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Old 11-09-05, 03:32 PM   #16
Maverick_[GER]
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Hmmm, perhaps i change to RUB or IUB. :hmm: Whatever, thanks for your support.

Excuse my poor english!
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Old 11-09-05, 08:29 PM   #17
HEMISENT
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Jason, just solved an extremely frustrating sound problem so now I can get your Hollywood mod up and running. Cannot thank you enough.

Cheers!


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Old 11-10-05, 09:06 AM   #18
gouldjg
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I have posted a fix on the first thread.

It solves the issue about a IIA torpedo room also being 10 slot which is the same as the repair rooms.

I had a penalty on repairs so it also effected torpedo loading.

I would use the fix but then restore the original file after I upgraded uboat.

Sry if this has caused problems
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Old 11-10-05, 10:27 AM   #19
HEMISENT
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Jason
A little problem here with my install.
I installed the Hollywood mod as follows using the mod installer
Library & Submarine folders installed into game as normal.
I opened up the "for SH3 Commaner" folder, opened the "Cfg" folder.
Two Files found: Crew fatigue models CFG. and Medals and renown CFG.
I backed up the Crew fatigue CFG file and placed your version in its place.
There was no Medals and renown CFG folder in Commander so I just inserted it.
I then went to SH3 Commander looking for the "3d render option you mentioned-it doesn't exist. I hit "launch SH3" to see if game plays - it starts and runs normally. What am I doing wrong here?
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Old 11-10-05, 10:57 AM   #20
gouldjg
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Hi Hesiment

Sorry for bad install instructions, it is my fault with time etc.

Right follow steps as below.

1. Place Submarine, library and Zones cfg files into your normal sh3 directory in program files. (I think you have done this already).

2. Now open up your SH3 commander folder and copy and paste the two files (crew fatigue models and Medals and renown) into your sh3 commander CFG folder (confirm overwrite).

You will need to get the fix file at the begining of this thread and also copy that into the same place as it fixes a small bug.

3. Now when you run sh3 commander you should go to time compression options.

Scroll down and ensure that the option of (When in 3D views) is set to 1024. This means that anything on or below this number effects the fatigue model and any time compression above pauses it.

It is called 3drender in the actual file but sh3 commander changed this to avoid confusion. I just forgot to mention it my fault.

When you then go to the available fatigue models you will see the Holl compatible ones.

Any more probs give us a shout.

Sry for trouble
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Old 11-10-05, 11:03 AM   #21
HEMISENT
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Jason, thanks for the quick response. I'm heading back into files now-will update in a bit.
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Old 11-10-05, 11:52 AM   #22
HEMISENT
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Jason, No joy.
Followed your instructions:
Dl'd the fix file and installed in Commander CFG folder(after backing up the one there)
Opened Commander/SH3 options/time compression/when in 3d views = changed to 1024.
I went to gameplay settings expecting to find a Hollywood fatigue option.
All that was avail were:
Default SH3
No fatigue
RUB
RUB1x TC
I'm obviously still not getting it-any thoughts would be greatly appreciated.
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Old 11-10-05, 12:00 PM   #23
gouldjg
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Ok

try this

Copy the below and paste it over the text in the crew fatigue models cfg found in the Sh3 commander folder.

;To add your own fatigue model, copy one of the
;existing blocks of values and paste at the end
;of this file. Update the number of this new
;block (the value contained between []) to be the
;last number plus 1. Then change all the values
;accordingly or add new keys as required (keys
;must be valid Basic.cfg CREW_* keys). What you
;enter for "Desc" will be what is displayed as an
;option in SH3 Commander.

[0]
Desc=Default SH3
;CREW_ block
0_FatigueMax=0.5
0_FatigueStep=0.2
1_FatigueMax=0.5
1_FatigueStep=0.2
2_FatigueMax=0.5
2_FatigueStep=0.2
3_FatigueMax=0.5
3_FatigueStep=0.1
4_FatigueMax=0.5
4_FatigueStep=0.1
5_FatigueMax=0.5
5_FatigueStep=0.1
6_FatigueMax=0.6
6_FatigueStep=0.05
7_FatigueMax=0.6
7_FatigueStep=0.05
8_FatigueMax=0.6
8_FatigueStep=0.05
;FATIGUE_COEF block
RegularFactor00=0.01
SpecificFactor00=0.04
BadWeather0=0.02
RegularFactor10=0.01
RegularFactor11=0.01
SpecificFactor10=0.01
SpecificFactor11=0.02
BadWeather1=0.02
RegularFactor20=0.01
RegularFactor21=0.01
SpecificFactor20=0.01
SpecificFactor21=0.02
BadWeather2=0.02
RegularFactor30=0.01
RegularFactor31=0.01
SpecificFactor30=0.04
SpecificFactor31=0.01
BadWeather3=0.02
RegularFactor40=0.01
RegularFactor41=0.01
SpecificFactor40=0.01
SpecificFactor41=0.04
BadWeather4=0.02
RegularFactor50=0.01
RegularFactor51=0.01
SpecificFactor50=0.03
SpecificFactor51=0.04
BadWeather5=0.02
SpecificFactor60=-0.1
SpecificFactor61=-0.1
SpecificFactor70=-0.1
SpecificFactor71=-0.1
RegularFactor80=0.01
RegularFactor81=0.01
SpecificFactor80=0.03
SpecificFactor81=0.04
BadWeather8=0.02
RegularFactor90=0.01
SpecificFactor90=0.05
BadWeather9=0.02
RegularFactor100=0.01
SpecificFactor100=0.04
BadWeather10=0.02
RegularFactor110=0.01
RegularFactor111=0.01
SpecificFactor110=0.01
SpecificFactor111=0.01
BadWeather11=0.02

[1]
Desc=Default SH3 Holl
;CREW_ block
0_FatigueMax=0.5
0_FatigueStep=0.2
0_CoefFatigue=0.21
0_QualEffect=1
1_FatigueMax=0.5
1_FatigueStep=0.2
1_CoefFatigue=0.21
1_QualEffect=1
2_FatigueMax=0.5
2_FatigueStep=0.2
2_CoefFatigue=0.24
2_QualEffect=1
3_FatigueMax=0.5
3_FatigueStep=0.1
3_CoefFatigue=0.3
3_QualEffect=1.5
4_FatigueMax=0.5
4_FatigueStep=0.1
4_CoefFatigue=0.32
4_QualEffect=2
5_FatigueMax=0.5
5_FatigueStep=0.1
5_CoefFatigue=0.34
5_QualEffect=2.5
6_FatigueMax=0.6
6_FatigueStep=0.05
6_CoefFatigue=0.4
6_QualEffect=1.5
7_FatigueMax=0.6
7_FatigueStep=0.05
7_CoefFatigue=0.4
7_QualEffect=2
8_FatigueMax=0.6
8_FatigueStep=0.05
8_CoefFatigue=0.42
8_QualEffect=2.5
;FATIGUE_COEF block
RegularFactor00=0.01
SpecificFactor00=0.04
BadWeather0=0.02
RegularFactor10=0.01
RegularFactor11=0.01
SpecificFactor10=0.01
SpecificFactor11=0.02
BadWeather1=0.02
RegularFactor20=0.01
RegularFactor21=0.01
SpecificFactor20=0.01
SpecificFactor21=0.02
BadWeather2=0.02
RegularFactor30=0.01
RegularFactor31=0.01
SpecificFactor30=0.04
SpecificFactor31=0.01
BadWeather3=0.02
RegularFactor40=0.01
RegularFactor41=0.01
SpecificFactor40=0.01
SpecificFactor41=0.04
BadWeather4=0.02
RegularFactor50=0.01
RegularFactor51=0.01
SpecificFactor50=0.03
SpecificFactor51=0.04
BadWeather5=0.02
SpecificFactor60=-0.1
SpecificFactor61=-0.1
SpecificFactor70=-0.1
SpecificFactor71=-0.1
RegularFactor80=0.01
RegularFactor81=0.01
SpecificFactor80=0.03
SpecificFactor81=0.04
BadWeather8=0.02
RegularFactor90=0.01
SpecificFactor90=0.05
BadWeather9=0.02
RegularFactor100=0.01
SpecificFactor100=0.04
BadWeather10=0.02
RegularFactor110=0.01
RegularFactor111=0.01
SpecificFactor110=0.01
SpecificFactor111=0.01
BadWeather11=0.02

[2]
Desc=No fatigue
;CREW_ block
0_FatigueMax=0.5
0_FatigueStep=0.2
1_FatigueMax=0.5
1_FatigueStep=0.2
2_FatigueMax=0.5
2_FatigueStep=0.2
3_FatigueMax=0.5
3_FatigueStep=0.1
4_FatigueMax=0.5
4_FatigueStep=0.1
5_FatigueMax=0.5
5_FatigueStep=0.1
6_FatigueMax=0.6
6_FatigueStep=0.05
7_FatigueMax=0.6
7_FatigueStep=0.05
8_FatigueMax=0.6
8_FatigueStep=0.05
;FATIGUE_COEF block
RegularFactor00=0
SpecificFactor00=0
BadWeather0=0
RegularFactor10=0
RegularFactor11=0
SpecificFactor10=0
SpecificFactor11=0
BadWeather1=0
RegularFactor20=0
RegularFactor21=0
SpecificFactor20=0
SpecificFactor21=0
BadWeather2=0
RegularFactor30=0
RegularFactor31=0
SpecificFactor30=0
SpecificFactor31=0
BadWeather3=0
RegularFactor40=0
RegularFactor41=0
SpecificFactor40=0
SpecificFactor41=0
BadWeather4=0
RegularFactor50=0
RegularFactor51=0
SpecificFactor50=0
SpecificFactor51=0
BadWeather5=0
SpecificFactor60=-0.1
SpecificFactor61=-0.1
SpecificFactor70=-0.1
SpecificFactor71=-0.1
RegularFactor80=0
RegularFactor81=0
SpecificFactor80=0
SpecificFactor81=0
BadWeather8=0
RegularFactor90=0
SpecificFactor90=0
BadWeather9=0
RegularFactor100=0
SpecificFactor100=0
BadWeather10=0
RegularFactor110=0
RegularFactor111=0
SpecificFactor110=0
SpecificFactor111=0
BadWeather11=0

[3]
Desc=No fatigue Holl
;CREW_ block
0_FatigueMax=0.5
0_FatigueStep=0.2
0_CoefFatigue=0.21
0_QualEffect=1
1_FatigueMax=0.5
1_FatigueStep=0.2
1_CoefFatigue=0.21
1_QualEffect=1
2_FatigueMax=0.5
2_FatigueStep=0.2
2_CoefFatigue=0.24
2_QualEffect=1
3_FatigueMax=0.5
3_FatigueStep=0.1
3_CoefFatigue=0.3
3_QualEffect=1.5
4_FatigueMax=0.5
4_FatigueStep=0.1
4_CoefFatigue=0.32
4_QualEffect=2
5_FatigueMax=0.5
5_FatigueStep=0.1
5_CoefFatigue=0.34
5_QualEffect=2.5
6_FatigueMax=0.6
6_FatigueStep=0.05
6_CoefFatigue=0.4
6_QualEffect=1.5
7_FatigueMax=0.6
7_FatigueStep=0.05
7_CoefFatigue=0.4
7_QualEffect=2
8_FatigueMax=0.6
8_FatigueStep=0.05
8_CoefFatigue=0.42
8_QualEffect=2.5
;FATIGUE_COEF block
RegularFactor00=0
SpecificFactor00=0
BadWeather0=0
RegularFactor10=0
RegularFactor11=0
SpecificFactor10=0
SpecificFactor11=0
BadWeather1=0
RegularFactor20=0
RegularFactor21=0
SpecificFactor20=0
SpecificFactor21=0
BadWeather2=0
RegularFactor30=0
RegularFactor31=0
SpecificFactor30=0
SpecificFactor31=0
BadWeather3=0
RegularFactor40=0
RegularFactor41=0
SpecificFactor40=0
SpecificFactor41=0
BadWeather4=0
RegularFactor50=0
RegularFactor51=0
SpecificFactor50=0
SpecificFactor51=0
BadWeather5=0
SpecificFactor60=-0.1
SpecificFactor61=-0.1
SpecificFactor70=-0.1
SpecificFactor71=-0.1
RegularFactor80=0
RegularFactor81=0
SpecificFactor80=0
SpecificFactor81=0
BadWeather8=0
RegularFactor90=0
SpecificFactor90=0
BadWeather9=0
RegularFactor100=0
SpecificFactor100=0
BadWeather10=0
RegularFactor110=0
RegularFactor111=0
SpecificFactor110=0
SpecificFactor111=0
BadWeather11=0

[4]
Desc=RUb Mod
;CREW_ block
0_FatigueMax=0.80
0_FatigueStep=0
1_FatigueMax=0.75
1_FatigueStep=0
2_FatigueMax=0.70
2_FatigueStep=0
3_FatigueMax=0.70
3_FatigueStep=0
4_FatigueMax=0.65
4_FatigueStep=0
5_FatigueMax=0.60
5_FatigueStep=0
6_FatigueMax=0.75
6_FatigueStep=0
7_FatigueMax=0.7
7_FatigueStep=0
8_FatigueMax=0.65
8_FatigueStep=0
;FATIGUE_COEF block
RegularFactor00=0.003
SpecificFactor00=0.012
BadWeather0=0.01
RegularFactor10=0.003
RegularFactor11=0.003
SpecificFactor10=0.003
SpecificFactor11=0.006
BadWeather1=0.006
RegularFactor20=0.003
RegularFactor21=0.003
SpecificFactor20=0.003
SpecificFactor21=0.006
BadWeather2=0.006
RegularFactor30=0.003
RegularFactor31=0.003
SpecificFactor30=0.012
SpecificFactor31=0.003
BadWeather3=0.006
RegularFactor40=0.003
RegularFactor41=0.003
SpecificFactor40=0.003
SpecificFactor41=0.012
BadWeather4=0.006
RegularFactor50=0.01
RegularFactor51=0.01
SpecificFactor50=0.03
SpecificFactor51=0.04
BadWeather5=0.02
SpecificFactor60=-0.03
SpecificFactor61=-0.03
SpecificFactor70=-0.03
SpecificFactor71=-0.03
RegularFactor80=0.01
RegularFactor81=0.01
SpecificFactor80=0.03
SpecificFactor81=0.04
BadWeather8=0.02
RegularFactor90=0.003
SpecificFactor90=0.015
BadWeather9=0.02
RegularFactor100=0.003
SpecificFactor100=0.012
BadWeather10=0.02
RegularFactor110=0.01
RegularFactor111=0.01
SpecificFactor110=0.01
SpecificFactor111=0.01
BadWeather11=0

[5]
Desc=RUb Mod 1x TC
;CREW_ block
0_FatigueMax=0.80
0_FatigueStep=0
1_FatigueMax=0.75
1_FatigueStep=0
2_FatigueMax=0.70
2_FatigueStep=0
3_FatigueMax=0.70
3_FatigueStep=0
4_FatigueMax=0.65
4_FatigueStep=0
5_FatigueMax=0.60
5_FatigueStep=0
6_FatigueMax=0.75
6_FatigueStep=0
7_FatigueMax=0.7
7_FatigueStep=0
8_FatigueMax=0.65
8_FatigueStep=0
;FATIGUE_COEF block
RegularFactor00=0.0001
SpecificFactor00=0.0004
BadWeather0=0.0003
RegularFactor10=0.0001
RegularFactor11=0.0001
SpecificFactor10=0.0001
SpecificFactor11=0.0002
BadWeather1=0.0002
RegularFactor20=0.0001
RegularFactor21=0.0001
SpecificFactor20=0.0001
SpecificFactor21=0.0002
BadWeather2=0.0002
RegularFactor30=0.0001
RegularFactor31=0.0001
SpecificFactor30=0.0004
SpecificFactor31=0.0001
BadWeather3=0.0002
RegularFactor40=0.0001
RegularFactor41=0.0001
SpecificFactor40=0.0001
SpecificFactor41=0.0004
BadWeather4=0.0002
RegularFactor50=0.0003
RegularFactor51=0.0003
SpecificFactor50=0.001
SpecificFactor51=0.0013
BadWeather5=0.0006
SpecificFactor60=-0.001
SpecificFactor61=-0.001
SpecificFactor70=-0.001
SpecificFactor71=-0.001
RegularFactor80=0.0003
RegularFactor81=0.0003
SpecificFactor80=0.001
SpecificFactor81=0.0013
BadWeather8=0.0006
RegularFactor90=0.0001
SpecificFactor90=0.0005
BadWeather9=0.0006
RegularFactor100=0.0001
SpecificFactor100=0.0004
BadWeather10=0.0006
RegularFactor110=0.0003
RegularFactor111=0.0003
SpecificFactor110=0.0003
SpecificFactor111=0.0003
BadWeather11=0

[6]
Desc=Living Crew
;CREW_ block
0_FatigueMax=0.90
0_FatigueStep=0.0175
0_CoefFatigue=0.21
1_FatigueMax=0.87
1_FatigueStep=0.0174
1_CoefFatigue=0.21
2_FatigueMax=0.85
2_FatigueStep=0.0175
2_CoefFatigue=0.24
3_FatigueMax=0.83
3_FatigueStep=0.0176
3_CoefFatigue=0.3
4_FatigueMax=0.81
4_FatigueStep=0.0178
4_CoefFatigue=0.32
5_FatigueMax=0.79
5_FatigueStep=0.0179
5_CoefFatigue=0.34
6_FatigueMax=0.77
6_FatigueStep=0.0180
6_CoefFatigue=0.4
7_FatigueMax=0.75
7_FatigueStep=0.185
7_CoefFatigue=0.4
8_FatigueMax=0.70
8_FatigueStep=0.0190
8_CoefFatigue=0.42
;FATIGUE_COEF block
RegularFactor00=0.00001
SpecificFactor00=0.00675
BadWeather0=0.000001
RegularFactor10=0.00001
RegularFactor11=0.00001
SpecificFactor10=0.00666
SpecificFactor11=0.00634
BadWeather1=0.0000001
RegularFactor20=0.00001
RegularFactor21=0.00001
SpecificFactor20=0.00666
SpecificFactor21=0.00631
BadWeather2=0.000000001
RegularFactor30=0.00001
RegularFactor31=0.00001
SpecificFactor30=0.00666
SpecificFactor31=0.00222
BadWeather3=0.000001
RegularFactor40=0.00001
RegularFactor41=0.00001
SpecificFactor40=0.00222
SpecificFactor41=0.00666
BadWeather4=0.0000000001
RegularFactor50=0.00001
RegularFactor51=0.00001
SpecificFactor50=0.023
SpecificFactor51=0.020
BadWeather5=0.0002
SpecificFactor60=-0.00000000000018
SpecificFactor61=-0.00000000000025
SpecificFactor70=-0.00000000000018
SpecificFactor71=-0.00000000000025
RegularFactor80=0.00001
RegularFactor81=0.00001
SpecificFactor80=0.023
SpecificFactor81=0.020
BadWeather8=0.0002
RegularFactor90=0.00001
SpecificFactor90=0.020
BadWeather9=0.002
RegularFactor100=0.00001
SpecificFactor100=0.020
BadWeather10=0.002
RegularFactor110=0.00001
RegularFactor111=0.00001
SpecificFactor110=0.0450
SpecificFactor111=0.0330
BadWeather11=0

[7]
Desc=Living Crew Holl
;CREW_ block
0_MoraleMin=0.30
0_MoraleMax=0.60
0_MoraleStep=0.05
0_FatigueMax=0.90
0_FatigueStep=0.0175
0_CoefFatigue=0.21
0_QualEffect=1
0_Hp=10
0_HPstep=-1
0_Wounded=-0.02
0_Dead=-0.05
0_SunkShips=0.1
0_TorpedoHit=0.05
0_Experience=0
1_MoraleMin=0.30
1_MoraleMax=0.60
1_MoraleStep=0.05
1_FatigueMax=0.87
1_FatigueStep=0.0174
1_CoefFatigue=0.21
1_QualEffect=1
1_Hp=11
1_Wounded=-0.02
1_Dead=-0.05
1_SunkShips=0.1
1_TorpedoHit=0.05
1_Experience=20
2_MoraleMin=0.30
2_MoraleMax=0.60
2_MoraleStep=0.05
2_FatigueMax=0.85
2_FatigueStep=0.0175
2_CoefFatigue=0.24
2_QualEffect=1
2_Hp=12
2_Wounded=-0.02
2_Dead=-0.05
2_SunkShips=0.1
2_TorpedoHit=0.05
2_Experience=50
3_MoraleMin=0.40
3_MoraleMax=0.70
3_MoraleStep=0.05
3_FatigueMax=0.83
3_FatigueStep=0.0176
3_CoefFatigue=0.3
3_QualEffect=1.5
3_Hp=12
3_Wounded=-0.02
3_Dead=-0.05
3_SunkShips=0.1
3_TorpedoHit=0.05
3_Experience=100
4_MoraleMin=0.40
4_MoraleMax=0.70
4_MoraleStep=0.05
4_FatigueMax=0.81
4_FatigueStep=0.0178
4_CoefFatigue=0.32
4_QualEffect=2
4_Hp=13
4_Wounded=-0.02
4_Dead=-0.05
4_SunkShips=0.1
4_TorpedoHit=0.05
4_Experience=150
5_MoraleMin=0.40
5_MoraleMax=0.70
5_MoraleStep=0.05
5_FatigueMax=0.79
5_FatigueStep=0.0179
5_CoefFatigue=0.34
5_QualEffect=2.5
5_Hp=14
5_Wounded=-0.02
5_Dead=-0.05
5_SunkShips=0.1
5_TorpedoHit=0.05
5_Experience=200
6_MoraleMin=0.50
6_MoraleMax=0.80
6_MoraleStep=0.1
6_FatigueMax=0.77
6_FatigueStep=0.0180
6_CoefFatigue=0.4
6_QualEffect=1.5
6_Hp=14
6_Wounded=-0.02
6_Dead=-0.05
6_SunkShips=0.1
6_TorpedoHit=0.05
6_Experience=300
7_MoraleMin=0.50
7_MoraleMax=0.80
7_MoraleStep=0.1
7_FatigueMax=0.75
7_FatigueStep=0.185
7_CoefFatigue=0.4
7_QualEffect=2
7_Hp=15
7_Wounded=-0.02
7_Dead=-0.05
7_SunkShips=0.1
7_TorpedoHit=0.05
7_Experience=400
8_MoraleMin=0.50
8_MoraleMax=0.80
8_MoraleStep=0.1
8_FatigueMax=0.70
8_FatigueStep=0.0190
8_CoefFatigue=0.42
8_QualEffect=2.5
8_Hp=15
8_Wounded=-0.02
8_Dead=-0.05
8_SunkShips=0.1
8_TorpedoHit=0.05
8_Experience=500
;FATIGUE_COEF block
RegularFactor00=0.00001
SpecificFactor00=0.00675
BadWeather0=0.000001
RegularFactor10=0.00001
RegularFactor11=0.00001
SpecificFactor10=0.00666
SpecificFactor11=0.00634
BadWeather1=0.0000001
RegularFactor20=0.00001
RegularFactor21=0.00001
SpecificFactor20=0.00666
SpecificFactor21=0.00631
BadWeather2=0.000000001
RegularFactor30=0.00001
RegularFactor31=0.00001
SpecificFactor30=0.00666
SpecificFactor31=0.00222
BadWeather3=0.000001
RegularFactor40=0.00001
RegularFactor41=0.00001
SpecificFactor40=0.00222
SpecificFactor41=0.00666
BadWeather4=0.0000000001
RegularFactor50=0.00001
RegularFactor51=0.00001
SpecificFactor50=0.023
SpecificFactor51=0.020
BadWeather5=0.0002
SpecificFactor60=-0.00000000000018
SpecificFactor61=-0.00000000000025
SpecificFactor70=-0.00000000000018
SpecificFactor71=-0.00000000000025
RegularFactor80=0.00001
RegularFactor81=0.00001
SpecificFactor80=0.023
SpecificFactor81=0.020
BadWeather8=0.0002
RegularFactor90=0.00001
SpecificFactor90=0.020
BadWeather9=0.002
RegularFactor100=0.00001
SpecificFactor100=0.020
BadWeather10=0.002
RegularFactor110=0.00001
RegularFactor111=0.00001
SpecificFactor110=0.0450
SpecificFactor111=0.0330
BadWeather11=0

[8]
Desc=24hrRotation
;CREW_ block
0_FatigueMax=0.80
0_FatigueStep=0.031
0_CoefFatigue=0.21
1_FatigueMax=0.80
1_FatigueStep=0.032
1_CoefFatigue=0.21
2_FatigueMax=0.80
2_FatigueStep=0.033
2_CoefFatigue=0.24
3_FatigueMax=0.80
3_FatigueStep=0.034
3_CoefFatigue=0.3
4_FatigueMax=0.80
4_FatigueStep=0.035
4_CoefFatigue=0.32
5_FatigueMax=0.80
5_FatigueStep=0.04
5_CoefFatigue=0.34
6_FatigueMax=0.80
6_FatigueStep=0.04
6_CoefFatigue=0.4
7_FatigueMax=0.80
7_FatigueStep=0.041
7_CoefFatigue=0.4
8_FatigueMax=0.6
8_FatigueStep=0.042
8_CoefFatigue=0.42
;FATIGUE_COEF block
RegularFactor00=0.001
SpecificFactor00=0.00333
BadWeather0=0.02
RegularFactor10=0.001
RegularFactor11=0.001
SpecificFactor10=0.00333
SpecificFactor11=0.00333
BadWeather1=0.001
RegularFactor20=0.001
RegularFactor21=0.001
SpecificFactor20=0.00333
SpecificFactor21=0.00333
BadWeather2=0.001
RegularFactor30=0.001
RegularFactor31=0.001
SpecificFactor30=0.00333
SpecificFactor31=0.0
BadWeather3=0.02
RegularFactor40=0.001
RegularFactor41=0.001
SpecificFactor40=0.0
SpecificFactor41=0.00333
BadWeather4=0.001
RegularFactor50=0.001
RegularFactor51=0.001
SpecificFactor50=0.045
SpecificFactor51=0.045
BadWeather5=0.02
SpecificFactor60=-0.000000033
SpecificFactor61=-0.000000033
SpecificFactor70=-0.0000001
SpecificFactor71=-0.0000001
RegularFactor80=0.001
RegularFactor81=0.001
SpecificFactor80=0.045
SpecificFactor81=0.045
BadWeather8=0.02
RegularFactor90=0.001
SpecificFactor90=0.05
BadWeather9=0.02
RegularFactor100=0.001
SpecificFactor100=0.05
BadWeather10=0.02
RegularFactor110=0.001
RegularFactor111=0.001
SpecificFactor110=0.02
SpecificFactor111=0.02
BadWeather11=0

[9]
Desc=24hrRotation Holl
;CREW_ block
0_FatigueMax=0.80
0_FatigueStep=0.031
0_CoefFatigue=0.21
0_QualEffect=1
1_FatigueMax=0.80
1_FatigueStep=0.032
1_CoefFatigue=0.23
1_QualEffect=1
2_FatigueMax=0.80
2_FatigueStep=0.033
2_CoefFatigue=0.24
2_QualEffect=1
3_FatigueMax=0.80
3_FatigueStep=0.034
3_CoefFatigue=0.3
3_QualEffect=1.5
4_FatigueMax=0.80
4_FatigueStep=0.035
4_CoefFatigue=0.32
4_QualEffect=2
5_FatigueMax=0.80
5_FatigueStep=0.04
5_CoefFatigue=0.34
5_QualEffect=2.5
6_FatigueMax=0.80
6_FatigueStep=0.04
6_CoefFatigue=0.4
6_QualEffect=1.5
7_FatigueMax=0.80
7_FatigueStep=0.041
7_CoefFatigue=0.4
7_QualEffect=2
8_FatigueMax=0.6
8_FatigueStep=0.042
8_CoefFatigue=0.42
8_QualEffect=2.5
;FATIGUE_COEF block
RegularFactor00=0.001
SpecificFactor00=0.00333
BadWeather0=0.02
RegularFactor10=0.001
RegularFactor11=0.001
SpecificFactor10=0.00333
SpecificFactor11=0.00333
BadWeather1=0.001
RegularFactor20=0.001
RegularFactor21=0.001
SpecificFactor20=0.00333
SpecificFactor21=0.00333
BadWeather2=0.001
RegularFactor30=0.001
RegularFactor31=0.001
SpecificFactor30=0.00333
SpecificFactor31=0.0
BadWeather3=0.02
RegularFactor40=0.001
RegularFactor41=0.001
SpecificFactor40=0.0
SpecificFactor41=0.00333
BadWeather4=0.001
RegularFactor50=0.001
RegularFactor51=0.001
SpecificFactor50=0.045
SpecificFactor51=0.045
BadWeather5=0.02
SpecificFactor60=-0.000000033
SpecificFactor61=-0.000000033
SpecificFactor70=-0.0000001
SpecificFactor71=-0.0000001
RegularFactor80=0.001
RegularFactor81=0.001
SpecificFactor80=0.045
SpecificFactor81=0.045
BadWeather8=0.02
RegularFactor90=0.001
SpecificFactor90=0.05
BadWeather9=0.02
RegularFactor100=0.001
SpecificFactor100=0.05
BadWeather10=0.02
RegularFactor110=0.001
RegularFactor111=0.001
SpecificFactor110=0.02
SpecificFactor111=0.02
BadWeather11=0

[10]
Desc=8HR Rotation
;CREW_ block
0_FatigueMax=0.80
0_FatigueStep=0.031
0_CoefFatigue=0.21
1_FatigueMax=0.80
1_FatigueStep=0.032
1_CoefFatigue=0.23
2_FatigueMax=0.80
2_FatigueStep=0.33
2_CoefFatigue=0.24
3_FatigueMax=0.80
3_FatigueStep=0.034
3_CoefFatigue=0.3
4_FatigueMax=0.80
4_FatigueStep=0.035
4_CoefFatigue=0.32
5_FatigueMax=0.80
5_FatigueStep=0.04
5_CoefFatigue=0.34
6_FatigueMax=0.80
6_FatigueStep=0.04
6_CoefFatigue=0.4
7_FatigueMax=0.80
7_FatigueStep=0.041
7_CoefFatigue=0.4
8_FatigueMax=0.6
8_FatigueStep=0.042
8_CoefFatigue=0.42
;FATIGUE_COEF block
RegularFactor00=0.001
SpecificFactor00=0.01
BadWeather0=0.02
RegularFactor10=0.001
RegularFactor11=0.001
SpecificFactor10=0.01
SpecificFactor11=0.01
BadWeather1=0.001
RegularFactor20=0.001
RegularFactor21=0.001
SpecificFactor20=0.01
SpecificFactor21=0.01
BadWeather2=0.001
RegularFactor30=0.001
RegularFactor31=0.001
SpecificFactor30=0.01
SpecificFactor31=0.0
BadWeather3=0.02
RegularFactor40=0.001
RegularFactor41=0.001
SpecificFactor40=0.0
SpecificFactor41=0.01
BadWeather4=0.001
RegularFactor50=0.001
RegularFactor51=0.001
SpecificFactor50=0.045
SpecificFactor51=0.045
BadWeather5=0.02
SpecificFactor60=-0.0000001
SpecificFactor61=-0.0000001
SpecificFactor70=-0.0000001
SpecificFactor71=-0.0000001
RegularFactor80=0.001
RegularFactor81=0.001
SpecificFactor80=0.045
SpecificFactor81=0.045
BadWeather8=0.02
RegularFactor90=0.001
SpecificFactor90=0.05
BadWeather9=0.02
RegularFactor100=0.001
SpecificFactor100=0.05
BadWeather10=0.02
RegularFactor110=0.001
RegularFactor111=0.001
SpecificFactor110=0.02
SpecificFactor111=0.02
BadWeather11=0

[11]
Desc=8HR Rotation Holl
;CREW_ block
0_FatigueMax=0.80
0_FatigueStep=0.031
0_CoefFatigue=0.21
0_QualEffect=1
1_FatigueMax=0.80
1_FatigueStep=0.032
1_CoefFatigue=0.23
1_QualEffect=1
2_FatigueMax=0.80
2_FatigueStep=0.33
2_CoefFatigue=0.24
2_QualEffect=1
3_FatigueMax=0.80
3_FatigueStep=0.034
3_CoefFatigue=0.3
3_QualEffect=1.5
4_FatigueMax=0.80
4_FatigueStep=0.035
4_CoefFatigue=0.32
4_QualEffect=2
5_FatigueMax=0.80
5_FatigueStep=0.04
5_CoefFatigue=0.34
5_QualEffect=2.5
6_FatigueMax=0.80
6_FatigueStep=0.04
6_CoefFatigue=0.4
6_QualEffect=1.5
7_FatigueMax=0.80
7_FatigueStep=0.041
7_CoefFatigue=0.4
7_QualEffect=2
8_FatigueMax=0.6
8_FatigueStep=0.042
8_CoefFatigue=0.42
8_QualEffect=2.5
;FATIGUE_COEF block
RegularFactor00=0.001
SpecificFactor00=0.01
BadWeather0=0.02
RegularFactor10=0.001
RegularFactor11=0.001
SpecificFactor10=0.01
SpecificFactor11=0.01
BadWeather1=0.001
RegularFactor20=0.001
RegularFactor21=0.001
SpecificFactor20=0.01
SpecificFactor21=0.01
BadWeather2=0.001
RegularFactor30=0.001
RegularFactor31=0.001
SpecificFactor30=0.01
SpecificFactor31=0.0
BadWeather3=0.02
RegularFactor40=0.001
RegularFactor41=0.001
SpecificFactor40=0.0
SpecificFactor41=0.01
BadWeather4=0.001
RegularFactor50=0.001
RegularFactor51=0.001
SpecificFactor50=0.045
SpecificFactor51=0.045
BadWeather5=0.02
SpecificFactor60=-0.0000001
SpecificFactor61=-0.0000001
SpecificFactor70=-0.0000001
SpecificFactor71=-0.0000001
RegularFactor80=0.001
RegularFactor81=0.001
SpecificFactor80=0.045
SpecificFactor81=0.045
BadWeather8=0.02
RegularFactor90=0.001
SpecificFactor90=0.05
BadWeather9=0.02
RegularFactor100=0.001
SpecificFactor100=0.05
BadWeather10=0.02
RegularFactor110=0.001
RegularFactor111=0.001
SpecificFactor110=0.02
SpecificFactor111=0.02
BadWeather11=0
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Old 11-10-05, 02:08 PM   #24
HEMISENT
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Jason. Thanks for the help but the cutting and pasting didn't do it either.
I located the problem tho.
I recently had a huge sound problem with the new SH3 Commander 2.3.
After much trial and error & repeated uninstall/reinstalls I ended up reinstalling version Commander 2.2 then using the auto update function. After fiddling with certain tc settings the sound problem was solved.
Somewhere in the updating process the "Medals & renown.CFG" file got disappeared.
I just did another fresh install + patch + tested the game to run ok then
went thru the entire SH3 Commander 2.3 install routine. The missing CFG file reappeared I then followed your instructions and now the fatigue options are showing as advertised.
Started a test mission in game and everything plays ok so far. Thank you for your help getting it up and running.
**Feedback on the new version of damage mod.
After getting the test mission up and running I ran a little test on a Type VIIC. I took the boat up to flank speed and t-boned an escort. The escort was physically sitting on top of my bow section on fire. All sorts of grinding, screeching kept the boat at flank speed grinding into the escort waiting for all sorts of damage to appear-minor damage showed to upper casing just below deck gun. absolutely nothing else.
Using your earlier test version I performed the exact same test impaling my boat into an escort, as expected I received all sorts of serious damage + flooding to all forward sections. All repairable but still heavily damaged.
Did you strengthen up the hull above what the test model used?

Thanks again for all your effort and quick response to my inquiries.
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Old 11-10-05, 02:21 PM   #25
gouldjg
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Yes

I had to trouble shoot some irregularities but I suspect I can weaken the model again.

You can test this yourself.

Go into Zones.cfg and remove the armour of all sub components and compartments.

i.e. [TowerWatch]
Multiplier=1.000000
Flotability=0.000000
HitPoints=330
Destructible=No
Armor Level=15 = 0
Critic Flotation=0.05
Critical=No
FloodingTime=59.999996
CargoType=None

You can do this on everything in the sub.

The earlier test had everything removed but I suspected a bug at the time and re-did armour. I now suspect it was nothing to do with armour levels and more to do with previous changes to making things destructible.

Do NOT set things as destructible as it does create irregularities.

I will be removing the armour of all my components and compartments in case of ramming etc.

With hull changes, it is immpossible to die from ramming immedietly so that is a flaw, but when you compare this to the stupid crushing at 70 mtres because of one dc, then I exchange reality for gameplay anyday.


It is easy peasy so give it a go.

If you however wish to edit sub armour, thats a different matter and it requires some hex editing. I do prefer to leave sub armour to lower level rather than none as someone reported machine gun fire entring sub.

Hope this helps
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Old 11-10-05, 02:47 PM   #26
HEMISENT
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Thanks, i appreciate the input. Now that my main difficulties are handled I'm going to get my game mods back up to speed. Probably will tackle changing these levels later tonight or tomorrow. It seems that the collision test is as good an indicator as any because all conditions can be duplicated exactly.
more later.
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Old 11-10-05, 02:49 PM   #27
Marhkimov
Admiral
 
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Will this armor change have any effect on depth charge damage? I read somewhere that armor plays no role in determining DC damage. Is this true?
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Old 11-10-05, 03:16 PM   #28
gouldjg
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I am not 100% sure but I do recall that DC damage is shared at times to either effect internal or Hull or combination of both.

I would say go for it and try a few 505 missions. I am even using timetravelers tool to see any good stuff in the other zon files i.e. changing hedgehogs etc.

I will test some more tommorow and post a new zones.cfg file if need be or the results are much better.

The older zones cfg from previous hollywoods had things set to destructible and all I know is this can have weird effects in sub hense the dev team never did a lot of it.

It is all still a ongoing issue but I can at least start a campaign with settings and tweak as I go. Soon you guys will be able to do this as you go also.

The main flaw with this game is that the DD do not do the routine real life circular search patterns and also do not sustain this search pattern to wider areas as time decays. I read this as a well known DD tactic but it does not seem simulated in this sim or is it.

If this was done then we could probably get the 8hr DC ordeal and thus reduce DC to have more cumulative effects.

If I remember correctly, earlier sub sim did this. I do not knowif it was silent service or something else.

Does anyone have any ideas how this could be changed or is this a hard code issue.
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Old 11-10-05, 07:21 PM   #29
HEMISENT
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Jason, I got around to changing armor levels to =0 as recommended-big difference. ran a test in a VIIC in the U 505 mission. With scope up at speed once the escorts noticed me(thats another story) I watched the boat get peppered with all sorts of automatic weapons fire. A couple of far misses from cannon fire. I stayed at pd long enough to see what kind of damage this would cause. Basically everything on the tower got hit except for the attack scope, heavy damage to all flag guns(flak area in red) no hull damage at all. Finally crashed to 210m and stayed at sr until the escorts gave up. The boat suvived numerous dc attacks none came close.
All the topside damage was caused by small arms fire so this appeared closer to reality.
Things seem to be back on the right path changing these armor levels as suggested.
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Old 11-10-05, 07:32 PM   #30
gouldjg
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Nice one mate

Your learning the basic principles of modding your own damage values now.

If you want, I will show you how to change Hull armour also and add extra or less hit-points to hull.

If you also look at the zones.cfg in previous Hollywoods, you will se how to add ammo or fuel as cargo and also how I did the special effects.

It's then all a matter of personal taste.

You can also tweak the floataility of the sub and critical flotaion plus flooding times to get a good sinking effect.

You can then tweak the mens protection values in your basic cfg but ensure you also change them in your sh3 commander medal-crew file.

Critical chances and ammo as cargo hold some good suprises. If you look at the zones for ships, you will see how they did it. It is just a matter of picking one and testing for effect in parts of the sub.

You will then become addicted like me and never play the game cos you want constant changes :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

Now lets not forget how the crew can also effect repairs, so you will then want to delve down that road also. :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

It gets very addictive.

Good luck

I hope you find some secrets we can all benefit from.

Have fun
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