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Old 05-15-11, 01:57 PM   #1
Zedi
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TDW had some plans to add crew on deck, so maybe we can push things forward and remake the movie by let the crew to go aboard by themselves and wait on deck for the captain.. heck, I start to hallucinate already but the moding lately is just out of control and seems that nothing is impossible from now on
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Old 05-15-11, 02:11 PM   #2
SteelViking
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Quote:
Originally Posted by Zedi View Post
TDW had some plans to add crew on deck, so maybe we can push things forward and remake the movie by let the crew to go aboard by themselves and wait on deck for the captain.. heck, I start to hallucinate already but the moding lately is just out of control and seems that nothing is impossible from now on
Well, for starters, we would need to place a gang plank from the bunker walkway down to the sub. Then take it away upon engine start or something. Hmm, treading new ground here.
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Old 05-15-11, 02:14 PM   #3
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Quote:
Originally Posted by SteelViking View Post
Well, for starters, we would need to place a gang plank from the bunker walkway down to the sub. Then take it away upon engine start or something. Hmm, treading new ground here.
You need to add waypoints also to do this
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Old 05-15-11, 02:17 PM   #4
Magic1111
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Hi Folks !

Aces do this for SH3 with Super-MOD GWX !

Please look at the pictures:

http://www.subsim.com/radioroom/showthread.php?t=182993

The crew stand on a human playable sub and we can they appear and disappear with key-command ! Very cool MOD !

Best regards,
Magic
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Old 05-15-11, 02:19 PM   #5
Zedi
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Dont take it that seriously But what is doable is to put crew on deck with idle animations waiting for the captain to get oboard, then they climb the con tower and get into the sub. You will need help from TDW on this, but I think is pretty doable.
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Old 05-15-11, 02:31 PM   #6
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Originally Posted by Zedi View Post
Dont take it that seriously But what is doable is to put crew on deck with idle animations waiting for the captain to get oboard, then they climb the con tower and get into the sub. You will need help from TDW on this, but I think is pretty doable.
It's doable
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Old 05-15-11, 02:20 PM   #7
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iam not shure, but i think there is a crewstate "bunker" in some of the crew ai scripts, next investigation could be why the watch crew is using binoculars in this state.

moving them to other positions on deck while in bunker state should be possible, if the bunker state is working at all.

For a boarding scene, the problem could be that the boarding animations would repeat, even if you`re about leaving the bunker making speed.
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Old 05-15-11, 02:35 PM   #8
Trevally.
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When you are moving about the bunker - the crew could be on the pier or hanging about the boat deck.

When you hop on board (game loads) crew could be set back to their normal stations.
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Old 05-15-11, 02:39 PM   #9
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True, but having the crew on deck when leaving the bunker is much more realistic. Then they slowly climb the tower and get inside one by one... would be such an awesome sight :P
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Old 05-15-11, 02:51 PM   #10
TheDarkWraith
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True, but having the crew on deck when leaving the bunker is much more realistic. Then they slowly climb the tower and get inside one by one... would be such an awesome sight :P
Don't think that one will be possible. There's very limited commands available. Actually take that back: there's a way it could be done.
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Old 05-15-11, 03:22 PM   #11
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question could also be what "bunker state" means exactly...

1. - active if the sub is in the bunker ?
2. - active if the player is in the bunker (not on the sub) ?
3. - active if the player is on the sub and sub is near the bunker ?

if "bunker state" its active by option 1 or 3 (3 if the trigger range could be reduced to some meters), then it could maybe managed to move the crew from stading on the deck going/teleporting to its normal positions while leaving the bunker, gaining speed, passing the bunker entry.
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Last edited by Stormfly; 05-20-11 at 06:47 AM.
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Old 04-24-22, 08:05 AM   #12
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This modification causes the game to crash after the end of the training mission. I don't recommend it for those who want to play the tutorial. Waypoints from SteelViking have a conflict with the characters of the Captain of the Boat and the Commander of the Base in Kiel.

Last edited by U-190; 04-24-22 at 08:39 AM.
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