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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1456 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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![]() Question,how will we manuever around the sub.I am not against the free roaming around the sub ala SHIFT-F2 but find it kinda annoying and so prefer to click to new sections.Will we still be able to click from one end of the boat to the other? Also,how about making a reason for us to travel the boat.The beauty that I know is coming should be seen alot.Just to travel the sub to observe is kool but we can also have a reason. Fore and aft Torpedo guy=Weapons management screen and no other way to bring this up.This way you travel the full length of sub.Another is the Captain's quarters.This could have a small book that when clicked on could bring up the Captains log and no other way.I was thinking that crew management could be linked to crew quarters but I feel many will not like it. One more thing Hans. ![]() |
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#1457 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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I am jealous now! ![]() Best regards Hans |
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#1458 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi shipmates,
Let's welcome Bakkels as our new team mate he will skin ships and probably other stuff after seeing the tutorials. @reaper can you setup account and password for our new team mate thank in advanced my friend ![]() Our team will benefit from is great graphic skills so let's the party begin ![]() Best regards Hans |
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#1459 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
For the interior you will have free roaming as usual and also different cameras from crew members perspective in each compartments. You will also have very good reason to go in each compartment but this i wont spoil ![]() There will be a lot of never before seen features ![]() Best regards Hans |
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#1460 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Thank for the kind words but you also have amazing skills my friend ![]() All our team members are perfectionist freaks like me ![]() Best regards Hans |
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#1461 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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#1462 |
Seaman
![]() Join Date: May 2009
Location: 200 miles south of Iceland
Posts: 41
Downloads: 286
Uploads: 0
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#1463 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Yes each compartement will have crew according to duty diesel room will have 1 mechanic and 1 battery operator plus 2 crew sleeping or reading in stern quarter. Command room is something i wont spoil ![]() torpedo room will have crew in bed and 3 others servicing a torp gyro before a loading animated sequence will start. Best regards Hans |
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#1464 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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#1465 | |
Seaman
![]() Join Date: May 2009
Location: 200 miles south of Iceland
Posts: 41
Downloads: 286
Uploads: 0
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#1466 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi shipmates,
I forgot to mention that everything i will add in interior will depend on impact on game engine if the frame rate suffer too much some features will have to be drop but i will see that when everything is set. I plan ahead of that with low resolution compartments in the worst case, but even with low res compartments it will look good enough to enjoy ![]() The reason why it is so long to finish is the optimizing process but like i mention earlier it is the only way to have all those features in game. Best regards Hans |
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#1467 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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Man this mod just sounds amazing! Cannot wait for it to come out! So good to see modders still hard at work for Sh3!
I just started reading more about the mod and the environments and uboot interiors look great. Great attention to detail and realism. I wanted to know more about the gameplay side of things, are we looking at uber realism? General Realism? Is it going to be more along the lines of NYGM gameplay or GWX or how about WAC? |
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#1468 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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__________________
SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#1469 |
Watch
![]() Join Date: Apr 2011
Location: Poland
Posts: 25
Downloads: 134
Uploads: 0
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Hi I'm new to the community , just started playing sh3 for the first time in my life. Never thought that this game is so damn good. Playing GWX as base now and few other mods. Just started my first serious campaign, after a long time of studies how to determine speed, range and other stuff manually
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#1470 | |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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__________________
![]() Support U-Boot_HAHD: Install Dropbox Click Here & Increase The Teams Dropbox space and get 2.25GB of free online Storage space for yourself. |
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