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Old 11-09-05, 04:24 PM   #5
Kaleunt
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Join Date: Jul 2002
Posts: 60
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Sorry, Rulle34, i didn't made any screenshots, but you can download it,
you can choose between 4 LOD values (2,4,6,8), my work is based upon
your 16km visibility mod. On the subject of the field of view, i didn't find
any values specifics to night spotting range, SH III seems to have one
value, 8km or 16km (in fact 20km) since few weeks.
So the visible world around your U-Boat is displayed at only one maximum
range, the only parameter wich modify these settings is a luminosity factor. If this factor can be modified, it is not in the "scene.dat file" that we can modify it, i did'nt made any changes to the fog distances from
the standard game because the expansion of the 3D world has yet
increased them by more than 2 times the potential spotting range, this is why you have tweaked the sensor.cfg file in your mod if i remember. When i tried to modifythe fogdistances values and the yrangeforfog values (scale parametersof the fog at the horizon) i came across some inpredictables results.When these values where divided by 2, i came back to a spoting range equal to the spoting range of the stock game one (around 8-9km max)if these values where multiplied by 2, and the max vis range of your crew was modified up to 35000m in the sensors.dat file, your crew could detect another ship as far 31000m by day and around 18000m by night but another side-effect appered; the fog totally disapeared.I have found another solution, but you need to try it and keep in mind that the solution of the range spotting at night is not in the scene.dat file
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