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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1426 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Check your PM
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#1427 |
Cap'n
Join Date: Mar 2007
Location: Ukraine
Posts: 82
Downloads: 340
Uploads: 0
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Hi all!
I've joined SH5 community a few days ago (it was SH3 before that ![]() I didn't like vanilla version of SH5 (the same was with SH3 by the way) so I decided to install a couple of mods. With the help of stoainm and other good guys from this forum I made my own mod-list with about 70 mods. Unfortunately I'm having some graphical issues with my modded version. The problem occurs only when I'm starting new career in bunker (see pictures below) ![]() ![]() Sometimes these coloured lines are all over the screen so I can't see anything - have to start a new game. Sometimes these lines disappear, but instead I face with a heavy green/yellow fog. But the most interesting thing is that these artifacts disappear right at the moment when I'm leaving the bunker. Looks like it's 'cos of my movement from lighted places to dark (bunker has lights and open space is dark 'cos of night). First of all I thought it's 'cos of new video card driver (had an April version for ATI). Rolled back to March version - didn't help. Then I switched graphical options in game to minimal - the same story. Finally I decided to delete all mods and it helped. Vanilla version works fine. Tried to launch it about 7 times and there weren't any artifacts. So after that I decided to instal my mods one by one to see which one causes the problem. The first mod in my mod list (and in other people lists too) was Magnum Opus v0.0.1 with Patch 2 of course. After I turned it on, the problem came back. ![]() Tried about 10 times - result is the same...artifacts. What I want to mention is that when I had 70 mods in my list these artifacts occured from time to time. I could start new career and everything was fine. But another time I could face with the problem again. But when I have only MO in my mod list - this artifacts became permanent. Looks like 70 mods overwrote some of MO's files (and they actually did it) and it made this problem to be in less than 100% of launches. But as soon as I have only 1 mod - MO and it's files aren't overwritten by any mod - the problem happens in 100% of launches. Here are my spec: Processor: Intel Core 2 Duo E8500 3,16GHz Video: ATI Radeon HD4870 1Gb RAM: 4GB OS: Windows XP SP3 (32bit) Smbd can help me to handle with this problem? P.S. stoainm adviced to install The Remove Steelvikings shadow mod after the MO via JGSME. Didn't help! ![]()
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#1428 |
Black Magic
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Have you tried enabling the 3GB switch (since you run XP 32 bit)? MO takes a HUGE amount of memory from all the new scripts added (and all the files it loads from those scripts).
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#1429 | |
Cap'n
Join Date: Mar 2007
Location: Ukraine
Posts: 82
Downloads: 340
Uploads: 0
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![]() Quote:
If so - no I didn't do this. Some utility needed? Made a video of my problem - occurs only when I'm in the bunker ![]() Added: stoainm also recommended me to enable switch and gave some links. Will write later if helps
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#1430 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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I must throw in a question about the RAM too. I have win7 64 bit with 6 gb ram. when I installed the game, it gave a notice in yellow that I had only 2 gb ram.I hope it s just a bug.
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#1431 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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#1432 | ||
Cap'n
Join Date: Mar 2007
Location: Ukraine
Posts: 82
Downloads: 340
Uploads: 0
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![]() Quote:
Quote:
![]() Any ideas what should I do next?
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#1433 | |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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This tool gave me warnings about outdated video drivers. Plus it displayed wrong verisonnumbers for them everytime I installed SH5 and the graphic drivers wheren't outdate a single time. For this reason, don't belive this tool and would call it a bug! But you should controll if all of your RAM is shown (control panel -> System and Security -> System, or better CPU-Z ) and apply the 4GB patch to your SH5.exe. regards MiTon |
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#1434 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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#1435 | |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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It only patches the exe to use more of your RAM, so it doesn't matter if you got 4, 6, 8, or more RAM. Normaly a 32bit exe can only use 2GB, rest is reserved for the system. 4GB Patch was just a suggestion and not a musthave. |
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#1436 | |
Helmsman
![]() Join Date: Jan 2002
Posts: 109
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![]() The patch does nothing else other than set this flag in the fileheader of an exe. |
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#1437 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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#1438 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
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#1439 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
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You dont need to patch SH5.exe with a 4gb patch. Yes the program is already large address aware.
But if you use a 32bit operating system. You will need to tell your operating system to use more than 2gb. From the readme file of SH5. Quote:
I take no responsibility for loss of data or damage to your pc. Read the whole thread before trying this as a simple typo can mean your pc will no longer boot. And only do this if you feel confident and understand what you are doing. Enabling 3GB switch on Windows XP
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#1440 |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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Thx for the clarification!
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