumping on the bandwagon to soon without proper testing ![]() |
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#10 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
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#11 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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![]() Quote:
![]() Need to know SH3 engine and read the Dev's help... and will not need to buy SH5 to watch SH3 files. ![]() Quote:
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 12-25-12 at 04:27 PM. |
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#12 | |
Medic
![]() Join Date: Sep 2010
Posts: 160
Downloads: 25
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[edit] Oh, I didn't see the previous information of reaper7 - so it looks like there is no bug. Excuse the storm in a teacup ![]()
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