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Old 05-08-11, 03:50 AM   #1
stoianm
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Quote:
Originally Posted by kalijav View Post
Very nice mod

Could you add a version number, so we can know if we have to download a new version ?
I will upload a new version soon... that one will be the last one... we will push the game engine at maximum.... so no need for version numbers... i will call the last one with another diferent name maybe... but will be the last one
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Old 05-08-11, 10:53 AM   #2
TheDarkWraith
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Can you change the shallow water depth color? From my changes to the Water pixel shader you can see that I need the shallow water color darkened in harbors/ports:




While the effect is cool it's not realistic. The water needs to be a MUCH darker color at shallow depths. It's either that or I have the pixel shader do the color change.
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Old 05-08-11, 11:03 AM   #3
stoianm
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i will try
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Old 05-08-11, 12:30 PM   #4
TheDarkWraith
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I found a good balance now. This will allow your environment changes to show and also DAT unit's below water objects to show when viewed above water. I'll send you my revised water pixel shader so you can try it in your environment mod. I think it will make an excellent addition
Below are using stock environment:



Last edited by TheDarkWraith; 05-08-11 at 04:05 PM.
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Old 05-08-11, 12:33 PM   #5
stoianm
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awsome... i tryied but from colors and filters i was able to obtain this for a small radius and for an angle close to 90 degree... this look awsome... i was looking for this... the env will be a lot more realistic with this
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Old 05-08-11, 04:41 PM   #6
Stormfly
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looks nice, but plz take in account that harbor water was often murky and dirty, maybe not for small harbors.
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Old 05-08-11, 05:25 PM   #7
stoianm
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The discover made by TDW give a very nice effect on shallow waters... you can really see the sand... the efect is a bit wired when is to sunny outside... but is not so big deal... i really like this effect... i have the TDW permision and i will add like an optional mod in the next version of the dynamic env mod... it is like christmas last time in sh5 workshop... each day so manny nice improuvements
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Old 05-08-11, 05:28 PM   #8
stoianm
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Quote:
Originally Posted by Stormfly View Post
looks nice, but plz take in account that harbor water was often murky and dirty, maybe not for small harbors.
will be optional... like this i will be sure that you will be happy to use if you like and to not use if you not like... i can not say same thing about you... wy you not putted the ;''farts'' from your mods optional?... because not in all uboats the crew farted.. i readed manny hystory books and i can guarantee that
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Old 05-09-11, 02:25 AM   #9
Sepp von Ch.
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Shallow waters mod is brilliant!
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Old 05-09-11, 06:12 AM   #10
tonschk
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Amazing , well done

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Last edited by tonschk; 12-25-11 at 08:04 PM.
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Old 05-10-11, 03:13 PM   #11
stoianm
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Default Dynamic Environment SH5 V2.0 FOR TESTING

Hi,

We finished Dynamic Envirnment SH5 V 2.0

1) Reworked the tga map to add the new overcast and added around 87 weather.cfg files... the game used only 3 in vanilla... we pushed at max the game engine and we want to see if he can take it easy all these... now the overcast is very well controlled... now for example in winter time in polar you will have manny days strong winds... and in combination with the realistic - waves... will be like in Hell there... you will hunt only when weather will allow you
Reworked also the climateszones.cfg - all these changes were made by Gap... and in a very realistic and profesional manner... so the overcast in game now is very close to the real one... Gap will make a post here soon to explain you better the new overcast in SH5

2) Added a new optional mod Dynamic Environmental SH5 shallow waters... we use the ''new pixel'' made by TDW

3) Fixed the fog and the underwater saturation and visibylity to be more realist in the realist version of the base mod

We need feedback pls... if no bug will be reported.. i will delete the first version and i will upload this one in the place


Dynamic Environment SH5 v2.0 DOWNLOAD

Last edited by stoianm; 05-10-11 at 03:25 PM.
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Old 05-10-11, 03:55 PM   #12
marleymen
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Great! I have something to install this night.

Mihai, after 2 h. of test with my mod soup I have to make it again ...

Damn you!
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Old 05-10-11, 03:58 PM   #13
stoianm
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Quote:
Originally Posted by marleymen View Post
Great! I have something to install this night.

Mihai, after 2 h. of test with my mod soup I have to make it again ...

Damn you!
... sorry.. but you no need to restart a new campaign at least... this is a bit not so worse for you... i redo my mod soup manny time per day sometimes... so i understand you
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Old 05-10-11, 04:01 PM   #14
stoppro
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Ok!I am heading to south africa now. that should be a good test. thanks!
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Old 05-10-11, 06:02 PM   #15
THE_MASK
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Ummmm , wheres the video stoianm ?
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