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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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TDW had some plans to add crew on deck, so maybe we can push things forward and remake the movie by let the crew to go aboard by themselves and wait on deck for the captain.. heck, I start to hallucinate already but the moding lately is just out of control and seems that nothing is impossible from now on
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#2 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#3 |
Black Magic
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#4 |
Silent Hunter
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Hi Folks !
Aces do this for SH3 with Super-MOD GWX ! Please look at the pictures: http://www.subsim.com/radioroom/showthread.php?t=182993 The crew stand on a human playable sub and we can they appear and disappear with key-command ! Very cool MOD ! Best regards, Magic ![]() |
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#5 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Dont take it that seriously
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#6 |
Black Magic
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#7 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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iam not shure, but i think there is a crewstate "bunker" in some of the crew ai scripts, next investigation could be why the watch crew is using binoculars in this state.
moving them to other positions on deck while in bunker state should be possible, if the bunker state is working at all. For a boarding scene, the problem could be that the boarding animations would repeat, even if you`re about leaving the bunker making speed.
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Stormy...... |
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#8 |
Navy Seal
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When you are moving about the bunker - the crew could be on the pier or hanging about the boat deck.
When you hop on board (game loads) crew could be set back to their normal stations. |
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#9 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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True, but having the crew on deck when leaving the bunker is much more realistic. Then they slowly climb the tower and get inside one by one... would be such an awesome sight :P
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#10 |
Black Magic
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Don't think that one will be possible. There's very limited commands available. Actually take that back: there's a way it could be done.
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#11 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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question could also be what "bunker state" means exactly...
1. - active if the sub is in the bunker ? 2. - active if the player is in the bunker (not on the sub) ? 3. - active if the player is on the sub and sub is near the bunker ? if "bunker state" its active by option 1 or 3 (3 if the trigger range could be reduced to some meters), then it could maybe managed to move the crew from stading on the deck going/teleporting to its normal positions while leaving the bunker, gaining speed, passing the bunker entry.
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Stormy...... Last edited by Stormfly; 05-20-11 at 06:47 AM. |
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#12 |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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This modification causes the game to crash after the end of the training mission. I don't recommend it for those who want to play the tutorial. Waypoints from SteelViking have a conflict with the characters of the Captain of the Boat and the Commander of the Base in Kiel.
Last edited by U-190; 04-24-22 at 08:39 AM. |
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