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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7201 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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@TDW... also another wired efects... game in italian or game in french (windows also in same languages):
1) in french in hystorical mission if you change the wind speed you get game not responding... the wind speed values are in milions... like if you want to put wind speed 5.s ... in french is wind speed 5000000.0 ... if you change this you have game freeze 2) in both in italian and french if you are in hystorical mission and you want to change map position.... you are not able... position will stay the same like the mission was made by default ![]() |
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#7202 | |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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#7203 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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@TDW:
The strings are visible now after I changed the menu.txt. But still the mousewheel control does not work at all (for me). I can change the value once (it'll jump to 0.99) and I can click on apply. But then the mousewheel does not give any reaction on the number fields anymore. Simply nothing. And I cannot go below 0.99 in this way. Simply impossible... And another bug: If I change the value "Decks awash depth" (which I have no idea what it might be related to), and save values... and then reload them, they are multiplied. So after loading, I had a confidence level of 9900.00... Changing SpeechRecognition.TDW manually... Could not get it to work otherwise. ![]() EDIT: Changed the value in the file to 0,55. If I load that in Game, it becomes 55,00! IDEA: Might this be related in my german system using "," instead of "." for the numeric values? Speech recognition doesn't work ingame, although the values are now 0.55 (manually changed) and the test application does understand me. But ingame nothing happens. I also do not see the small hanging of the game when stopping and restarting the recognition engine... (Everything worked perfectly with 6.4.0. Last edited by Meldric; 04-25-11 at 12:28 PM. |
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#7204 | |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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Hi TDW, same issues for a player on german ubiforums after installing "Deutschmod for MO" He's getting this PythonError: http://img585.imageshack.us/img585/6...lermeldung.jpg Asked him to start the debugger but no response till now. regards MiTon |
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#7205 | |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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In the current german version of Speech Recognition (version 0.2) , these functions aren't implemented yet, so they probably won't work, sorry! I haven't had time to work on Speech Recognition for the last one and a half week so you'll have to wait one or two days, till i release the new version, supporting these functions! regards MiTon |
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#7206 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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#7207 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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I deleted the New UI's folder and reinstalled NEWUI's from the zip,then changed one option at a time and tested. But then never got that screen again. ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#7208 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Hi!
So, I understood that Rec Engine 0.2 (? Version says 1.4?) does not support the new features of newGUI 6.5.0. But it should still work like in 6.4.0, no? Because for me now, it is doing nothing anymore. Or am I completly wrong and need to wait until a new version of the speech mod to work with 6.5.0 in general? Sorry for maybe asking stupid things, I just was not sure... |
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#7209 |
Helmsman
![]() Join Date: Oct 2008
Posts: 102
Downloads: 471
Uploads: 0
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Speech recognition 1.4 is working for me, but I instaled it after newUI 6.5.0 like this.
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Anti-Lag A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Radio Paris French Music Full Version 1.2 Grossdeutscher Rundfunk Magnum_Opus_v0_0_1+patch_2 FX_Update_0_0_16_2_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 Equipment_Upgrades_Fix_1_0_byTheBeast Equip_Upgrades_AFFOE NewUIs_TDC_6_5_0_ByTheDarkWraith NewUIs_TDC_6_5_0_New_radio_messages_German NewUIs_TDC_6_5_0_U-Jagd_Chrono NewUIs_TDC_6_5_0_ERM_Reaper7_NightVision Officers skin by Naights MRP 8x5 ratio sobers 3D deck spray mod V7 sobers base sky mechanics V1 sobers base wave mechanics V15 SH5 sobers smaller water drops U-boat Historical Specifications 1.7 for TDW Mods Church's SHV 1.01 Keyboard Commands v1.1 Enhanced FunelSmoke1.2_by HanSolo78 IO_StrategicMap_4_2_for_TDWv640&MO IO_StrategicMap_4_2_for_TDWv650&MO patch 1 IO_MapCourseLine_normal pencil_mod Kriegsmarine Grid Map for MO and TDW UIs by stoianm SD_MapLocationNameFix_v1_2 gap - HD 1 deg Scope Bearing v 1.0 Old Style Explosions V1.1 SteelViking's Sky Banding Mod new_KM_binos nVidia missing lights Window_Lights_Redone_V1 Torpedo Splash TDW Round Fire Button v2 by Torpedo Reboot's Water Drips 1.1 Icebergs v2.4 Lite Campaign with Ice German U-Boat Crew Language Pack Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional louder engine sounds Dynamic Environment SH5 (high - dark nights) Dynamic Environment sky correction Dynamic environment SH5 Undersea (temperate and polar) Dynamic Environment SH5 Sleet for winter campaigns Speech Recognition_MiTons_NewUI_Editon_v0.3_english Church's Compass Dials Mod v2.2 - Option Four (Dark Comp. Light Rud) |
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#7210 | |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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@jwilliams
Quote:
The UI-mod is in the folder "NewUIs_TDC_6_5_0_ByTheDarkWraith\MODS" The main-mod is NewUIs_TDC_6_5_0_ByTheDarkWraith\MODS\NewUIs_TDC_6_5_0_ByTheDarkWraith Best Regards Ruby |
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#7211 | |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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![]() Quote:
Issue is resolved! Everything is fine with your mod, he just didn't install it correctly. @everybody using my edition of SpeechRecognition and TDW's NewUI 6.5, please have a look here: Sorry, that I post this info this late! EDIT: Version 0.4 released! greetings MiTon
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Last edited by MiTon; 04-29-11 at 10:10 AM. |
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#7212 | |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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that was only a wrong MOD-installation! The UI-Mod 6.5.0 with DeutschMod ist running now. ![]() Best regards Ruby |
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#7213 |
Black Magic
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@Ruby2000: I should have a patch ready here soon for the problems you reported to me via PM. I recoded how the hotkeys are handled so that you can do what you were wanting
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#7214 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Hi TDW,
GREAT ![]() Best Regards Ruby |
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#7215 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Tags |
dbrn, favorite, new ui |
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