SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-10-11, 07:47 PM   #1
krashkart
Navy Seal
 
Join Date: Jan 2010
Posts: 5,292
Downloads: 100
Uploads: 0


Default

Quote:
Originally Posted by bojan811 View Post
@krashkart
thanks for that comment

You're mighty welcome.
__________________
sent from my fingertips using a cheap keyboard
krashkart is offline   Reply With Quote
Old 05-13-11, 12:55 PM   #2
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

So if you make nuclear torpedoes does it make like a massive wave from the explosion, too? That would be fun to see - the entire ocean erupt in a massive plume.

Steve
maillemaker is offline   Reply With Quote
Old 05-13-11, 06:43 PM   #3
bojan811
Engineer
 
Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
Default

I tried to edit files, but still i see nothing spectacular.
I don't know what is the highest value for damage and radius which the sh 3 engine will recognize.

Am also downloading a bunch of mods form the community and testing them one by one to see which mods are best for me.

But if i succeed to make a nuclear torpedo i will post the impressions here, you can count on that.
bojan811 is offline   Reply With Quote
Old 05-14-11, 01:08 AM   #4
krashkart
Navy Seal
 
Join Date: Jan 2010
Posts: 5,292
Downloads: 100
Uploads: 0


Default

Quote:
Originally Posted by maillemaker View Post
So if you make nuclear torpedoes does it make like a massive wave from the explosion, too? That would be fun to see - the entire ocean erupt in a massive plume.

Steve
Like this?



In the game you wouldn't see a spectacular plume like that by simply modifying the explosive power of a torpedo. But with some artistry (of which I have none) it can be done in the effects data, which is in a separate file if I'm not mistaken.


More eye candy, just for the heck of it...



Quote:
Originally Posted by bojan811 View Post
I tried to edit files, but still i see nothing spectacular.
I don't know what is the highest value for damage and radius which the sh 3 engine will recognize.

Don't be afraid of using huge numbers. When the game crashes you'll know you've broken the limit. When it finally does crash, work your way down from that value until you find what you're looking for. I started my torp impulse tweak at around 20000 or so and the game ran just fine. You could conceivably go much higher than that. I never had reason to.
__________________
sent from my fingertips using a cheap keyboard

Last edited by krashkart; 05-14-11 at 02:13 AM.
krashkart is offline   Reply With Quote
Old 05-14-11, 03:39 PM   #5
bojan811
Engineer
 
Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
Default

Quote:
Originally Posted by krashkart View Post
Like this?



In the game you wouldn't see a spectacular plume like that by simply modifying the explosive power of a torpedo. But with some artistry (of which I have none) it can be done in the effects data, which is in a separate file if I'm not mistaken.


More eye candy, just for the heck of it...






Don't be afraid of using huge numbers. When the game crashes you'll know you've broken the limit. When it finally does crash, work your way down from that value until you find what you're looking for. I started my torp impulse tweak at around 20000 or so and the game ran just fine. You could conceivably go much higher than that. I never had reason to.
Oh this is good "nuclear effect"...

And i made it happen.
Finally make the perfect torpedo that work flawlessly in the academy but unfortunately i can not test it in the single missions vis some BS because my game can load SP missions for unknown reason.
Still work to sort that out.

But vs medium cargo works excellent...and that was my main goal.
bojan811 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:34 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.