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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Edit: I really think we need to strive to clean up our mods, that is make them as stable as possible. Leaving loose ends like file extensions that are not correct seems like an unnecessary risk. But, I don't wish to argue, if this how everyone wants them left, so be it.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#62 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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So the lifeboats have also the stock .tga file reference. Didn't change it because everything works, even if it's a bit weird. |
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#63 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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All the ship textures are in the texture folder ![]() The actual image is embedded in the GR2 file and needs to be changed by hex to point to a different image. |
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#64 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#65 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#66 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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This is indeed in the Texture Folder and is called via the GR2 file for that ship - this can be hex edited to point to a new texture. The Ambient Occlusion map is in each ship folder and is used in-game to apply camo effects etc - cheap Dev trick rather than do proper multi skin textures. This can be assigned by the cfg file to point to another texture (Just remember this is applied like a shadow over the existing Texture so you can never paint white on top of the original texture (It just creates darker shades of the existing texture). Now a little trick can be used if you want to use the Ambient Occlusion map to paint proper textures. That is to Hex Edit the GR2 to point to a texture of your own that is just painted completely white. Now you can paint the AO texture how ever you like and it will appear in full colour on your Ship ![]() See here: http://www.subsim.com/radioroom/show...7&postcount=30 |
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#67 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Luckily with the SH 4 ships we have been working with, we get all the textures (no embedded stuff) and it's easy to modify, well If only things that looked good in SH 4 would look good in SH 5... |
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#68 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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I found this tutorial http://www.ne.elpea.net/forum/viewtopic.php?t=1398 for AoEIII. It could be usefull.
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#69 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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just did an "old shool" night surface attack, after getting clother to the burning wreck, crying survivors mixed together with moderate/heavy sea and sound of the burning wreck... hard to spot a liveboat in this conditions but their silhouettes became slowly visible infront of the fire while slowly heading in that direction where they shout from.
all this togehter with its fine sounds is a real immersion boost, escpecially if more than 1 lifeboat is in range ![]()
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Stormy...... Last edited by Stormfly; 05-18-11 at 08:33 AM. |
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#70 | ||
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#71 |
Electrician's Mate
![]() Join Date: Jul 2011
Posts: 134
Downloads: 2
Uploads: 0
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wow even lifeboats needed to be modded on? *facepalm*
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#72 | |
A-ganger
![]() Join Date: Feb 2008
Location: Kingdom of the Netherlands
Posts: 73
Downloads: 60
Uploads: 2
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because it overwrites rosters |
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#73 |
Ace of the Deep
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#74 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Hi,
I haven't read this whole thread through, so I don't know if this has been mentioned already, but: I just sank a small British flag freighter, and looking close at the surviving crew members on a raft, most of them have shirts with the German eagle emblem on the right side of their chest. This can't be right. ![]() ![]() The survivors of a sunk British ship surely cannot all be German POWs? ![]() Rongel, can this be fixed? After all, the targets we try to sink in SH5 are allied nationalities, whose crew are not carrying German clothing/emblems. Apart from this the mod seems to work nicely, incl. the sounds. ![]()
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Cheers Uffe |
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#75 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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It seems that it overwrite some Magnum opus files could this become a problem?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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