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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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Well after a fashion sure.
Stuff that effects your visibilty is Light ( How much of a moon ) Chop ( to break up the shape) Speed( to reduce wake) Aspect (ie angle of silhouette of ship that target seas.sideview bad frontview good back view best.) Noise (if semi submerged you generate a sound signature.) Go Dark ( inspite of what you think the IJN can direction find on your radios and radars. so maintain emcon ) make approachs based on keeping your profile minimized throughout. Make major maneuvers prior to visual contact, you know where they are, you dont need to see them to gain advantageous position, but you do need to gain advantageous position so they have much much less of a chance detecting you. Ideally you would be in firing position decks awash aligned with the final firing angle ass backwards, you would wait until the enemy group moves from coming into visual until they pass directly across your firing point, with a measured spread shooting the combined overlapping silhouette of the convoy, with out maneuver you would just hit 1/3 then 2/3 surface totally then ahd std then full ahead and book out with out showing anysingle thing that shows above the troughs. Still nights always require less and slower movements if moon is more than half prosecute from radar depth. Regards. Mush |
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