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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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![]() Quote:
![]() EDIT whoops, you're talking about the ' old emblems' version right? I use the 'emblems your way' version. So at least I can confirm that that one works fine. ![]()
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#17 |
Ace of the Deep
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Thanks for the tests chaps, I can confirm I have a problem too with the old emblem verasion, this version has given me nightmares. Good to know that the turm emblems your way version is okay at least that nakes thinghs slightly better,
Great looking skin mate. More news when I have it. cheers Aces
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#18 |
Ace of the Deep
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GOT IT!
![]() All sorted. V3.1 on it's way shortly. Cheers Aces
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#19 |
Ace of the Deep
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![]() ![]() NEW VERSION (v3.1) Changlelog v3.1: Fixed engine grills displaying intermitantly bug. Fixed inverted shadow on old emblem compat versions bug. Added water reflections for turm ladders Added water reflections for animated Radio Antenna. I strongly recommend that v3.0 users update to version 3.1 as it fixes a couple of major bugs as well as adding a couple of new features. I have updated the download links to point to the new version. Download Link V3.1 (Gamefront) : http://www.gamefront.com/files/20331...29+for+GWX.rar Download Link V3.1 (Mediafire) : http://www.mediafire.com/?vcgnesci7tbk8f4 Cheers Aces
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() Last edited by Aces; 05-14-11 at 05:37 PM. |
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#20 |
Chief of the Boat
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Nice work.
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#21 |
Medic
![]() Join Date: Sep 2010
Posts: 160
Downloads: 25
Uploads: 0
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I wonder if it is possible to remove the grills and new emblems flickering problem. It looks like the external texture (eg. emblem) and the base texture (eg. turm) are very near, and they flicker between one and the other. Maybe if the external texture would be slightly far away from the base texture, and there would be a slight gap between them, they would stop to flicker? I tried to find the position coordinates of grill and new emblem in silent 3ditor, but without success.
Here for example is similar problem with other textures flickering on 9c - as you see, when I zoom out in 3ditor, the flickering textures hide behind other texture, there is clear conflict: ![]() ![]() ![]()
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![]() Last edited by Volk2; 05-15-11 at 04:03 AM. |
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#22 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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Great work Aces me ol' mate
![]() Best regards. Fubar2Niner |
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#23 |
Ace of the Deep
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Hi mate,
Regarding the flickering deck textures that's not something that I have changed in my mod. Regarding the engine grills flickering I only get it from distance and I think it's a video issue. The texture is there in the file. You can freely edit this texture if you wish eg. move the grills apart, if so remember to re-do the Alpha channel. The texture is called "Turm9c1_Extra_Textures_Style1.tga" and if you edit it then remember to re-import it into all four of the supplied turm files for the different versions. Actually there is a gap b etween the textures. BTW, have you dowenloaded and installed the latest version v3.1 that I uploaded yesterday?. @Fubar2Niner, greetings my old mate. Regards Aces
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