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Old 11-07-05, 03:36 AM   #301
JScones
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Release 2.3 of SH3 Commander is now available!

Changes:

- Crew Manager component updated: promoting, demoting or awarding any medal or badge now has the same effect as if awarded via SH3
- Corrected available U-boat numbers for all U-boat types - by Beery
- SH3 ship class labels now included with real ship names in patrol logs
- Added ability to randomise gramophone tracks (based on original concept of JXP's)
- Added ability to adjust wave height (based on original concept of TimeTraveller's)
- Now uses EnglishNames.cfg for comparing ship labels when French language is selected
- New surrender feature added for "dead" careers
- Now recognises new careers which are mid-first patrol
- Now works around the SH3 bug which in some instances writes career start dates as 0's
- Added ability to adjust time compression values
- Added ability to modify Basic.cfg renown, medals and promotion values (via editable cfg file)
- When starting a new career, selected year and Flotilla are added to the SH3 new career screen
- Now uses correct date for copying files when continuing careers mid-patrol
- Health status of crewmen now included on Crew Manager screen and in Crew Lists
- Added "Summary" title to Personnel File
- First names, last names and place names now sourced from .lst files in cfg folder. Unlimited names can be added (SH3Cmdr.ini listed names no longer used)
- Captain's Log reformatted to look more like a real Kriegstagebuch
- Improved HTML code

There are three configurations available for download:

1. SH3Cmdr23Lite.exe. This is the "Lite" version containing all SH3 Commander files *except* the ship skins and will be the file downloaded if you use SH3 Commander's "Updates" feature. If you have SH3 Commander Release 2.2, this configuration will be sufficient as you already have the ship skins. You can also use this version if you don't want the ship skins - no previous version of SH3 Commander is required. Size 19.4mb
2. SH3Cmdr23.exe. This is the full installation release including ship skins. No previous installation of SH3 Commander is required. Size 43.1mb
3. SH3Cmdr23.7z. As per #2, but without installer. Size 31.3mb

Read instructions before installing.

**Late manual errata: In SH3Cmdr Help.html, under "Installation", if you do have a previous installation of SH3 Commander...and it is prior to Release 2.2 step 3 should say "3. run the SH3Cmdr23.exe or SH3Cmdr23Lite.exe setup wizard, installing over the top of your existing installation.".

As always, please post your questions/feedback/problems to this thread...
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Old 11-07-05, 03:41 AM   #302
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downloading now
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Old 11-07-05, 03:43 AM   #303
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DL DL DL now!!!
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Old 11-07-05, 03:48 AM   #304
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Looking forward to it.

27% and rising yipeee

or wait it is alreay 31 %
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Old 11-07-05, 04:32 AM   #305
Marhkimov
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A few files that I noticed:

SH3 Commander\Date\19420401\data\Submarine\NSS_Uboat7c \NSS_Uboat7c.sim
SH3 Commander\Date\19431201\data\Submarine\NSS_Uboat7c \NSS_Uboat7c.sim


Why is 'NSS_Uboat7c.sim' needed?

is it intended to account for the missing milk cows?
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Old 11-07-05, 05:03 AM   #306
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Correct. The files are part of the "Fuel resupply strategy simulated from April 1942 until December 1943 by extending range of Type VIIC during this time period - by Beery. " mod inclusion.

To avoid repetition, go to page 9 and read the bottom half of the page. You'll find detailed comments from both Beery and Rubini. Use the comments to determine whether you keep the files, or safely delete them.
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Old 11-07-05, 05:08 AM   #307
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Thanks.
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Old 11-07-05, 07:45 AM   #308
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Thanks for this! Can't wait to try it!! Should be GREAT!
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Old 11-07-05, 08:19 AM   #309
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Thanks again JScones and Beery!

Only to clarify some possible doubts:
For the guys who use the HT/Milk Cow mod: to everything goes ok just delete or rename these two files before install/use the SH3Cmdr:

SH3 Commander\Date\19420401\data\Submarine\NSS_Uboat7c \NSS_Uboat7c.sim
SH3 Commander\Date\19431201\data\Submarine\NSS_Uboat7c \NSS_Uboat7c.sim

(But if you don't use HT/Milk Cow mod just let as it is).

Rubini.
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Old 11-07-05, 06:12 PM   #310
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Hi again JScones

Would this be a safe configuration setting to use in crew.cfg. I am unsure if the compartment changes will have any adverse effects or that I may have made a error and probably need to remove that part.

Thanks


[4]
Desc=Living Crew
;CREW_ block
0_FatigueMax=0.90
0_FatigueStep=0.0175
0_CoefFatigue=0.21
0_QualEffect=1
1_FatigueMax=0.87
1_FatigueStep=0.0174
1_CoefFatigue=0.21
1_QualEffect=1
2_FatigueMax=0.85
2_FatigueStep=0.0175
2_CoefFatigue=0.24
2_QualEffect=1
3_FatigueMax=0.83
3_FatigueStep=0.0176
3_CoefFatigue=0.3
3_QualEffect=1.5
4_FatigueMax=0.81
4_FatigueStep=0.0178
4_CoefFatigue=0.32
4_QualEffect=2
5_FatigueMax=0.79
5_FatigueStep=0.0179
5_CoefFatigue=0.34
5_QualEffect=2.5
6_FatigueMax=0.77
6_FatigueStep=0.0180
6_CoefFatigue=0.4
6_QualEffect=1.5
7_FatigueMax=0.75
7_FatigueStep=0.185
7_CoefFatigue=0.4
7_QualEffect=2
8_FatigueMax=0.70
8_FatigueStep=0.0190
8_CoefFatigue=0.42
8_QualEffect=2.5
;COMPARTMENT block Sould I not have included these changes or are they ok
NumberOfCrew0=15
Interval1_0=6.1
Interval2_0=9.6
Interval3_0=19.7
NumberOfCrew1=6
Interval1_1=3.0
Interval2_1=4.1
Interval3_1=8.5
NumberOfCrew2=9
Interval1_2=3.6
Interval2_2=6
Interval3_2=12.1
NumberOfCrew3=12
Interval1_3=5.1
Interval2_3=7.8
Interval3_3=16
NumberOfCrew4=8
Interval1_4=3.8
Interval2_4=5.1
Interval3_4=10.0
NumberOfCrew5=10
Interval1_5=30
Interval2_5=30
Interval3_5=30
NumberOfCrew6=7
Interval1_6=3.7
Interval2_6=4.7
Interval3_6=9.7
NumberOfCrew7=5
Interval1_7=2.7
Interval2_7=3.5
Interval3_7=7.3
NumberOfCrew8=3
Interval1_8=1.7
Interval2_8=2.3
Interval3_8=4.65
NumberOfCrew9=4
Interval1_9=2.2
Interval2_9=2.9
Interval3_9=6.1
NumberOfCrew10=14
Interval1_10=6.5
Interval2_10=8.2
Interval3_10=14.3
NumberOfCrew11=2
Interval1_11=0.5
Interval2_11=1.5
Interval3_11=3.0
NumberOfCrew12=1
Interval1_12=0.5
Interval2_12=0.7
Interval3_12=1.1
;FATIGUE_COEF block
RegularFactor00=0.00001
SpecificFactor00=0.00675
BadWeather0=0.000001
RegularFactor10=0.00001
RegularFactor11=0.00001
SpecificFactor10=0.00666
SpecificFactor11=0.00634
BadWeather1=0.0000001
RegularFactor20=0.00001
RegularFactor21=0.00001
SpecificFactor20=0.00666
SpecificFactor21=0.00631
BadWeather2=0.000000001
RegularFactor30=0.00001
RegularFactor31=0.00001
SpecificFactor30=0.00666
SpecificFactor31=0.00222
BadWeather3=0.000001
RegularFactor40=0.00001
RegularFactor41=0.00001
SpecificFactor40=0.00222
SpecificFactor41=0.00666
BadWeather4=0.0000000001
RegularFactor50=0.00001
RegularFactor51=0.00001
SpecificFactor50=0.023
SpecificFactor51=0.020
BadWeather5=0.0002
SpecificFactor60=-0.00000000000018
SpecificFactor61=-0.00000000000025
SpecificFactor70=-0.00000000000018
SpecificFactor71=-0.00000000000025
RegularFactor80=0.00001
RegularFactor81=0.00001
SpecificFactor80=0.023
SpecificFactor81=0.020
BadWeather8=0.0002
RegularFactor90=0.00001
SpecificFactor90=0.020
BadWeather9=0.002
RegularFactor100=0.00001
SpecificFactor100=0.020
BadWeather10=0.002
RegularFactor110=0.00001
RegularFactor111=0.00001
SpecificFactor110=0.0450
SpecificFactor111=0.0330
BadWeather11=0
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Old 11-08-05, 12:54 AM   #311
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Everything *but* the COMPARTMENT block changes will work. However, you can get this working by adding your:
Code:
[COMPARTMENT] <--**Add this extra line**
NumberOfCrew0=15
Interval1_0=6.1
Interval2_0=9.6
Interval3_0=19.7
NumberOfCrew1=6
Interval1_1=3.0
Interval2_1=4.1
Interval3_1=8.5
NumberOfCrew2=9
Interval1_2=3.6
Interval2_2=6
Interval3_2=12.1
NumberOfCrew3=12
Interval1_3=5.1
Interval2_3=7.8
Interval3_3=16
NumberOfCrew4=8
Interval1_4=3.8
Interval2_4=5.1
Interval3_4=10.0
NumberOfCrew5=10
Interval1_5=30
Interval2_5=30
Interval3_5=30
NumberOfCrew6=7
Interval1_6=3.7
Interval2_6=4.7
Interval3_6=9.7
NumberOfCrew7=5
Interval1_7=2.7
Interval2_7=3.5
Interval3_7=7.3
NumberOfCrew8=3
Interval1_8=1.7
Interval2_8=2.3
Interval3_8=4.65
NumberOfCrew9=4
Interval1_9=2.2
Interval2_9=2.9
Interval3_9=6.1
NumberOfCrew10=14
Interval1_10=6.5
Interval2_10=8.2
Interval3_10=14.3
NumberOfCrew11=2
Interval1_11=0.5
Interval2_11=1.5
Interval3_11=3.0
NumberOfCrew12=1
Interval1_12=0.5
Interval2_12=0.7
Interval3_12=1.1
block to "Medals and renown.cfg". Actually, you can use "Medals and renown.cfg" to build a brand new Basic.cfg file if you so desire!
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Old 11-08-05, 07:04 PM   #312
HEMISENT
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JScones
This has to go into the "Weird Problem of the week" file. All speech + most effects sounds muted.
I could sure use a bit of help here.
Since the new Commander, RUB and Hollywood mods all came out at once I did a complete fresh reinstall including deleting the SHIII folder
I've done this dozens of times so theres never been a problem.
I uninstalled the game + I uninstalled Commander 2.2.
I re-installed the game+patch 1.4+RUB 1.45 then SH3 Commander2.3exe.
Clicked on my usual settings in the options list
Set up for single mission/Launched SHIII
Game starts ok-went to 1st academy mission for a test and I find that all speech has been muted and the effects sounds are either muted or volume is greatly reduced. (I did not mess with in game sound options).
Figuring this was a screwed up install I repeated the uninstall/reinstall procedure using process of elimination. This time I started the vanilla game-same mission/sound is ok.
added patch 1.4- same thing-sound is ok
No mods used strictly vanilla + patch.
Re-installed SH3 Commander and checked off the basic options(since I had a sound problem I did not touch the Randomize Gramaphone option)
Launch SH III thru Commander
Same mission-No speech volume/effects volume-game plays normally.

I tried doing a roll back but the problem persists
I uninstalled SH3 Commander problem persists
Only by uninstalling/reinstalling game-uninstalling SH3 Commander does the problem go away.
I"ve done this 4 times now with exactly the same results.
Thinking I may have a corrupt download I am now DL'ing a fresh version.
Any ideas would be greatly appreciated
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Old 11-08-05, 08:15 PM   #313
Paul Roberts
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I've never used SH3 Commander, but I'm about to give it a try.

Quick Question: if I want to use (just) SH3 Commander and RuB 1.45, which do I install first? Is there anything special I need to know about using these two together?

Thanks!
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Old 11-08-05, 09:05 PM   #314
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To Hemisent:

The thing that pops into my mind is that maybe when you uninstalled the game this time you forgot to go into the Ubisoft folder and delete the remaining files. Problems like this are usually caused by old files not getting removed.

If you rollback SH3 Commander there is absolutely no way that SH3 Commander can be the cause of the problem, because when it's rolled back it just sits there - it can't affect SH3 at all because nothing of SH3 Commander's is in the game. It only does anything once it is used to launch the game.

This sort of problem is much more likely to be caused by a mod like RUb, which actually resides inside the game's folder structure. However, I'm betting that it's an old corrupt file that somehow got left on your computer. Could it be something in the My Documents\SH3 folder?
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Old 11-09-05, 01:30 AM   #315
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Quote:
Originally Posted by Paul Roberts
I've never used SH3 Commander, but I'm about to give it a try.

Quick Question: if I want to use (just) SH3 Commander and RuB 1.45, which do I install first? Is there anything special I need to know about using these two together?
Technically it doesn't matter - SH3Cmdr does not get installed *within* SH3 and is only activated when you press the "Launch SH3!" button.

However, I would install RUb1.45 via JSGME first and then install SH3Cmdr.

Even though all default RUb content has now been removed from SH3Cmdr, they really compliment each other well and are a perfect combination.
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