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#331 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
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#332 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
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UPDATE: I haven't tried it yet without UHS but I did try a historical mission. At a very high TC I couldn't recreate the oscillation of the rudder even if I tried. I wonder if I don't have something screwy going on with this particular patrol. If it is still happening next patrol then I'll let you know.
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Last edited by Dignan; 04-25-11 at 08:44 PM. |
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#333 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
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Don't believe it's stock. Have run the same mods for a month now with no problem until I tried this one. I loaded the mod with TDW option, and I wonder if I have the right mods installed to support that one. Hmmm, wonder if that might be the issue.
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Active member of the 'Church of SH4'
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#334 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
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#335 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
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That's the behavior alright. Usually when you jump to the bridge you'll see that the boat is turning drastically but as you said, it quickly corrects itself and straightens out. So it MIGht have something to do with TC but it happens to me even at low TC.
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#336 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
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Sorry to be a bother again but I appear to have a problem with the hydrophone. I noticed in version 1.7 you said you decreased the the hydrophone so it kicks in at 7m depth right? I can't seem to get it unless I go below 12 or 13 meters in my current patrol. Not sure why, I thought it was working fine when I did a test mission but now I have to dip below periscope depth to get the hydro to work. Anyone else getting this?
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#337 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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As for the periscope depth problem, I am working on another version to balance things out a bit better.
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#338 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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Hello ddrgn,
1) when I activate your mod according your instructions after TDW´s FX Update Mod, is the charge from external torpedo tubes too fast as in stock version (circa 10 minutes). I think, TDW fixed this problem in FX Update, but your mod PROBABLY overwrite this file. Or is this my mistake? 2) From version 1.6 is "Included No hydrophone on Surface, No Aircraft Spotting Submerged by TheDarkWraith", also I need no more to activate after IRAI mod as well the mod "IRAI No hydrophone on Surface, No Aircraft Spotting..."? Thank you.
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U-552 Tiger IDF |
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#339 |
Silent Hunter
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Hi ddrgn !
Should we enable UHS 1.7 before or after TDW´s UI 6.5.1 ? And can you tell me please the correct Install-Order with UHS 1.7 and the other TDW-MODs please (FX-Update; IRAI for example) ! Sorry, but I was few days (or was it weeks?) away from SH5 and I´ve been not "up-to-date" at the moment ! Best regards, Magic ![]() |
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#340 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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#341 | |
Silent Hunter
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Best regards, Magic ![]() |
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#342 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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No, I am just not sure what the new settings in 6.5.1 do.... A new version would make it compatible....
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#343 | |
Silent Hunter
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![]() Best regards, Magic ![]() |
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#344 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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#345 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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