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Old 05-05-11, 09:39 AM   #11
TheDarkWraith
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Join Date: Jun 2007
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Quote:
Originally Posted by Rongel View Post
You know, I'm not sure which one did the trick, maybe the corrected Normal map, or the material assignment. So if it was the last one, then we can use Zedi's normal maps. The results will change a bit but I think with this setup we have all the functionality and no bugs.
The ship I was using before is flawed. Now using the Akita everything works I can confirm that the problem was the normal map (NO map entries needed for DMG_col node). Using what I sent you all I had to do was replace the normal map with the stock one. I set the MediumLODDistance to 15.0 and the LowLODDistance to 80.0

Hindsight is always 20/20 It should've hit me that the normal map was the problem As we moved the camera closer to the unit the Unified Render Controller was invoking the bump map when we hit the MediumLODDistance. Since the normal map wasn't 'correct' it couldn't render the bump map correctly and thus we got a darkened unit. Now with a 'working' normal map (the stock one) we get BEAUTIFUL bump mapping. Just look at the details here


Now need to figure out how to get shadows and reflections of unit/parts of unit on water....

Last edited by TheDarkWraith; 05-05-11 at 09:55 AM.
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