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Old 05-14-11, 03:39 PM   #12
bojan811
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Join Date: Jul 2009
Posts: 207
Downloads: 106
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Quote:
Originally Posted by krashkart View Post
Like this?



In the game you wouldn't see a spectacular plume like that by simply modifying the explosive power of a torpedo. But with some artistry (of which I have none) it can be done in the effects data, which is in a separate file if I'm not mistaken.


More eye candy, just for the heck of it...






Don't be afraid of using huge numbers. When the game crashes you'll know you've broken the limit. When it finally does crash, work your way down from that value until you find what you're looking for. I started my torp impulse tweak at around 20000 or so and the game ran just fine. You could conceivably go much higher than that. I never had reason to.
Oh this is good "nuclear effect"...

And i made it happen.
Finally make the perfect torpedo that work flawlessly in the academy but unfortunately i can not test it in the single missions vis some BS because my game can load SP missions for unknown reason.
Still work to sort that out.

But vs medium cargo works excellent...and that was my main goal.
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