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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seaman
![]() Join Date: Apr 2005
Location: Germany
Posts: 35
Downloads: 19
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Hmmm, perhaps i change to RUB or IUB. :hmm: Whatever, thanks for your support.
![]() Excuse my poor english! ![]() |
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#17 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
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Jason, just solved an extremely frustrating sound problem so now I can get your Hollywood mod up and running. Cannot thank you enough.
Cheers! ![]()
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#18 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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I have posted a fix on the first thread.
It solves the issue about a IIA torpedo room also being 10 slot which is the same as the repair rooms. I had a penalty on repairs so it also effected torpedo loading. I would use the fix but then restore the original file after I upgraded uboat. Sry if this has caused problems
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#19 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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Jason
A little problem here with my install. ![]() I installed the Hollywood mod as follows using the mod installer Library & Submarine folders installed into game as normal. I opened up the "for SH3 Commaner" folder, opened the "Cfg" folder. Two Files found: Crew fatigue models CFG. and Medals and renown CFG. I backed up the Crew fatigue CFG file and placed your version in its place. There was no Medals and renown CFG folder in Commander so I just inserted it. I then went to SH3 Commander looking for the "3d render option you mentioned-it doesn't exist. I hit "launch SH3" to see if game plays - it starts and runs normally. What am I doing wrong here?
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#20 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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Hi Hesiment
Sorry for bad install instructions, it is my fault with time etc. Right follow steps as below. 1. Place Submarine, library and Zones cfg files into your normal sh3 directory in program files. (I think you have done this already). 2. Now open up your SH3 commander folder and copy and paste the two files (crew fatigue models and Medals and renown) into your sh3 commander CFG folder (confirm overwrite). You will need to get the fix file at the begining of this thread and also copy that into the same place as it fixes a small bug. 3. Now when you run sh3 commander you should go to time compression options. Scroll down and ensure that the option of (When in 3D views) is set to 1024. This means that anything on or below this number effects the fatigue model and any time compression above pauses it. It is called 3drender in the actual file but sh3 commander changed this to avoid confusion. I just forgot to mention it ![]() ![]() ![]() When you then go to the available fatigue models you will see the Holl compatible ones. Any more probs give us a shout. Sry for trouble
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#21 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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Jason, thanks for the quick response. I'm heading back into files now-will update in a bit.
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#22 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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Jason, No joy.
Followed your instructions: Dl'd the fix file and installed in Commander CFG folder(after backing up the one there) Opened Commander/SH3 options/time compression/when in 3d views = changed to 1024. I went to gameplay settings expecting to find a Hollywood fatigue option. All that was avail were: Default SH3 No fatigue RUB RUB1x TC I'm obviously still not getting it-any thoughts would be greatly appreciated.
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#23 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
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Ok
try this Copy the below and paste it over the text in the crew fatigue models cfg found in the Sh3 commander folder. ;To add your own fatigue model, copy one of the ;existing blocks of values and paste at the end ;of this file. Update the number of this new ;block (the value contained between []) to be the ;last number plus 1. Then change all the values ;accordingly or add new keys as required (keys ;must be valid Basic.cfg CREW_* keys). What you ;enter for "Desc" will be what is displayed as an ;option in SH3 Commander. [0] Desc=Default SH3 ;CREW_ block 0_FatigueMax=0.5 0_FatigueStep=0.2 1_FatigueMax=0.5 1_FatigueStep=0.2 2_FatigueMax=0.5 2_FatigueStep=0.2 3_FatigueMax=0.5 3_FatigueStep=0.1 4_FatigueMax=0.5 4_FatigueStep=0.1 5_FatigueMax=0.5 5_FatigueStep=0.1 6_FatigueMax=0.6 6_FatigueStep=0.05 7_FatigueMax=0.6 7_FatigueStep=0.05 8_FatigueMax=0.6 8_FatigueStep=0.05 ;FATIGUE_COEF block RegularFactor00=0.01 SpecificFactor00=0.04 BadWeather0=0.02 RegularFactor10=0.01 RegularFactor11=0.01 SpecificFactor10=0.01 SpecificFactor11=0.02 BadWeather1=0.02 RegularFactor20=0.01 RegularFactor21=0.01 SpecificFactor20=0.01 SpecificFactor21=0.02 BadWeather2=0.02 RegularFactor30=0.01 RegularFactor31=0.01 SpecificFactor30=0.04 SpecificFactor31=0.01 BadWeather3=0.02 RegularFactor40=0.01 RegularFactor41=0.01 SpecificFactor40=0.01 SpecificFactor41=0.04 BadWeather4=0.02 RegularFactor50=0.01 RegularFactor51=0.01 SpecificFactor50=0.03 SpecificFactor51=0.04 BadWeather5=0.02 SpecificFactor60=-0.1 SpecificFactor61=-0.1 SpecificFactor70=-0.1 SpecificFactor71=-0.1 RegularFactor80=0.01 RegularFactor81=0.01 SpecificFactor80=0.03 SpecificFactor81=0.04 BadWeather8=0.02 RegularFactor90=0.01 SpecificFactor90=0.05 BadWeather9=0.02 RegularFactor100=0.01 SpecificFactor100=0.04 BadWeather10=0.02 RegularFactor110=0.01 RegularFactor111=0.01 SpecificFactor110=0.01 SpecificFactor111=0.01 BadWeather11=0.02 [1] Desc=Default SH3 Holl ;CREW_ block 0_FatigueMax=0.5 0_FatigueStep=0.2 0_CoefFatigue=0.21 0_QualEffect=1 1_FatigueMax=0.5 1_FatigueStep=0.2 1_CoefFatigue=0.21 1_QualEffect=1 2_FatigueMax=0.5 2_FatigueStep=0.2 2_CoefFatigue=0.24 2_QualEffect=1 3_FatigueMax=0.5 3_FatigueStep=0.1 3_CoefFatigue=0.3 3_QualEffect=1.5 4_FatigueMax=0.5 4_FatigueStep=0.1 4_CoefFatigue=0.32 4_QualEffect=2 5_FatigueMax=0.5 5_FatigueStep=0.1 5_CoefFatigue=0.34 5_QualEffect=2.5 6_FatigueMax=0.6 6_FatigueStep=0.05 6_CoefFatigue=0.4 6_QualEffect=1.5 7_FatigueMax=0.6 7_FatigueStep=0.05 7_CoefFatigue=0.4 7_QualEffect=2 8_FatigueMax=0.6 8_FatigueStep=0.05 8_CoefFatigue=0.42 8_QualEffect=2.5 ;FATIGUE_COEF block RegularFactor00=0.01 SpecificFactor00=0.04 BadWeather0=0.02 RegularFactor10=0.01 RegularFactor11=0.01 SpecificFactor10=0.01 SpecificFactor11=0.02 BadWeather1=0.02 RegularFactor20=0.01 RegularFactor21=0.01 SpecificFactor20=0.01 SpecificFactor21=0.02 BadWeather2=0.02 RegularFactor30=0.01 RegularFactor31=0.01 SpecificFactor30=0.04 SpecificFactor31=0.01 BadWeather3=0.02 RegularFactor40=0.01 RegularFactor41=0.01 SpecificFactor40=0.01 SpecificFactor41=0.04 BadWeather4=0.02 RegularFactor50=0.01 RegularFactor51=0.01 SpecificFactor50=0.03 SpecificFactor51=0.04 BadWeather5=0.02 SpecificFactor60=-0.1 SpecificFactor61=-0.1 SpecificFactor70=-0.1 SpecificFactor71=-0.1 RegularFactor80=0.01 RegularFactor81=0.01 SpecificFactor80=0.03 SpecificFactor81=0.04 BadWeather8=0.02 RegularFactor90=0.01 SpecificFactor90=0.05 BadWeather9=0.02 RegularFactor100=0.01 SpecificFactor100=0.04 BadWeather10=0.02 RegularFactor110=0.01 RegularFactor111=0.01 SpecificFactor110=0.01 SpecificFactor111=0.01 BadWeather11=0.02 [2] Desc=No fatigue ;CREW_ block 0_FatigueMax=0.5 0_FatigueStep=0.2 1_FatigueMax=0.5 1_FatigueStep=0.2 2_FatigueMax=0.5 2_FatigueStep=0.2 3_FatigueMax=0.5 3_FatigueStep=0.1 4_FatigueMax=0.5 4_FatigueStep=0.1 5_FatigueMax=0.5 5_FatigueStep=0.1 6_FatigueMax=0.6 6_FatigueStep=0.05 7_FatigueMax=0.6 7_FatigueStep=0.05 8_FatigueMax=0.6 8_FatigueStep=0.05 ;FATIGUE_COEF block RegularFactor00=0 SpecificFactor00=0 BadWeather0=0 RegularFactor10=0 RegularFactor11=0 SpecificFactor10=0 SpecificFactor11=0 BadWeather1=0 RegularFactor20=0 RegularFactor21=0 SpecificFactor20=0 SpecificFactor21=0 BadWeather2=0 RegularFactor30=0 RegularFactor31=0 SpecificFactor30=0 SpecificFactor31=0 BadWeather3=0 RegularFactor40=0 RegularFactor41=0 SpecificFactor40=0 SpecificFactor41=0 BadWeather4=0 RegularFactor50=0 RegularFactor51=0 SpecificFactor50=0 SpecificFactor51=0 BadWeather5=0 SpecificFactor60=-0.1 SpecificFactor61=-0.1 SpecificFactor70=-0.1 SpecificFactor71=-0.1 RegularFactor80=0 RegularFactor81=0 SpecificFactor80=0 SpecificFactor81=0 BadWeather8=0 RegularFactor90=0 SpecificFactor90=0 BadWeather9=0 RegularFactor100=0 SpecificFactor100=0 BadWeather10=0 RegularFactor110=0 RegularFactor111=0 SpecificFactor110=0 SpecificFactor111=0 BadWeather11=0 [3] Desc=No fatigue Holl ;CREW_ block 0_FatigueMax=0.5 0_FatigueStep=0.2 0_CoefFatigue=0.21 0_QualEffect=1 1_FatigueMax=0.5 1_FatigueStep=0.2 1_CoefFatigue=0.21 1_QualEffect=1 2_FatigueMax=0.5 2_FatigueStep=0.2 2_CoefFatigue=0.24 2_QualEffect=1 3_FatigueMax=0.5 3_FatigueStep=0.1 3_CoefFatigue=0.3 3_QualEffect=1.5 4_FatigueMax=0.5 4_FatigueStep=0.1 4_CoefFatigue=0.32 4_QualEffect=2 5_FatigueMax=0.5 5_FatigueStep=0.1 5_CoefFatigue=0.34 5_QualEffect=2.5 6_FatigueMax=0.6 6_FatigueStep=0.05 6_CoefFatigue=0.4 6_QualEffect=1.5 7_FatigueMax=0.6 7_FatigueStep=0.05 7_CoefFatigue=0.4 7_QualEffect=2 8_FatigueMax=0.6 8_FatigueStep=0.05 8_CoefFatigue=0.42 8_QualEffect=2.5 ;FATIGUE_COEF block RegularFactor00=0 SpecificFactor00=0 BadWeather0=0 RegularFactor10=0 RegularFactor11=0 SpecificFactor10=0 SpecificFactor11=0 BadWeather1=0 RegularFactor20=0 RegularFactor21=0 SpecificFactor20=0 SpecificFactor21=0 BadWeather2=0 RegularFactor30=0 RegularFactor31=0 SpecificFactor30=0 SpecificFactor31=0 BadWeather3=0 RegularFactor40=0 RegularFactor41=0 SpecificFactor40=0 SpecificFactor41=0 BadWeather4=0 RegularFactor50=0 RegularFactor51=0 SpecificFactor50=0 SpecificFactor51=0 BadWeather5=0 SpecificFactor60=-0.1 SpecificFactor61=-0.1 SpecificFactor70=-0.1 SpecificFactor71=-0.1 RegularFactor80=0 RegularFactor81=0 SpecificFactor80=0 SpecificFactor81=0 BadWeather8=0 RegularFactor90=0 SpecificFactor90=0 BadWeather9=0 RegularFactor100=0 SpecificFactor100=0 BadWeather10=0 RegularFactor110=0 RegularFactor111=0 SpecificFactor110=0 SpecificFactor111=0 BadWeather11=0 [4] Desc=RUb Mod ;CREW_ block 0_FatigueMax=0.80 0_FatigueStep=0 1_FatigueMax=0.75 1_FatigueStep=0 2_FatigueMax=0.70 2_FatigueStep=0 3_FatigueMax=0.70 3_FatigueStep=0 4_FatigueMax=0.65 4_FatigueStep=0 5_FatigueMax=0.60 5_FatigueStep=0 6_FatigueMax=0.75 6_FatigueStep=0 7_FatigueMax=0.7 7_FatigueStep=0 8_FatigueMax=0.65 8_FatigueStep=0 ;FATIGUE_COEF block RegularFactor00=0.003 SpecificFactor00=0.012 BadWeather0=0.01 RegularFactor10=0.003 RegularFactor11=0.003 SpecificFactor10=0.003 SpecificFactor11=0.006 BadWeather1=0.006 RegularFactor20=0.003 RegularFactor21=0.003 SpecificFactor20=0.003 SpecificFactor21=0.006 BadWeather2=0.006 RegularFactor30=0.003 RegularFactor31=0.003 SpecificFactor30=0.012 SpecificFactor31=0.003 BadWeather3=0.006 RegularFactor40=0.003 RegularFactor41=0.003 SpecificFactor40=0.003 SpecificFactor41=0.012 BadWeather4=0.006 RegularFactor50=0.01 RegularFactor51=0.01 SpecificFactor50=0.03 SpecificFactor51=0.04 BadWeather5=0.02 SpecificFactor60=-0.03 SpecificFactor61=-0.03 SpecificFactor70=-0.03 SpecificFactor71=-0.03 RegularFactor80=0.01 RegularFactor81=0.01 SpecificFactor80=0.03 SpecificFactor81=0.04 BadWeather8=0.02 RegularFactor90=0.003 SpecificFactor90=0.015 BadWeather9=0.02 RegularFactor100=0.003 SpecificFactor100=0.012 BadWeather10=0.02 RegularFactor110=0.01 RegularFactor111=0.01 SpecificFactor110=0.01 SpecificFactor111=0.01 BadWeather11=0 [5] Desc=RUb Mod 1x TC ;CREW_ block 0_FatigueMax=0.80 0_FatigueStep=0 1_FatigueMax=0.75 1_FatigueStep=0 2_FatigueMax=0.70 2_FatigueStep=0 3_FatigueMax=0.70 3_FatigueStep=0 4_FatigueMax=0.65 4_FatigueStep=0 5_FatigueMax=0.60 5_FatigueStep=0 6_FatigueMax=0.75 6_FatigueStep=0 7_FatigueMax=0.7 7_FatigueStep=0 8_FatigueMax=0.65 8_FatigueStep=0 ;FATIGUE_COEF block RegularFactor00=0.0001 SpecificFactor00=0.0004 BadWeather0=0.0003 RegularFactor10=0.0001 RegularFactor11=0.0001 SpecificFactor10=0.0001 SpecificFactor11=0.0002 BadWeather1=0.0002 RegularFactor20=0.0001 RegularFactor21=0.0001 SpecificFactor20=0.0001 SpecificFactor21=0.0002 BadWeather2=0.0002 RegularFactor30=0.0001 RegularFactor31=0.0001 SpecificFactor30=0.0004 SpecificFactor31=0.0001 BadWeather3=0.0002 RegularFactor40=0.0001 RegularFactor41=0.0001 SpecificFactor40=0.0001 SpecificFactor41=0.0004 BadWeather4=0.0002 RegularFactor50=0.0003 RegularFactor51=0.0003 SpecificFactor50=0.001 SpecificFactor51=0.0013 BadWeather5=0.0006 SpecificFactor60=-0.001 SpecificFactor61=-0.001 SpecificFactor70=-0.001 SpecificFactor71=-0.001 RegularFactor80=0.0003 RegularFactor81=0.0003 SpecificFactor80=0.001 SpecificFactor81=0.0013 BadWeather8=0.0006 RegularFactor90=0.0001 SpecificFactor90=0.0005 BadWeather9=0.0006 RegularFactor100=0.0001 SpecificFactor100=0.0004 BadWeather10=0.0006 RegularFactor110=0.0003 RegularFactor111=0.0003 SpecificFactor110=0.0003 SpecificFactor111=0.0003 BadWeather11=0 [6] Desc=Living Crew ;CREW_ block 0_FatigueMax=0.90 0_FatigueStep=0.0175 0_CoefFatigue=0.21 1_FatigueMax=0.87 1_FatigueStep=0.0174 1_CoefFatigue=0.21 2_FatigueMax=0.85 2_FatigueStep=0.0175 2_CoefFatigue=0.24 3_FatigueMax=0.83 3_FatigueStep=0.0176 3_CoefFatigue=0.3 4_FatigueMax=0.81 4_FatigueStep=0.0178 4_CoefFatigue=0.32 5_FatigueMax=0.79 5_FatigueStep=0.0179 5_CoefFatigue=0.34 6_FatigueMax=0.77 6_FatigueStep=0.0180 6_CoefFatigue=0.4 7_FatigueMax=0.75 7_FatigueStep=0.185 7_CoefFatigue=0.4 8_FatigueMax=0.70 8_FatigueStep=0.0190 8_CoefFatigue=0.42 ;FATIGUE_COEF block RegularFactor00=0.00001 SpecificFactor00=0.00675 BadWeather0=0.000001 RegularFactor10=0.00001 RegularFactor11=0.00001 SpecificFactor10=0.00666 SpecificFactor11=0.00634 BadWeather1=0.0000001 RegularFactor20=0.00001 RegularFactor21=0.00001 SpecificFactor20=0.00666 SpecificFactor21=0.00631 BadWeather2=0.000000001 RegularFactor30=0.00001 RegularFactor31=0.00001 SpecificFactor30=0.00666 SpecificFactor31=0.00222 BadWeather3=0.000001 RegularFactor40=0.00001 RegularFactor41=0.00001 SpecificFactor40=0.00222 SpecificFactor41=0.00666 BadWeather4=0.0000000001 RegularFactor50=0.00001 RegularFactor51=0.00001 SpecificFactor50=0.023 SpecificFactor51=0.020 BadWeather5=0.0002 SpecificFactor60=-0.00000000000018 SpecificFactor61=-0.00000000000025 SpecificFactor70=-0.00000000000018 SpecificFactor71=-0.00000000000025 RegularFactor80=0.00001 RegularFactor81=0.00001 SpecificFactor80=0.023 SpecificFactor81=0.020 BadWeather8=0.0002 RegularFactor90=0.00001 SpecificFactor90=0.020 BadWeather9=0.002 RegularFactor100=0.00001 SpecificFactor100=0.020 BadWeather10=0.002 RegularFactor110=0.00001 RegularFactor111=0.00001 SpecificFactor110=0.0450 SpecificFactor111=0.0330 BadWeather11=0 [7] Desc=Living Crew Holl ;CREW_ block 0_MoraleMin=0.30 0_MoraleMax=0.60 0_MoraleStep=0.05 0_FatigueMax=0.90 0_FatigueStep=0.0175 0_CoefFatigue=0.21 0_QualEffect=1 0_Hp=10 0_HPstep=-1 0_Wounded=-0.02 0_Dead=-0.05 0_SunkShips=0.1 0_TorpedoHit=0.05 0_Experience=0 1_MoraleMin=0.30 1_MoraleMax=0.60 1_MoraleStep=0.05 1_FatigueMax=0.87 1_FatigueStep=0.0174 1_CoefFatigue=0.21 1_QualEffect=1 1_Hp=11 1_Wounded=-0.02 1_Dead=-0.05 1_SunkShips=0.1 1_TorpedoHit=0.05 1_Experience=20 2_MoraleMin=0.30 2_MoraleMax=0.60 2_MoraleStep=0.05 2_FatigueMax=0.85 2_FatigueStep=0.0175 2_CoefFatigue=0.24 2_QualEffect=1 2_Hp=12 2_Wounded=-0.02 2_Dead=-0.05 2_SunkShips=0.1 2_TorpedoHit=0.05 2_Experience=50 3_MoraleMin=0.40 3_MoraleMax=0.70 3_MoraleStep=0.05 3_FatigueMax=0.83 3_FatigueStep=0.0176 3_CoefFatigue=0.3 3_QualEffect=1.5 3_Hp=12 3_Wounded=-0.02 3_Dead=-0.05 3_SunkShips=0.1 3_TorpedoHit=0.05 3_Experience=100 4_MoraleMin=0.40 4_MoraleMax=0.70 4_MoraleStep=0.05 4_FatigueMax=0.81 4_FatigueStep=0.0178 4_CoefFatigue=0.32 4_QualEffect=2 4_Hp=13 4_Wounded=-0.02 4_Dead=-0.05 4_SunkShips=0.1 4_TorpedoHit=0.05 4_Experience=150 5_MoraleMin=0.40 5_MoraleMax=0.70 5_MoraleStep=0.05 5_FatigueMax=0.79 5_FatigueStep=0.0179 5_CoefFatigue=0.34 5_QualEffect=2.5 5_Hp=14 5_Wounded=-0.02 5_Dead=-0.05 5_SunkShips=0.1 5_TorpedoHit=0.05 5_Experience=200 6_MoraleMin=0.50 6_MoraleMax=0.80 6_MoraleStep=0.1 6_FatigueMax=0.77 6_FatigueStep=0.0180 6_CoefFatigue=0.4 6_QualEffect=1.5 6_Hp=14 6_Wounded=-0.02 6_Dead=-0.05 6_SunkShips=0.1 6_TorpedoHit=0.05 6_Experience=300 7_MoraleMin=0.50 7_MoraleMax=0.80 7_MoraleStep=0.1 7_FatigueMax=0.75 7_FatigueStep=0.185 7_CoefFatigue=0.4 7_QualEffect=2 7_Hp=15 7_Wounded=-0.02 7_Dead=-0.05 7_SunkShips=0.1 7_TorpedoHit=0.05 7_Experience=400 8_MoraleMin=0.50 8_MoraleMax=0.80 8_MoraleStep=0.1 8_FatigueMax=0.70 8_FatigueStep=0.0190 8_CoefFatigue=0.42 8_QualEffect=2.5 8_Hp=15 8_Wounded=-0.02 8_Dead=-0.05 8_SunkShips=0.1 8_TorpedoHit=0.05 8_Experience=500 ;FATIGUE_COEF block RegularFactor00=0.00001 SpecificFactor00=0.00675 BadWeather0=0.000001 RegularFactor10=0.00001 RegularFactor11=0.00001 SpecificFactor10=0.00666 SpecificFactor11=0.00634 BadWeather1=0.0000001 RegularFactor20=0.00001 RegularFactor21=0.00001 SpecificFactor20=0.00666 SpecificFactor21=0.00631 BadWeather2=0.000000001 RegularFactor30=0.00001 RegularFactor31=0.00001 SpecificFactor30=0.00666 SpecificFactor31=0.00222 BadWeather3=0.000001 RegularFactor40=0.00001 RegularFactor41=0.00001 SpecificFactor40=0.00222 SpecificFactor41=0.00666 BadWeather4=0.0000000001 RegularFactor50=0.00001 RegularFactor51=0.00001 SpecificFactor50=0.023 SpecificFactor51=0.020 BadWeather5=0.0002 SpecificFactor60=-0.00000000000018 SpecificFactor61=-0.00000000000025 SpecificFactor70=-0.00000000000018 SpecificFactor71=-0.00000000000025 RegularFactor80=0.00001 RegularFactor81=0.00001 SpecificFactor80=0.023 SpecificFactor81=0.020 BadWeather8=0.0002 RegularFactor90=0.00001 SpecificFactor90=0.020 BadWeather9=0.002 RegularFactor100=0.00001 SpecificFactor100=0.020 BadWeather10=0.002 RegularFactor110=0.00001 RegularFactor111=0.00001 SpecificFactor110=0.0450 SpecificFactor111=0.0330 BadWeather11=0 [8] Desc=24hrRotation ;CREW_ block 0_FatigueMax=0.80 0_FatigueStep=0.031 0_CoefFatigue=0.21 1_FatigueMax=0.80 1_FatigueStep=0.032 1_CoefFatigue=0.21 2_FatigueMax=0.80 2_FatigueStep=0.033 2_CoefFatigue=0.24 3_FatigueMax=0.80 3_FatigueStep=0.034 3_CoefFatigue=0.3 4_FatigueMax=0.80 4_FatigueStep=0.035 4_CoefFatigue=0.32 5_FatigueMax=0.80 5_FatigueStep=0.04 5_CoefFatigue=0.34 6_FatigueMax=0.80 6_FatigueStep=0.04 6_CoefFatigue=0.4 7_FatigueMax=0.80 7_FatigueStep=0.041 7_CoefFatigue=0.4 8_FatigueMax=0.6 8_FatigueStep=0.042 8_CoefFatigue=0.42 ;FATIGUE_COEF block RegularFactor00=0.001 SpecificFactor00=0.00333 BadWeather0=0.02 RegularFactor10=0.001 RegularFactor11=0.001 SpecificFactor10=0.00333 SpecificFactor11=0.00333 BadWeather1=0.001 RegularFactor20=0.001 RegularFactor21=0.001 SpecificFactor20=0.00333 SpecificFactor21=0.00333 BadWeather2=0.001 RegularFactor30=0.001 RegularFactor31=0.001 SpecificFactor30=0.00333 SpecificFactor31=0.0 BadWeather3=0.02 RegularFactor40=0.001 RegularFactor41=0.001 SpecificFactor40=0.0 SpecificFactor41=0.00333 BadWeather4=0.001 RegularFactor50=0.001 RegularFactor51=0.001 SpecificFactor50=0.045 SpecificFactor51=0.045 BadWeather5=0.02 SpecificFactor60=-0.000000033 SpecificFactor61=-0.000000033 SpecificFactor70=-0.0000001 SpecificFactor71=-0.0000001 RegularFactor80=0.001 RegularFactor81=0.001 SpecificFactor80=0.045 SpecificFactor81=0.045 BadWeather8=0.02 RegularFactor90=0.001 SpecificFactor90=0.05 BadWeather9=0.02 RegularFactor100=0.001 SpecificFactor100=0.05 BadWeather10=0.02 RegularFactor110=0.001 RegularFactor111=0.001 SpecificFactor110=0.02 SpecificFactor111=0.02 BadWeather11=0 [9] Desc=24hrRotation Holl ;CREW_ block 0_FatigueMax=0.80 0_FatigueStep=0.031 0_CoefFatigue=0.21 0_QualEffect=1 1_FatigueMax=0.80 1_FatigueStep=0.032 1_CoefFatigue=0.23 1_QualEffect=1 2_FatigueMax=0.80 2_FatigueStep=0.033 2_CoefFatigue=0.24 2_QualEffect=1 3_FatigueMax=0.80 3_FatigueStep=0.034 3_CoefFatigue=0.3 3_QualEffect=1.5 4_FatigueMax=0.80 4_FatigueStep=0.035 4_CoefFatigue=0.32 4_QualEffect=2 5_FatigueMax=0.80 5_FatigueStep=0.04 5_CoefFatigue=0.34 5_QualEffect=2.5 6_FatigueMax=0.80 6_FatigueStep=0.04 6_CoefFatigue=0.4 6_QualEffect=1.5 7_FatigueMax=0.80 7_FatigueStep=0.041 7_CoefFatigue=0.4 7_QualEffect=2 8_FatigueMax=0.6 8_FatigueStep=0.042 8_CoefFatigue=0.42 8_QualEffect=2.5 ;FATIGUE_COEF block RegularFactor00=0.001 SpecificFactor00=0.00333 BadWeather0=0.02 RegularFactor10=0.001 RegularFactor11=0.001 SpecificFactor10=0.00333 SpecificFactor11=0.00333 BadWeather1=0.001 RegularFactor20=0.001 RegularFactor21=0.001 SpecificFactor20=0.00333 SpecificFactor21=0.00333 BadWeather2=0.001 RegularFactor30=0.001 RegularFactor31=0.001 SpecificFactor30=0.00333 SpecificFactor31=0.0 BadWeather3=0.02 RegularFactor40=0.001 RegularFactor41=0.001 SpecificFactor40=0.0 SpecificFactor41=0.00333 BadWeather4=0.001 RegularFactor50=0.001 RegularFactor51=0.001 SpecificFactor50=0.045 SpecificFactor51=0.045 BadWeather5=0.02 SpecificFactor60=-0.000000033 SpecificFactor61=-0.000000033 SpecificFactor70=-0.0000001 SpecificFactor71=-0.0000001 RegularFactor80=0.001 RegularFactor81=0.001 SpecificFactor80=0.045 SpecificFactor81=0.045 BadWeather8=0.02 RegularFactor90=0.001 SpecificFactor90=0.05 BadWeather9=0.02 RegularFactor100=0.001 SpecificFactor100=0.05 BadWeather10=0.02 RegularFactor110=0.001 RegularFactor111=0.001 SpecificFactor110=0.02 SpecificFactor111=0.02 BadWeather11=0 [10] Desc=8HR Rotation ;CREW_ block 0_FatigueMax=0.80 0_FatigueStep=0.031 0_CoefFatigue=0.21 1_FatigueMax=0.80 1_FatigueStep=0.032 1_CoefFatigue=0.23 2_FatigueMax=0.80 2_FatigueStep=0.33 2_CoefFatigue=0.24 3_FatigueMax=0.80 3_FatigueStep=0.034 3_CoefFatigue=0.3 4_FatigueMax=0.80 4_FatigueStep=0.035 4_CoefFatigue=0.32 5_FatigueMax=0.80 5_FatigueStep=0.04 5_CoefFatigue=0.34 6_FatigueMax=0.80 6_FatigueStep=0.04 6_CoefFatigue=0.4 7_FatigueMax=0.80 7_FatigueStep=0.041 7_CoefFatigue=0.4 8_FatigueMax=0.6 8_FatigueStep=0.042 8_CoefFatigue=0.42 ;FATIGUE_COEF block RegularFactor00=0.001 SpecificFactor00=0.01 BadWeather0=0.02 RegularFactor10=0.001 RegularFactor11=0.001 SpecificFactor10=0.01 SpecificFactor11=0.01 BadWeather1=0.001 RegularFactor20=0.001 RegularFactor21=0.001 SpecificFactor20=0.01 SpecificFactor21=0.01 BadWeather2=0.001 RegularFactor30=0.001 RegularFactor31=0.001 SpecificFactor30=0.01 SpecificFactor31=0.0 BadWeather3=0.02 RegularFactor40=0.001 RegularFactor41=0.001 SpecificFactor40=0.0 SpecificFactor41=0.01 BadWeather4=0.001 RegularFactor50=0.001 RegularFactor51=0.001 SpecificFactor50=0.045 SpecificFactor51=0.045 BadWeather5=0.02 SpecificFactor60=-0.0000001 SpecificFactor61=-0.0000001 SpecificFactor70=-0.0000001 SpecificFactor71=-0.0000001 RegularFactor80=0.001 RegularFactor81=0.001 SpecificFactor80=0.045 SpecificFactor81=0.045 BadWeather8=0.02 RegularFactor90=0.001 SpecificFactor90=0.05 BadWeather9=0.02 RegularFactor100=0.001 SpecificFactor100=0.05 BadWeather10=0.02 RegularFactor110=0.001 RegularFactor111=0.001 SpecificFactor110=0.02 SpecificFactor111=0.02 BadWeather11=0 [11] Desc=8HR Rotation Holl ;CREW_ block 0_FatigueMax=0.80 0_FatigueStep=0.031 0_CoefFatigue=0.21 0_QualEffect=1 1_FatigueMax=0.80 1_FatigueStep=0.032 1_CoefFatigue=0.23 1_QualEffect=1 2_FatigueMax=0.80 2_FatigueStep=0.33 2_CoefFatigue=0.24 2_QualEffect=1 3_FatigueMax=0.80 3_FatigueStep=0.034 3_CoefFatigue=0.3 3_QualEffect=1.5 4_FatigueMax=0.80 4_FatigueStep=0.035 4_CoefFatigue=0.32 4_QualEffect=2 5_FatigueMax=0.80 5_FatigueStep=0.04 5_CoefFatigue=0.34 5_QualEffect=2.5 6_FatigueMax=0.80 6_FatigueStep=0.04 6_CoefFatigue=0.4 6_QualEffect=1.5 7_FatigueMax=0.80 7_FatigueStep=0.041 7_CoefFatigue=0.4 7_QualEffect=2 8_FatigueMax=0.6 8_FatigueStep=0.042 8_CoefFatigue=0.42 8_QualEffect=2.5 ;FATIGUE_COEF block RegularFactor00=0.001 SpecificFactor00=0.01 BadWeather0=0.02 RegularFactor10=0.001 RegularFactor11=0.001 SpecificFactor10=0.01 SpecificFactor11=0.01 BadWeather1=0.001 RegularFactor20=0.001 RegularFactor21=0.001 SpecificFactor20=0.01 SpecificFactor21=0.01 BadWeather2=0.001 RegularFactor30=0.001 RegularFactor31=0.001 SpecificFactor30=0.01 SpecificFactor31=0.0 BadWeather3=0.02 RegularFactor40=0.001 RegularFactor41=0.001 SpecificFactor40=0.0 SpecificFactor41=0.01 BadWeather4=0.001 RegularFactor50=0.001 RegularFactor51=0.001 SpecificFactor50=0.045 SpecificFactor51=0.045 BadWeather5=0.02 SpecificFactor60=-0.0000001 SpecificFactor61=-0.0000001 SpecificFactor70=-0.0000001 SpecificFactor71=-0.0000001 RegularFactor80=0.001 RegularFactor81=0.001 SpecificFactor80=0.045 SpecificFactor81=0.045 BadWeather8=0.02 RegularFactor90=0.001 SpecificFactor90=0.05 BadWeather9=0.02 RegularFactor100=0.001 SpecificFactor100=0.05 BadWeather10=0.02 RegularFactor110=0.001 RegularFactor111=0.001 SpecificFactor110=0.02 SpecificFactor111=0.02 BadWeather11=0
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#24 |
Ace of the Deep
![]() Join Date: Feb 2003
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Jason. Thanks for the help but the cutting and pasting didn't do it either.
I located the problem tho. I recently had a huge sound problem with the new SH3 Commander 2.3. After much trial and error & repeated uninstall/reinstalls I ended up reinstalling version Commander 2.2 then using the auto update function. After fiddling with certain tc settings the sound problem was solved. Somewhere in the updating process the "Medals & renown.CFG" file got disappeared. I just did another fresh install + patch + tested the game to run ok then went thru the entire SH3 Commander 2.3 install routine. The missing CFG file reappeared I then followed your instructions and now the fatigue options are showing as advertised. Started a test mission in game and everything plays ok so far. Thank you for your help getting it up and running. **Feedback on the new version of damage mod. After getting the test mission up and running I ran a little test on a Type VIIC. I took the boat up to flank speed and t-boned an escort. The escort was physically sitting on top of my bow section on fire. All sorts of grinding, screeching kept the boat at flank speed grinding into the escort waiting for all sorts of damage to appear-minor damage showed to upper casing just below deck gun. absolutely nothing else. Using your earlier test version I performed the exact same test impaling my boat into an escort, as expected I received all sorts of serious damage + flooding to all forward sections. All repairable but still heavily damaged. Did you strengthen up the hull above what the test model used? Thanks again for all your effort and quick response to my inquiries.
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#25 |
Grey Wolf
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Yes
I had to trouble shoot some irregularities but I suspect I can weaken the model again. You can test this yourself. Go into Zones.cfg and remove the armour of all sub components and compartments. i.e. [TowerWatch] Multiplier=1.000000 Flotability=0.000000 HitPoints=330 Destructible=No Armor Level=15 = 0 Critic Flotation=0.05 Critical=No FloodingTime=59.999996 CargoType=None You can do this on everything in the sub. The earlier test had everything removed but I suspected a bug at the time and re-did armour. I now suspect it was nothing to do with armour levels and more to do with previous changes to making things destructible. Do NOT set things as destructible as it does create irregularities. I will be removing the armour of all my components and compartments in case of ramming etc. With hull changes, it is immpossible to die from ramming immedietly so that is a flaw, but when you compare this to the stupid crushing at 70 mtres because of one dc, then I exchange reality for gameplay anyday. It is easy peasy so give it a go. If you however wish to edit sub armour, thats a different matter and it requires some hex editing. I do prefer to leave sub armour to lower level rather than none as someone reported machine gun fire entring sub. Hope this helps
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#26 |
Ace of the Deep
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Thanks, i appreciate the input. Now that my main difficulties are handled I'm going to get my game mods back up to speed. Probably will tackle changing these levels later tonight or tomorrow. It seems that the collision test is as good an indicator as any because all conditions can be duplicated exactly.
more later.
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#27 |
Admiral
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Will this armor change have any effect on depth charge damage? I read somewhere that armor plays no role in determining DC damage. Is this true?
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#28 |
Grey Wolf
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I am not 100% sure but I do recall that DC damage is shared at times to either effect internal or Hull or combination of both.
I would say go for it and try a few 505 missions. I am even using timetravelers tool to see any good stuff in the other zon files i.e. changing hedgehogs etc. I will test some more tommorow and post a new zones.cfg file if need be or the results are much better. The older zones cfg from previous hollywoods had things set to destructible and all I know is this can have weird effects in sub hense the dev team never did a lot of it. It is all still a ongoing issue but I can at least start a campaign with settings and tweak as I go. Soon you guys will be able to do this as you go also. The main flaw with this game is that the DD do not do the routine real life circular search patterns and also do not sustain this search pattern to wider areas as time decays. I read this as a well known DD tactic but it does not seem simulated in this sim or is it. If this was done then we could probably get the 8hr DC ordeal and thus reduce DC to have more cumulative effects. If I remember correctly, earlier sub sim did this. I do not knowif it was silent service or something else. Does anyone have any ideas how this could be changed or is this a hard code issue.
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#29 |
Ace of the Deep
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Jason, I got around to changing armor levels to =0 as recommended-big difference. ran a test in a VIIC in the U 505 mission. With scope up at speed once the escorts noticed me(thats another story) I watched the boat get peppered with all sorts of automatic weapons fire. A couple of far misses from cannon fire. I stayed at pd long enough to see what kind of damage this would cause. Basically everything on the tower got hit except for the attack scope, heavy damage to all flag guns(flak area in red) no hull damage at all. Finally crashed to 210m and stayed at sr until the escorts gave up. The boat suvived numerous dc attacks none came close.
All the topside damage was caused by small arms fire so this appeared closer to reality. Things seem to be back on the right path changing these armor levels as suggested.
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#30 |
Grey Wolf
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Nice one mate
Your learning the basic principles of modding your own damage values now. If you want, I will show you how to change Hull armour also and add extra or less hit-points to hull. If you also look at the zones.cfg in previous Hollywoods, you will se how to add ammo or fuel as cargo and also how I did the special effects. It's then all a matter of personal taste. You can also tweak the floataility of the sub and critical flotaion plus flooding times to get a good sinking effect. You can then tweak the mens protection values in your basic cfg but ensure you also change them in your sh3 commander medal-crew file. Critical chances and ammo as cargo hold some good suprises. If you look at the zones for ships, you will see how they did it. It is just a matter of picking one and testing for effect in parts of the sub. You will then become addicted like me and never play the game cos you want constant changes :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: Now lets not forget how the crew can also effect repairs, so you will then want to delve down that road also. :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: It gets very addictive. Good luck ![]() ![]() ![]() ![]() I hope you find some secrets we can all benefit from. Have fun
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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