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#1 |
Rear Admiral
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Not a TMO or RSRD issue. You running or have run any other mods, if so list them?
Have you tried manually setting speed by the knot dial? Is it possible one of your keys, I think it would be #5 for flank on the keyboard is stuck, maybe dumped some soda on it... try banging on it several times.. Sometimes I get stuck keys and obviously they'll keep giving the command. |
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#2 |
Helmsman
![]() Join Date: Aug 2009
Posts: 106
Downloads: 736
Uploads: 0
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Not a TMO or RSRD issue. You running or have run any other mods, if so list them?
Have you tried manually setting speed by the knot dial? Is it possible one of your keys, I think it would be #5 for flank on the keyboard is stuck, maybe dumped some soda on it... try banging on it several times.. Sometimes I get stuck keys and obviously they'll keep giving the command. .................................................. .................................................. .... Here are my other mods: 600 Sub gun AI Sen Toku Convoy Routes TMO 2.0 Hi Res Binoc's Midway Career Mush Morton @the Wahoo mod Myko & Small Seaplane Tender Nisgeis Range Ring &Bearing Line mod RSRDC SH15_V550 + the patch 300 yard Bearing Plotter (1360) Airport Changes & Nav map VS4 MaxOptics IV for TMO 2 .................................................. .................................................. I always use the knotmeter setting manually Never had anything spilt on my keyboard. No sticking keys and always approaching the 1000yd shooting circle I am travelling at 4 knots or thereabouts. It just doesn't stop at my order. So when I try to do it manually, it swings round to 19+ knots, I really have never seen this behavour in the past. |
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#3 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
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Is that all of your mods, and is that the exact order in which they are installed?
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#4 |
Rear Admiral
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Well, you have TMO mods, but no TMO supermod.
Some of those other mods I wouldn't be sure about, but some could conflict, some probably overwrite changes by other mods anyway. The added ships probably won't show up in RSRD traffic. I would back mods out. If you don't want TMO, maybe try GFO. Either way add mods one at a time and try them first if you're not sure what they do. |
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#5 |
Helmsman
![]() Join Date: Aug 2009
Posts: 106
Downloads: 736
Uploads: 0
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#6 |
Ace of the Deep
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Well, then you miss the TMO 2.1 itself as Armistead points out.
Wouldn't mind the mod that makes the boat running 20 knots submerged though... ![]() |
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#7 | |
Helmsman
![]() Join Date: Aug 2009
Posts: 106
Downloads: 736
Uploads: 0
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![]() Quote:
So where is the TMO Supermod? I thought TMO 2 was it gavain2 |
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#8 | |
Rear Admiral
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There is a patch for 2.1, doesn't really fix anything, just more game play adjustments. If you want TMO and RSRD the DL order would be this. TriggerMaru_Overhaul_2 TMO_Update_20_to_21 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 We have a mods forum here with a sticky at the top that will take you to the mod page. If you want to load other mods, ask first if you're not sure. Mod page, go to first post. http://www.subsim.com/radioroom/show...=155786&page=3 |
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#9 | |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
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__________________
"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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