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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7216 | |
Black Magic
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![]() List of changes/additions/bug fixes coming in patch 1 are: v6.5.1 - changed how all hotkeys are defined in the options file. They are now defined as follows in the options file: [ enabled, key, shift required, ctrl required, alt required, handled ]. enabled, shift required, ctrl required, alt required, and handled are all boolean (True/False) values. Setting handled to True will cause the keystroke to be 'eaten' and not passed onto anything else. With this new format for the hotkeys one can have multiple combinations for the hotkeys. i.e. shift+key, shift+alt+key, just key, etc. If the options file has None for one of the values it cannot be used and must stay as None. - changed how checking of hotkey pressed is processed to allow the keypress to be passed onto many items (depending on how handled is set in the hotkey) - fixed hardcoding of Latitude and Longitude directions (N, S, W, and E). They are now specified in Menu.txt file. - added the ability to use existing text when editing a supermark, navigation fix, or destroyed mark. The key for this is defined in the options file. You can still edit the supermark, destroyed mark, or navigation fix the old way where the existing text is replaced with the new text if you want. - fixed bug in Speech Recognition where if values are displayed non-American style (, used for decimal seperator instead of .) the value would be multiplied by 100 when changed or loaded from file Last edited by TheDarkWraith; 04-26-11 at 11:05 PM. |
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#7217 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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About this option in the TDW User Options file:
# when you send in a contact report to BDU what is the percentage chance that they will send you a contact report back? # below is a percentage value (0 - 100) RadioMessagesContactReportChance = 75 -Is it working right? The percent is for True or False? I send messages but never receive an answer from BdU. -I also send reports of the patrol when BdU request in blue color, but never have an answer from BdU like "keep the good work" .. "Be more aggressive". Don´t know what happened, until 6.3.x was working for me like this, if i remember well. |
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#7218 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I noticed a python error when sending patrol report using the radio guy using the latest test build.
Speaking about the radio messages.. can this script be extended to the campaign? I mean, sending out messages to the player at a fixed date inform them about a new mission availability? But this time, using a stock radio message that will pop up in the middle of the screen. I just cannot make this happen using the campaign tools, its bugged. |
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#7219 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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A new bug is spotted at v.6.5.0:
When game is reloaded the nav gives several notes for one position on map: ![]() This situation is always after Win exit and reload a game. This is real / current uboat position. Positions already existed are not duplicated.
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![]() Last edited by PL_Andrev; 04-29-11 at 01:59 PM. |
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#7220 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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![]() (I repost to ask everyone if is having this issue. No contact messages reply from BdU , and no BdU reply message when sending the patrol message, pics above.) About this option in the TDW User Options file: # when you send in a contact report to BDU what is the percentage chance that they will send you a contact report back? # below is a percentage value (0 - 100) RadioMessagesContactReportChance = 75 -Is it working right? The percent is for True or False? Now I send messages but NEVER receive an answer from BdU of contacts. -I also send reports of the patrol when BdU request in blue color, but never have an answer from BdU like "keep the good work" .. "Be more aggressive". Don´t know what happened, until 6.3.x was working for me like this, if i remember well. Thanks and sorry for been repetitive. PS. Actually using 6.5.0. Probably is I don´t get any contact in the range (45Km). Going to test setting a new max to distance of contact report from 45 to something bigger. Last edited by marleymen; 04-29-11 at 01:03 PM. |
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#7221 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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same problem here, but sometimes after i send the normal report (very rare) i got a answer from BDU (in TDW radio window). my setting regarding anwers from convoi reports is also at 75 answer or no answer persantage but never got a answer from BDU ! I would also like to have the time compression set to 1 if BDU send a radio message, together with the allready present working sound for it when comming out of TC.
same for that yellow Invstigate message from BDU above, saw that never in game.
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Stormy...... |
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#7222 | ||
Black Magic
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#7223 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Thank you very much Maestro!!
I was going crazy testing higher max range for the Contacts Message without success. ![]() |
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#7224 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#7225 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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Finally got my mods set and started a compaign.The hole UI (or HUD) was gone).After sinking the first ship I gor some of the SH 5 controls but not those in upper right corner. Seem like it wants me to finish some tutorial like missions before things settles, but I can t finish objective "click on u boat on map and set waypoint since I use realnav. can t I just cut through this nonsense? or do I have to deactivate realnav for getting along
![]() I use MO, TDW 6_5_0, realnav and stormys soundmod |
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#7226 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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It's the tutorial. See here.... http://www.subsim.com/radioroom/show...postcount=1424
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#7227 |
Loader
![]() Join Date: Apr 2009
Location: Valladolid (Spain)
Posts: 90
Downloads: 1404
Uploads: 0
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Hello Friends reason because I can not read the radio messages when I receive?
I get the blank message when I open it. This is my configuration: Accurate German Flags North Atlantic Green 1.1 Mighty Fine Crew Mod 1.2.1 Stock With Beards MCCD 1.04 MFCM 1.2.1 Compatible MCCD 1.04 Spanish Loading Screens Mod 2.0 FX Update 0.0.15 By The DarkWraith FX Update 0.0.15 BARF 1.3 Full Fix FX Update 0.0.15 UHS Fix NewUIs TDC 6.5.0 By TheDarkWraith NewUIs TDC 6.5.0 Sub Warship Merchant Same Shape NewUIs TDC 6.5.0 Waypoint Contacts Same Shape No Color NewUIs TDC 6.5.0 No Color Dashed Contact Line NewUIs TDC 6.5.0 No Contact Colors NewUIs TDC 6.5.0 No Contact Tails NewUIs TDC 6.5.0 Das Boot Crew Mod by Illyustrator NewUIs TDC 6.5.0 Jimimadrids Map Tools IO Strategic Map 2.2 IO Map Course Line Sharp Pencil Mod ShapeTextures Color Manos Scopes-Patch For 16 x 9 Pascal Crew Uniforms Elite German Black & Copper Torpedo Ambient Underwater SFX Sobers 100% Underwater FX Sobers Base Wave Mechanics For SH5 Ver. 12 Realistic Ammo Amount For AA And Deck Guns Sobers No Footstep Sound Mod U-Boat Ballast Tanks SFX Sobers Realistic Hydrophone Operator SH5 German U-Boat Crew Language Pack Cerberus 62 Historical Ship Equipment 1.3 Cerberus 62 Additional Merchant Ships 1.1 (Part 1) Cerberus 62 Additional Merchant Ships 1.1 (Part 2) Critical Hits 1.2 Critical Hits 1.1 Torpedos Dark Interior 1.0 SUB Hyd Fix SH5 Sub Flags 0.0.6 by TheDarkWraith Krauters Automated Scripts Compatible Lite Campaign LC 1.2 Trevally Harbour & Kiel Canal Pilot 2.4 IRAI 0.0.30 ByTheDarkWraith IRAI 0.0.30 No Hydrophone On Surface And No Aircraft Spotting At Depth Air Torpedoes Test Iceberg German U-Boat Hydrophone SFX U-Boat Radio Room Telemetry SFX Capthelms SH5 Audio Mod German U-Boat Internal Routine SFX Stoianm BrighterNights Mod 1.0 Stoianm Realistic Color Exterior Mod Low Version 1.0 Stoianm BrighterNights Mod 1.0 LOW Compatible Dark Interior Mod Stoianm BrighterNights Mod 1.0 (LOW) Compatible Colored Exterior Low A Fistful of Emblems 1.51 Wasserbomben Sound Mod 1.2 Grossdeutscher Rundfunk Old Style Explosions 1.1 U-Boat Propulsion SFX Stoianm Atlantic Blue Water Color For MO Stoianm EnvNights Compatible Blue Atlantic Water For MO Torpedo Splash Sobers & Stoianm Base Fog Mechanics 16 SH5 Depth Keeping Problem HB 1.0.0 The DarkWraith Stormys DBSM SH5 1.3 Basemod (1) Stormys DBSM SH5 1.3 Optional -6db Damped Sonarguy (2) Stormys DBSM SH5 1.3 Optional Remaining Orig Sounds Converted to 22Khz (3) Stormys DBSM SH5 1.3 Additional Crew Sounds Beta 6 (4) Stormys DBSM SH5 1.3 Optional Louder Engine Sounds (5) Stormys DBSM SH5 1.3 HOTFIX 3 Stormys DBSM SH5 1.3 Optional NavMap Babelling |
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#7228 | |
Watch
![]() Join Date: Apr 2011
Posts: 21
Downloads: 96
Uploads: 0
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I too feel the same. Changing a single line of option.py. If I leave the default error does not happen. My game is in Spanish and use New UI 6.5. I could not take a picture of the game so I use this quote thanks |
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#7229 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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just wanted to tell you that there is an error regarding this mod order, you overwriting Beta 6 using HOTFIX 3 ![]() ...you dont need hotfix 3, becuase all its changes are included in Beta 6 ![]()
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Stormy...... |
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#7230 | |
Black Magic
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You also need to run the DbgView application found in \data\Applications (this has to be ran before the game is started). When the problem(s) happen I need screenshots of all the dialog boxes that pop up and the output of DbgView. Without this information I can't fix, or attempt to fix, the problem(s). |
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Tags |
dbrn, favorite, new ui |
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