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Old 11-09-05, 02:30 AM   #13
rulle34
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Join Date: Apr 2005
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Quote:
Originally Posted by Sturm
Quote:
Originally Posted by rulle34
@Sturm. I don't think it's compensating for the longer visibility. It's compensating for the bigger world that was made! Strectching the world makes bigger values to compensate. I dont think 1km=1km if you understand what I mean
Well never thought it in that way. :hmm:

You get bigger world by changing earthradius and longer visibility by changing fogdistances from scene.dat, right?

So I can see destroyer from 8km but not detect radar signals from 8km even if RWR range is set to 8km? Are those sensor range values all ********d up?

I'm confused. Need to test it... later, have to go to sleep.
I don't know if changing fogvalues in scene.dat gives any improvements in visibility, perhaps in fog.
In visibilty mod changes for visibility is in sensors.dat.

And yes, if you have a ship within spottingrange, RWR will not go off with stockvalues set for RWR. That's why they are changed in visibility mod. And I fully agree, this visbilitything behaves sometimes very unlogic
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