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#691 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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time to hang this up:
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#692 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
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![]() Quote:
![]() ...a perfect solution would be if the sound source have a 3d position, playing in 3d then.
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Stormy...... Last edited by Stormfly; 05-13-11 at 07:30 PM. |
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#693 | |
Black Magic
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#694 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
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![]() ![]() ...say can you also trigger smoke if the batterys are damaged ? ...that would simulate acid leaks into bilge reacting with water (maybe different color). later when we have a working snorkel, smoke could also come from the engine room if the snorkel cut below surface, simulating exhaust gas depressure into the boats interrior, again with caughts of course ![]()
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Stormy...... |
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#695 | |
Black Magic
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![]() Quote:
![]() ![]() ![]() The good thing is that each compartment of the sub has it's own 'damage model' and thus the scripting of effects is controlled per compartment based on damage. |
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#696 |
Serial Port Protector
Join Date: Sep 2002
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thats good to hear, maybe you could use compartments then which have batterys for acid smoke triggered by 30% damage or something, but all compartments triggerred for normal smoke by 50% and catch additional fire by having 70% of damage... but with a lenght limitation.
this effects could maybe restart if a smoke/fire effected compartment got an additional damage of 10% (or higher) over first trigger initiation value.
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Stormy...... Last edited by Stormfly; 05-13-11 at 08:14 PM. |
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#697 |
Serial Port Protector
Join Date: Sep 2002
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...say do you have a direct control on the boats CO2 level ?
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Stormy...... |
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#698 |
Black Magic
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#699 |
Serial Port Protector
Join Date: Sep 2002
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but there must be a command for controling its rising speed, because "No Magic Skills mod" ithink was the mods name... or was it "MCCD" ???
it change it like sending the crew to rest slow it down, emergency repairs speeds it up...
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Stormy...... |
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#700 |
Serial Port Protector
Join Date: Sep 2002
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also a good thing would be adding a good portion of random for those effects (limiting)
![]() ...this could also be connected with special abilitys: - Fire fighter (fires on board are estingished faster, saves more equipment and breathing air / co2 level) - Battery Specialist (Battery-Acid is faster under control, saves more breathing air / co2 level) ...or/and interacting with "Tauchretter und Kalipatronen" -> "german Momsen Lung" using a "potassium superoxide (KO2) filter" you just use them reducing the CO2 level, but with limited ammount of filters, so we need a counter for it and a trigger, maybe a crew interaction with LI for commanding using them.
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Stormy...... Last edited by Stormfly; 05-13-11 at 09:16 PM. |
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#701 |
Watch
![]() Join Date: Dec 2009
Posts: 20
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Hi all,everything seems to be happening at once,so great stuff
![]() Does this mean it might also be possible one day to add more flooding to the various compartments? |
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#702 |
Black Magic
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#703 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
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![]() Quote:
![]() This is copy of my old old post at this forum. Maybe it help you to develop this amazing smoke-addition... ------------------------------------------------------------- I wonder whether this option will ship pollution by chlorine (defective batteries, and leaks), moisture (long time submerged), the smell of urine (blocked toilet on high depths). It could be done by the colors of the air: green - chlorine yellow - the smell of urine white - moisture If submarine longer stays in the deep then the color of the air is stronger and stronger... Moisture: ![]() Urine: ![]() Chloride: ![]() Do you feel the need to emergency surface your ship now? ![]() ------------------------------------------------------------- BTW: Salute to your fantastic work! ![]()
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#704 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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TheDarkWraith,
At SH5 (I think) we have wave controler which add new effects for waves when ship is at movement like on this screen: ![]() I have a question: is possible to add this wave (?) controller to torpedo or depth charge explosion to generate effect like PT-boats? ![]()
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#705 |
The Old Man
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UBoot_Sensors.sim
Just a thought:
Is it possible to have multiple controls for the same device? ![]() I ask this thinking of Hydrophone. Some Hydraphones are supposed to work while surface but I would think thier effectiveness would be impacted by ambient surface conditions and U-Boat speed. Eample: SensorData @ BalkonGerat - Hydraphone - MaxRange 65000 - Surface -30 SensorData @ BalkonGerat - Hydraphone - MaxRange 35000 - Surface -11 SensorData @ BalkonGerat - Hydraphone - MaxRange 20000 - Surface 0 (This may require controls be in a specific order to function correctly if it works at all) This would limit detection range when surfaced and detection range would increase the deeper you dive. What do you think? ![]() |
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