![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
@TDW, if you would like me to throw together a little mod that makes the helmets work I will, and I will send it to you. I would bet that you will find a smoother way of doing it though
![]()
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#3 |
Black Magic
![]() |
![]() |
![]() |
![]() |
![]() |
#4 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]() Quote:
![]()
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
|
![]() |
![]() |
![]() |
#5 |
Black Magic
![]() |
![]() |
![]() |
![]() |
![]() |
#6 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]() Quote:
You can load them up in Goblin and see for yourself. I used the .chr files in my interior mod to use some heads on the crew that were not used by the devs originally.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
|
![]() |
![]() |
![]() |
#7 | |
Black Magic
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#8 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
|
![]()
Quite impressive!
You are pulling one bunny after another out of you magic modding hat!
__________________
SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
![]() |
![]() |
![]() |
#9 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
|
![]()
You should give the cook a break if is possible, this guy is cooking day and night. Would be cool if you can make him to walk around, chat or even sleep. He should cook only 3 times/day. Same for the crew.. they should work in shift, same way as in previous sh versions. But i think there is long way or even impossible to achieve this goal right now.
|
![]() |
![]() |
![]() |
#10 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#11 |
Black Magic
![]() |
![]()
Ok no more superman arms (arms extended when going through doors and hatches). If the crewmember is walking to the front of the boat they will rotate at every door. If they are walking to the back of the boat they will not.
Have all 4 people in bed, bosun, and cook going forward on crash dive now ![]() |
![]() |
![]() |
![]() |
#12 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#13 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]() Quote:
![]() ![]()
__________________
What we do in life echoes in Eternity |
|
![]() |
![]() |
![]() |
#14 |
Black Magic
![]() |
![]()
New video is complete. I think you all will be stunned
![]() The crew are not running in this video. They can and will run but I have to make new waypoints for it. I don't want to use the existing waypoints and force them all to run. If I do then it will look silly when a crewmember is going to a station in a hurry for no reason. Once I make new waypoints then those waypoints will be just for running. This way I can have waypoints for normal walking and waypoints for running. I'll edit this post when it's complete (should be about 15mins to upload - 65MB) ![]() |
![]() |
![]() |
![]() |
#15 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
![]()
do we have tc here in the forum ?
![]()
__________________
Stormy...... |
![]() |
![]() |
![]() |
|
|