SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-07-11, 08:42 PM   #676
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by Sea_Phantom View Post
Okay! Thanks!

Also, I don't know if this is a bug with the FX mod, or if I don't have these mods installed in the right order. When I'm at the map, it won't let me go above time compression 128. When I click above that, it takes me straight to TC 1 . Do I need to install the FX mod, the IRAI, and the UI's mod in a specific order?

This is also during the campaign intro/tutorial, if that affects anything.
Read this carefully
http://www.subsim.com/radioroom/showthread.php?t=180044
THE_MASK is offline   Reply With Quote
Old 05-09-11, 07:27 AM   #677
christrang
Nub
 
Join Date: May 2011
Posts: 4
Downloads: 81
Uploads: 0
Default Url is dead

Hello Sorry this url is not working please can you do somethink

thank you kide regard
christrang is offline   Reply With Quote
Old 05-11-11, 08:49 AM   #678
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Today i noticed tha the oil spots from tdw fix are not all the time the same... i sunked a big oil tanker full charged and see how big is the oil spot:






awsome
stoianm is offline   Reply With Quote
Old 05-11-11, 08:51 AM   #679
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

There are still many surprises to be discovered in FX_Update
TheDarkWraith is offline   Reply With Quote
Old 05-11-11, 09:37 AM   #680
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

The ships are sinking very realist... seems to be a little titanic here:









And in combination with your pixel shader ... i have the impresion that i am watching a movie:




Also i saw that the parachutes have a realistic fall speed and and balance in the air... airplane explode with fire debris... some of them lose direction (by fire) and fall in the ocean, ships are taking damage by fire also, ships wistles and horns... i still have undescovered things?
stoianm is offline   Reply With Quote
Old 05-11-11, 09:51 AM   #681
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by stoianm View Post
... i still have undescovered things?
yes you do. So does everyone else

I sent you revised lifeboat files....the crew is now animated and not just 'sitting there'
TheDarkWraith is offline   Reply With Quote
Old 05-11-11, 09:56 AM   #682
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by TheDarkWraith View Post
yes you do. So does everyone else

I sent you revised lifeboat files....the crew is now animated and not just 'sitting there'
I am very impatient to see like a child near a chocolate pile but i rework first some numbers in .sim file and i will load the game... ... i will take also the camera video with me
stoianm is offline   Reply With Quote
Old 05-11-11, 10:22 AM   #683
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post

I sent you revised lifeboat files....the crew is now animated and not just 'sitting there'
That sounds interestedly!
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 05-12-11, 05:17 AM   #684
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

of course...agree...

very, very interesting!
__________________


urfisch is offline   Reply With Quote
Old 05-13-11, 06:01 PM   #685
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

It always irked me that when the sub was heavily damaged and sparks were flying everywhere there was no smoke........until now:




It is triggered by damage % to sub

My new bone editor app helped considerably with this Will be available in next version of mod.
TheDarkWraith is offline   Reply With Quote
Old 05-13-11, 06:09 PM   #686
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
Default

OMG thats so cool, do you also have a sound trigger... i have a very good fitting sound for it
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 05-13-11, 06:14 PM   #687
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
It always irked me that when the sub was heavily damaged and sparks were flying everywhere there was no smoke........until now:




It is triggered by damage % to sub

My new bone editor app helped considerably with this Will be available in next version of mod.

Wooow!
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 05-13-11, 06:15 PM   #688
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

so cool.... you need to warning people to not make a panic atack when they will see the smoke first time
stoianm is offline   Reply With Quote
Old 05-13-11, 06:16 PM   #689
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Stormfly View Post
OMG thats so cool, do you also have a sound trigger... i have a very good fitting sound for it
It's an effect that is called when % damage to sub is greater than value specified. Not sure what kind of sound you would place on this. All it does is emit smoke at certain places around the sub. I have total control of when certain smokes emit and when they cease emitting. It's basically scripted based on % damage to sub.
TheDarkWraith is offline   Reply With Quote
Old 05-13-11, 06:18 PM   #690
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Holy crap! This is amazing TDW. I have poked around with trying to get internal smoke to work, with no results of course.

My hat is off to you
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:26 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.