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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
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So I haven't bothered searching this. You may slap me if this is already in game and or with a mod
![]() Anyways, so I working with few project now. I just made a shell model for the flak 41. And I had this idea, if I could tweak it and have it use in game. Basically if it is interesting to scale it a bit and turn it into a vulgar "8.8cm L/45" munition and have them displayed in the uboat or have them held in a sailor's arm .
So I am uneducated when it comes to this. On the other hand, I have heard there are some type for polygon:triangle, rectangle, etc. So I don't know which type silent hunter 3 and 4 supports.
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#2 |
Stowaway
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Stay with as low a poly model as the Game will render and still look good.
You may need to detach faces to avoid weird renderings. SH Engines try to smooth things that you may not want smoothed. As this is a small object, keep the texture around 512 x 512 or less. I'd try to use textures that already exist in Game to save overhead. Don't put them in the dat but call them. You are welcome to PM me if you need more help. |
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#3 |
Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
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I'll reduce first the poly as first step.
Good stuff to knows. This might become more challenging as expected. |
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