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Old 05-12-11, 02:13 PM   #1
stoianm
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Quote:
Originally Posted by LtzS_Petersen View Post
You did a really good Job.
Draft is perfect, the moving Sound (hope you know what i mean) is really good.

A little more left/right Moving, like in the second Vid will be great.
The left - right is increased in the second movie because the waves increased also... i used the same setings for left-right in both movies... gap made the sound now from the movie that you posted... i am going to test now... i liked more the sound from the video that you posted... is more realistic
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Old 05-12-11, 02:20 PM   #2
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Oh, i mean the second Video that i have posted, the Buoy in the high waves.


And yes, the Sound could be a little darker. Nice to hear, that you will use the original Sound.
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Old 05-12-11, 02:29 PM   #3
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Originally Posted by LtzS_Petersen View Post
Oh, i mean the second Video that i have posted, the Buoy in the high waves.


And yes, the Sound could be a little darker. Nice to hear, that you will use the original Sound.
I can not... if i will makelike this will be to much balance in low waves also unfortunatelly... ... but i increased a bit more than the video i posted after you told me that will be more realistic to increase left-right
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Old 05-12-11, 02:59 PM   #4
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Quote:
Originally Posted by stoianm View Post
I can not... if i will makelike this will be to much balance in low waves also unfortunatelly... ... but i increased a bit more than the video i posted after you told me that will be more realistic to increase left-right
There is ever a little moving in Waves, also in small Waves. But i know what you mean, i tried to change the Moving of the playable Destroyers in SH4. Its a really fine Adjustment needed.

Nice Texture Zedi!
I hope that Amazon is fast, so that i can see the Buoys tomorrow.
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Old 05-12-11, 06:15 PM   #5
THE_MASK
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Fantastic work you blokes . Now we need a pull out chart with the navigation bouy colors and rules
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Old 05-13-11, 02:01 AM   #6
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Sober, we count on your work on terrain so we can mark the shallow and dangerous waters too .. keep us updated
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Old 05-14-11, 05:19 PM   #7
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Tanker wreck placed on sea floor with the objects editor . Further testing .
I thought i collided with it but i must have been dreaming .
[Object 1]
File=data\Terrain\Locations\CustomAreas\ship wrecks\wreck1.GR2
Long=963452.000000
Lat=6444689.000000
Height=-0.621918
Rot=0.000000

Last edited by THE_MASK; 05-14-11 at 09:13 PM.
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Old 05-14-11, 05:23 PM   #8
stoianm
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Quote:
Originally Posted by sober View Post
Tanker wreck placed on sea floor with the objects editor . Further testing .
awsome... so you want to put areas where we will have wrecks... very nice
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Old 05-14-11, 05:28 PM   #9
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Blockships
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Trevally Mods for SH5
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Old 05-12-11, 02:29 PM   #10
Zedi
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Texture done, now looks like a danger buoy and is visible from great distances.



Sux that we can see the under water part from above and has no shadow.. is like being in sh3 :/ But even so, it looks, feel and most of all.. sounds absolutely great. And I love how you worked out the collision model. Nice work Stoian.
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Old 05-12-11, 02:37 PM   #11
stoianm
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Quote:
Originally Posted by Zedi View Post
Texture done, now looks like a danger buoy and is visible from great distances.



Sux that we can see the under water part from above and has no shadow.. is like being in sh3 :/ But even so, it looks, feel and most of all.. sounds absolutely great. And I love how you worked out the collision model. Nice work Stoian.
Look very nice the texture... i made all 6 of them... now i want to rework the sounds... gap took the sounds from that video and now we try to fine tunning... is more realistic... also i increased just a bit the lef and right... i will send you all of them in few minutes... do you think 6 is enough?: green (with and without bell), red (with and without bell) and yellow (with and without bell)... the other 2 i did not reworked... if somebody think that we need them also i will rework ... but i think the 6 that we have are more than enough
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Old 05-13-11, 01:20 PM   #12
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nice progress!!!
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Old 05-14-11, 10:23 AM   #13
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O.k. Zedi, ich checked your Buoys in La Spezia, they looking very good.
I ask me, how he made different Lights.


At the First try i run into a Pier, cause i couldnt find the Rudder in SH5. Very strange...
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