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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#601 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Started work on A full size TDC that will be accessed from every station.
Will have a button under the statdimeter icon that will open this up ![]() ![]() |
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#602 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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Oh good lord, that is a cool idea.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#603 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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This is my dream repaer7!!! Many submariners drew different symbols on this station or radio equipement: U-48 ![]() Were very cool to have this on this station e. g. as follows ![]()
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U-552 Tiger IDF |
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#604 |
Mate
![]() Join Date: Feb 2010
Posts: 58
Downloads: 48
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Is there anyway to lock on a target in the attack periscope and let the camera follow it?
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#605 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
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#606 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
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#607 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() ![]() I had worked on this before and figured a bit out. Must go back to my old scripts and go through them and see if I can get it to work ok. |
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#608 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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It is useless. The "kaleu" had to turn the periscope itself
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U-552 Tiger IDF |
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#609 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
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Regards DrJones |
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#610 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Speaking of periscope lock, I really wish we could find a way to stop the periscopes from snapping back to you every time you enter the station. Because if I leave the scope for a second and come back, if I don't go back exactly to the lens you have to relocate your target.
Now, I can see how the scope turning towards you before entering it is more realistic than just instantly going back into the scope. So, maybe we could get the best of both worlds by having the 1st person camera fly towards the lens by itself. ........Just me kind of thinking out loud here. ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#611 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Coming along nicely now
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#612 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#613 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Hey Reaper, in regard to what I posted earlier, I just realized that what I am talking about doing for the scopes is exactly what happens when you enter the deck gun. Might be as easy as copy and pasting some python code? Or camera controllers?
![]() Still, just a thought mate.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#614 |
Black Magic
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What do you mean by snapping back? If you mean how it 'zooms in and out' when you enter/leave it that's how it is. You are entering a station and leaving a station when this happens. If you don't enter the station then you never see the periscope view. Same goes for if you don't leave the station you never leave the periscope view.
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#615 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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