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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Feb 2007
Location: Australia
Posts: 64
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Oh, how very droll Makman.
![]() However if you read some of the previous posts, I am not the only person who has made this request for consolidated and concise information on what, to a simple sailor and occasional player like me, is a somewhat complex manual targeting procedure. You will find Salvadoreno, Chubster and Sabretwo all have asked the same question. You have created a superb mod and are no doubt an expert on the matter of manual targetting via MaGui and of trigonometry. However, neither am I the "village idiot", and I make no apologies for having to use a "cheat sheet" on occasions to assist me remember procedures. I previously used OLC Gold and a Quick Reference Guide was provided that was simply explained and I achieved a good success rate of hits on targets. I have tried to do the same for MaGui. I have collected your various texts, read me's, graphics and instructions on the MaGui mod. I grammatically amend your texts into a readable "cheat sheet", and have what I thought was a firing solution, but clearly I am repeatedly doing something wrong, or your instructions need review. If I take your "The Straight Shots" documentation (31/10/2010) as an example, and follow Steps 1, 2 and 3, for a 44 Knot torpedo at target whose speed is 5 knots going from Port to Starboard, the 5.3 degrees solution as you suggest doesn't work and I miss. If I use another document (author unknown) called "Using the Torpedo Bearing Table", the solution is 354 degrees, and I hit the target. If I commence to do Manual Targetting via Speed, Range and AOB via the drop-down rings, the procedures get more complicated. I am not saying this is wrong, I (and some others) are only looking for simple, comprehensive, reliable information in one document. Sabretwo had considered undertaking this, but this presumably has not occurred. If you read his posts, he clearly had the same problem as I. Perhaps you may care to understand that what may appear simple and straightforward to you, may not be so easily understandable to others. I'll be pleased to receive your further advice. ![]() |
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#2 | ||||||
Hellas
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you took too seriously (and personally) my joke although i told you that i was joking ! anyway, i think that you didn't read my reply AFTER the joke ....i was asking you what exactly is this that you feel that is missing from documents Quote:
BUT there is BIG difference between : a) having a SPECIFIC question on a specific part of gui (there will be always an answer for this.there was NEVER a question that i didn't replied...this can be confirmed by everyone who ever sent a pm to me) or b) asking me to write a whole manual for everything you see in gui ! (in this case....the point is that i don't see anything to be missing from MaGui's documents) Quote:
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the tables are showing the angle itself . if you read at table 5,3 degrees ..this means that the shooting bearing is either 5,3 degrees (if target is moving from Starboard to Port) or 360-5,3=354,7 (if target is moving from Port to Starboard ) warning1: pay attention to follow EXACTLY the steps at straight shots(gyro to zero ,tdc always to manual mode....etc...etc) warning2: i don't believe that there is any document (other than mine) that can explain MaGui's tables. i am using angle lb at my calculations that i don't believe that were used by germans so i suggest you to read ONLY the straight shots tutorial that is in MaGui's documents Quote:
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#3 |
Hellas
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here is the tutorial for the RAOBF rings in MaGui F , Harryt8
the real range to target is 2206 m and the real AoB is 56 degrees now, there are two ways to get range in MaGui F: first way (via stadimeter): ![]() ![]() second way (via RAOBF rings): ![]() ![]() ![]() now, for getting the AoB : ![]()
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#4 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
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Makman,I do not have the redline showing where to measure with stadi.I use Magui F and have found and downloaded the fix for the bright ship pages at lsh3 official mods.Now the manual looks good but is lacking the redline showing where to take reading from.
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#5 | |
Hellas
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you don't see these 'red lines' becuase that is the 'TMT mod' read here to understand what TMT is : [REL] TMT v2 (Tribute to Manual Targeting-version 2) BUT TMT has versionS ONLY for GWX and ONLY for NYGM ps: to answer your next question (before you ask it) ....no there will be no other version for TMT . i am done with it bye
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#6 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
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#7 |
Bosun
![]() Join Date: Feb 2007
Location: Australia
Posts: 64
Downloads: 52
Uploads: 0
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Makman,
Thank you for this further information and the time taken in constructing a fully detailed reply. I will read and study this, as I have a desire to get this whole procedure correct as your excellent mod makes the task worthwhile. Something I notice however: you quote " if you read at table 5,3 degrees ..this means that the shooting bearing is either 5,3 degrees (if target is moving from Starboard to Port) or 360-5,3=354,7 (if target is moving from Port to Starboard )" I have somehow missed the " 360-5,3=354,7 (if target is moving from Port to Starboard )" in your documentation. Your detail now provides a working solution. I'll report back on success or otherwise in a few days. Once again, thank you for your prompt reply. |
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