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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I have similar results (black ship) when I embed a dds file. Somehow there is no way to embed anything else than tga. And thats sux because the quality is not the same. |
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#242 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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If anyone can help explain wtf is wrong with this ship texture, please do. Im out of ideas.
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#243 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Thanks Zedi for the new skin, got it working finally, my bad... Really nice looking boat! This screenie looks awesome, but the I guess the ambient occlusion is somehow distorted, the sun light goes directly to the opposite side of the boat! The surface where sun shines is not illuminated...
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#244 |
Black Magic
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invert the occlusion dds
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#245 | |
Black Magic
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The embedded tga file should be overridden by any .dds files specified in the roster entries. Are you seeing this not happening? If so, try placing the .dds files in \data\Textures\TNormal\tex and see what happens. |
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#246 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() EDIT: ![]() As you can see, there is occlusion "glow", but nothing too crazy. Now the next step would be to get some textures to the ships guns and the light thing at the top of the ship. Last edited by Rongel; 05-03-11 at 10:15 AM. |
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#247 | |
Black Magic
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![]() ![]() As far fixing the guns and the spotlight that is going to be some major work. The problem is all the guns and spotlights from SH3/4 have to be edited and have images embedded and entries made for their _Oxx and _Nxx entries. Or we can substitute SH5 guns for them.... |
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#248 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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One weird thing I noticed is that the spotlight and guns cast shadows. I tried to use the shcontroller "VisibleUnderWater" to the whole ship and it vanished from the game. You could see it only underwater. Weird thing was that now the spotlight and the gun were rendered and had textures! Okay one issue more. We can see water reflections in the ships structure near the water (when we aren't underwater). But why only in one side??? Stock ships have this effect on both sides. ![]() |
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#249 | |
Black Magic
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The spotlight and guns will cast shadows because they are being pulled from a gr2 file (they are SH5 guns and spotlight). Only items taken from GR2 files will cast shadows ![]() Now the likely reason why when the ship 'vanished' and all of a sudden the guns and spotlight rendered is because there are two ways the game engine can render items: the granny way and the old way. It can't do both on one object. Since we asked the game engine to render the ship using .dat files (the old way) it rendered everything that way, including the gr2 stuff. Now since the old way couldn't read the textures from the gr2 file ( ![]() Can you show a screenshot of these water reflections you speak about? I want to ensure what you're conveying and my understanding of what you're conveying are the same. |
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#250 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() ![]() ![]() Hope you can spot them, they show better in motion. EDIT: ARGH MY AVATAR EDIT 2: I'll send you soon the files! |
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#251 |
Black Magic
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ah, ok, those are the caustic effects. Never noticed that problem actually till you brought it to attention
![]() Try disabling the caustic effects in the Unified Render Controller and adding a regular caustic effects controller and see what happens. |
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#252 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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What still bothers me is that damn rust on the ship hull. Is not like I dont like it, but it should not be there. In the first version of TDW Elco boat I managed to apply the new skin properly and cover everything, but in the latest version I have transparency.. the old texture is slightly visible through the new one. The difference.. first version had an external dds texture file, the latest and embedded tgs.
Anyway, if the stupid occlusion map glowing effect is fixed thats already a huge step ahead. You guys are awesome, hats off!! This topic for STICKY |
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#253 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#254 | |
Black Magic
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#255 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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