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#6 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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These links should get you going for a while:
My handheld disk-tool to figure out AOB/course (only): sit still, take bearings and wait, slide the wheel and know which way he is going http://www.subsim.com/radioroom/showthread.php?t=147719 A pretty clear document describing a technique to get position and course (and speed if you divide the sections between the bearings with the time interval): http://www.subsim.com/radioroom/showthread.php?t=160817 Another, document describing a similar technique (different geometrical steps, same idea): http://www.subsim.com/radioroom/showthread.php?t=160817 A program to calculate it for you: http://www.subsim.com/radioroom/showthread.php?t=167103 [EDIT] I wouldn't call this 'basic'. That would be simply homing in on the direction of the sound, surface and sprint, while ever so often adjusting the course after you take a dip to listen. These methods above are the smart 'advanced' way of doing things. A bit more patience is required, but the result is a solid solution. (as best as you can measure the bearings though) And these methods are not neccesarily historically accurate. But in the game they do work!
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