SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-25-11, 01:24 PM   #601
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Started work on A full size TDC that will be accessed from every station.
Will have a button under the statdimeter icon that will open this up

reaper7 is offline   Reply With Quote
Old 04-25-11, 01:38 PM   #602
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Oh good lord, that is a cool idea.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 04-25-11, 01:57 PM   #603
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Quote:
Originally Posted by reaper7 View Post
Started work on A full size TDC that will be accessed from every station.
Will have a button under the statdimeter icon that will open this up


This is my dream repaer7!!!

Many submariners drew different symbols on this station or radio equipement:

U-48



Were very cool to have this on this station e. g. as follows

__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 04-25-11, 03:17 PM   #604
ologuy
Mate
 
Join Date: Feb 2010
Posts: 58
Downloads: 48
Uploads: 0
Default

Is there anyway to lock on a target in the attack periscope and let the camera follow it?
ologuy is offline   Reply With Quote
Old 04-26-11, 03:05 PM   #605
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
Default

Quote:
Originally Posted by reaper7 View Post
Started work on A full size TDC that will be accessed from every station.
Will have a button under the statdimeter icon that will open this up

Oh thats looking interesting. you know i work on something similar....looking forward to your idea
DrJones is offline   Reply With Quote
Old 04-26-11, 03:07 PM   #606
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
Default

Quote:
Originally Posted by ologuy View Post
Is there anyway to lock on a target in the attack periscope and let the camera follow it?
That is also something what i try to figure out....
DrJones is offline   Reply With Quote
Old 04-26-11, 03:15 PM   #607
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by DrJones View Post
Oh thats looking interesting. you know i work on something similar....looking forward to your idea
Thanks Mate, here's the latest so far (Not much more done )



Quote:
Originally Posted by DrJones View Post
That is also something what i try to figure out....
I had worked on this before and figured a bit out. Must go back to my old scripts and go through them and see if I can get it to work ok.
reaper7 is offline   Reply With Quote
Old 04-26-11, 03:32 PM   #608
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Quote:
Originally Posted by DrJones View Post
That is also something what i try to figure out....
It is useless. The "kaleu" had to turn the periscope itself I find this in Sh5 more realistic as in SH4, where it was possible to lock the target.
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 04-26-11, 03:35 PM   #609
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
Default

Quote:
Originally Posted by Josef von Posorschitz View Post
It is useless. The "kaleu" had to turn the periscope itself I find this more realistic as in SH4, where it was possible to lock the target.
Useless or not...it is also interessting to find out how things can be done in SH5...you always have the choice not to implement it

Regards

DrJones
DrJones is offline   Reply With Quote
Old 04-26-11, 03:52 PM   #610
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Speaking of periscope lock, I really wish we could find a way to stop the periscopes from snapping back to you every time you enter the station. Because if I leave the scope for a second and come back, if I don't go back exactly to the lens you have to relocate your target.

Now, I can see how the scope turning towards you before entering it is more realistic than just instantly going back into the scope. So, maybe we could get the best of both worlds by having the 1st person camera fly towards the lens by itself.

........Just me kind of thinking out loud here.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 04-26-11, 04:40 PM   #611
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Coming along nicely now

reaper7 is offline   Reply With Quote
Old 04-26-11, 06:12 PM   #612
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
Default

Quote:
Originally Posted by reaper7 View Post
Coming along nicely now
As real!
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 04-26-11, 08:47 PM   #613
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Hey Reaper, in regard to what I posted earlier, I just realized that what I am talking about doing for the scopes is exactly what happens when you enter the deck gun. Might be as easy as copy and pasting some python code? Or camera controllers?

Still, just a thought mate.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 04-26-11, 09:17 PM   #614
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by SteelViking View Post
Speaking of periscope lock, I really wish we could find a way to stop the periscopes from snapping back to you every time you enter the station.
What do you mean by snapping back? If you mean how it 'zooms in and out' when you enter/leave it that's how it is. You are entering a station and leaving a station when this happens. If you don't enter the station then you never see the periscope view. Same goes for if you don't leave the station you never leave the periscope view.
TheDarkWraith is offline   Reply With Quote
Old 04-27-11, 01:22 AM   #615
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by SteelViking View Post
Hey Reaper, in regard to what I posted earlier, I just realized that what I am talking about doing for the scopes is exactly what happens when you enter the deck gun. Might be as easy as copy and pasting some python code? Or camera controllers?

Still, just a thought mate.
Cheers, will take a look at that script. Hopefully it can be implemented for the scope
reaper7 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:36 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.