![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#23 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
|
![]() Quote:
Now that I think of it, Crew_3 has always behaved oddly when having the required compartment qualification. I think this perfectly explains why. I'd written it off to maxed moral and efficiency, but that doesn't explain the behavior. I'll have to update the model to take this into account. Just to explain the model a bit, it runs 250 random variations in crew morale and efficiency for each rank, both qualified and non-qualified. I then use these values to randomly populate compartments running about 1500 different variations for crew efficiency and compartment configuration. I then pick off the compartment efficiency numbers (min, medium and max) and build the compartment portion of the basic.cfg. It sure beats the heck out of running 7 million different test cases in game... |
|
![]() |
![]() |
|
|