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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I think I figured out how to work with transparency levels stored in alpha channels. I need an update of one of these ships (if possible Akita) so I can test stuff. But one that use only dds files for texture, no embedded tga or other funky stuff.
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