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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2011
Posts: 8
Downloads: 31
Uploads: 0
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Thanks....I have been looking at those videos. However, they are not reflective of actual game play conditions. ie. target is stationary, passive, sea calm etc.
In actual combat the image through the scope will be both swaying and the target moving. How can you possibly track the target if you can't move the scope when the RAOB wheel is up? You literally need to check bearing, speed and AOB in a short amount of time. |
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
And you need very little time to use RAOFB... the tutorial is like this because if i will make like i am playing in game you will understand nothing You bring ROAFB and you count as quiq you can the vertical and the horizontal marks... and you writte down also what was the bearing in the moment... after that you do not need to follow the target... you just make your calculations... when i use RAOFB i need only 5 seconds to count marks and to relate the scope bearing at those marks... after that i lower complete the scope and i do my calculations |
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#3 |
Swabbie
![]() Join Date: Apr 2011
Posts: 8
Downloads: 31
Uploads: 0
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OK...I see that you can get your XO to track the target while you have the RAOB wheel up.
![]() But...stoianm, you said in your video that in the next mod release we probably are going to be able to move the periscope with the RAOB wheel up. So really, the periscope SHOULD be able to move when the RAOB wheel is up? Last edited by GhostShip; 05-08-11 at 02:59 AM. |
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#4 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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