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Old 04-26-11, 09:08 AM   #1
TheDarkWraith
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Originally Posted by Stormfly View Post
regarding sounds for wildlife, i would recommend adding it directly to the fish, like TDW did with the dolfin, not shure if he also have a hydro sound but seams so...

not shure, but i can imagine that also whales with sound are allready planed
The icebergs and dolphin only have underwater (hydro) sounds. Ask Zedi how they sound
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Old 04-26-11, 09:40 AM   #2
Zedi
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The icebergs and dolphin only have underwater (hydro) sounds. Ask Zedi how they sound
Awesome, like a symphony
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Old 04-26-11, 12:10 PM   #3
MiTon
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Thx again!

Symphony while my Hydrophone shift!

You guy's realy
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Old 04-26-11, 03:49 PM   #4
Rongel
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Hi stormy!

One question, is internal depth charge explosion sound effect playing allright? For some reason I hear only this quiet, very low bass sound, but nothing else. I know that you have three different, powerful impact sounds but I can't seem to hear them. I'm playing with the new beta-version. It could be my own mess, is it working for others? Thanks by the way for the new sounds, great work!
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Old 04-26-11, 04:48 PM   #5
Stormfly
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Quote:
Originally Posted by Rongel View Post
Hi stormy!

One question, is internal depth charge explosion sound effect playing allright? For some reason I hear only this quiet, very low bass sound, but nothing else. I know that you have three different, powerful impact sounds but I can't seem to hear them. I'm playing with the new beta-version. It could be my own mess, is it working for others? Thanks by the way for the new sounds, great work!
...no problems on my side !

the new quiet, very low bass sound, wasnt hearable before... it`s a deptcharge exploding at larger distance.

closer exploding deptcharges should play and shuffle as expected, plz test again
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Old 04-27-11, 03:02 AM   #6
Rongel
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Ok, false alarm, my mistake, bad install! Everything seems to sound fine now. Well, better than just fine.

One thing though... I know that many people like the bearded and changed crew members, but I for some reason like the stock people, even the infamous eyepatch. Would it be too big project to make a version that supports stock faces? I would really like to use your scripts, but I don't want to change my crew. Or is it something that I can try to make myself?
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Old 04-27-11, 04:26 AM   #7
Stormfly
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Originally Posted by Rongel View Post
Ok, false alarm, my mistake, bad install! Everything seems to sound fine now. Well, better than just fine.

One thing though... I know that many people like the bearded and changed crew members, but I for some reason like the stock people, even the infamous eyepatch. Would it be too big project to make a version that supports stock faces? I would really like to use your scripts, but I don't want to change my crew. Or is it something that I can try to make myself?
ohh, find "Mighty fine crew mod" remarks in the scripts, and see if thy change textures and so on, shouldnt be a big problem.
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Old 04-27-11, 03:00 PM   #8
Rongel
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Quote:
Quote:
Originally Posted by Rongel
Ok, false alarm, my mistake, bad install! Everything seems to sound fine now. Well, better than just fine.

One thing though... I know that many people like the bearded and changed crew members, but I for some reason like the stock people, even the infamous eyepatch. Would it be too big project to make a version that supports stock faces? I would really like to use your scripts, but I don't want to change my crew. Or is it something that I can try to make myself?


ohh, find "Mighty fine crew mod" remarks in the scripts, and see if thy change textures and so on, shouldnt be a big problem.
Yep, changed the scripts with Winmerge using "Mighty fine crew mod-stock faces" as a comparison. Now I have stock crew with your scripts and it seems to be working fine.
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Old 05-06-11, 11:53 AM   #9
Sepp von Ch.
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Today I tried your optional scary creaks mod and is really excellent! Thank you VERY much Stormy!

Just got to try out, why I have now a problem with LI (IIWO is OK, but LI is not in MFCM 1.2.1 alt with beards-look) - has no flannel shirt and officer cap:




MFCM 1.2.1 alt with beards is overwritten newly by beta6, but beta v.6 not cause this problem or?
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